//pRenderer
vtkNew<vtkRenderer> pRenderer;
pRenderer->AddActor(pActor);
pRenderer->SetActiveCamera(pCamera);
pRenderer->ResetCamera();
{
vtkNew<vtkCubeAxesActor> pCubeAxesActor;
pCubeAxesActor->SetCamera(pRenderer->GetActiveCamera());
//轴的设置
//设置x、y、z轴的起始和终止值
//pCubeAxesActor->SetXAxisRange(0, 100);
//pCubeAxesActor->SetYAxisRange(0, 100);
//pCubeAxesActor->SetZAxisRange(100,200);
//设置坐标轴线的宽度
pCubeAxesActor->GetXAxesLinesProperty()->SetLineWidth(0.5);
pCubeAxesActor->GetYAxesLinesProperty()->SetLineWidth(0.5);
pCubeAxesActor->GetZAxesLinesProperty()->SetLineWidth(0.5);
//设置标题和标签文本的屏幕大小。默认值为10.0。
pCubeAxesActor->SetScreenSize(9);
//指定标签与轴之间的距离。默认值为20.0。
pCubeAxesActor->SetLabelOffset(5);
//显示坐标轴
pCubeAxesActor->SetVisibility(true);
//指定一种模式来控制轴的绘制方式
pCubeAxesActor->SetFlyMode(vtkCubeAxesActor::FlyMode::VTK_FLY_OUTER_EDGES);
//设置惯性因子,该惯性因子控制轴切换位置的频率(从一个轴跳到另一个轴)
pCubeAxesActor->SetInertia(1);
//网格设置
//开启x、y、z轴的网格线绘制
pCubeAxesActor->DrawXGridlinesOn();
pCubeAxesActor->DrawYGridlinesOn();
pCubeAxesActor->DrawZGridlinesOn();
//设置x、y、z轴的内部网格线不绘制
pCubeAxesActor->SetDrawXInnerGridlines(false);
pCubeAxesActor->SetDrawYInnerGridlines(false);
pCubeAxesActor->SetDrawZInnerGridlines(false);
//设置x、y、z轴网格线的颜色
pCubeAxesActor->GetXAxesGridlinesProperty()->SetColor(0.5, 0.5, 0.5);
pCubeAxesActor->GetYAxesGridlinesProperty()->SetColor(0.5, 0.5, 0.5);
pCubeAxesActor->GetZAxesGridlinesProperty()->SetColor(0.5, 0.5, 0.5);
//指定网格线呈现的样式
pCubeAxesActor->SetGridLineLocation(2);
//刻度的设置
//不显示x、y、z轴的次刻度
pCubeAxesActor->XAxisMinorTickVisibilityOff();
pCubeAxesActor->YAxisMinorTickVisibilityOff();
pCubeAxesActor->ZAxisMinorTickVisibilityOff();
//设置刻度标签的显示方式(参数1为false)
pCubeAxesActor->SetLabelScaling(false, 0, 0, 0);
//设置刻度线显示的位置(内部、外部、两侧)
pCubeAxesActor->SetTickLocation(vtkCubeAxesActor::TickLocation::VTK_TICKS_OUTSIDE);
pRenderer->AddActor(pCubeAxesActor);
pRenderer->ResetCamera();
pRenderer->ResetCameraClippingRange();
}