ccf csp 俄罗斯方块

#include <iostream>
#include <string.h>
using namespace std;

const int row = 15, col = 10;
const int size = 4;
int road[row+size][col];
int block[size][size];
int startcol;
bool iscollision(int ix){
    int x = size-1;
    int y = 0;
    for (int i = ix; i >=0 && i>=ix-size+1 ; --i) {
        for (int j = startcol; j <startcol+size ; ++j) {
            if (block[x][y]&&road[i][j]||block[x][y]&&i==row){
                return true;
            }
            y++;
        }
        x--;
        y = 0;
    }
    return false;
}
void update(int ix){
    int x = size-1;
    int y = 0;
    for (int i = ix; i >=0 && i>=ix-size+1 ; --i) {
        for (int j = startcol; j <startcol+size ; ++j) {
            if (block[x][y]){
                road[i][j] = block[x][y];
            }
            y++;
        }
        x--;
        y = 0;
    }
}
int main(){
    // first, init the road
    memset(road, 0, sizeof(road));
    for (int i = 0; i < row; ++i) {
        for (int j = 0; j < col; ++j) {
            cin>>road[i][j];
        }
    }
    // init the falling block
    for (int i = 0; i < size; ++i) {
        for (int j = 0; j < size; ++j) {
            cin>>block[i][j];
        }
    }


    cin>>startcol;
    startcol -= 1;
    // calculate the last row
    for (int i = 0; i < row+size; ++i) {
        if (iscollision(i)){
            // backward, update the road on row= i -1;
            update(i-1);
            break;
        }
    }
    // cout the result
    for (int i = 0; i < row; ++i) {
        cout<<road[i][0];
        for (int j = 1; j < col; ++j) {
            cout<<" "<<road[i][j];
        }
        cout<<endl;
    }
}
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根据提供的引用内容,我们可以使用Python和Pygame库来实现俄罗斯方块游戏。下面是一个简单的示例代码,用于模拟板块下落并更新方格图: ```python import pygame # 初始化Pygame pygame.init() # 设置游戏窗口大小 WINDOW_WIDTH = 300 WINDOW_HEIGHT = 600 WINDOW_SIZE = (WINDOW_WIDTH, WINDOW_HEIGHT) screen = pygame.display.set_mode(WINDOW_SIZE) # 定义颜色 BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) GREEN = (0, 255, 0) BLUE = (0, 0, 255) # 定义方块大小 BLOCK_SIZE = 30 # 定义方块形状 block_shape = [ [1, 1, 0], [0, 1, 1], [0, 0, 0] ] # 定义方格图 grid = [[0 for _ in range(10)] for _ in range(15)] # 定义板块位置 block_x = 4 block_y = 0 # 绘制方格图 def draw_grid(): for i in range(15): for j in range(10): if grid[i][j] == 1: pygame.draw.rect(screen, BLUE, (j * BLOCK_SIZE, i * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE)) else: pygame.draw.rect(screen, WHITE, (j * BLOCK_SIZE, i * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE), 1) # 绘制板块 def draw_block(): for i in range(3): for j in range(3): if block_shape[i][j] == 1: pygame.draw.rect(screen, RED, ((block_x + j) * BLOCK_SIZE, (block_y + i) * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE)) # 判断板块是否可以下落 def can_move_down(): for i in range(3): for j in range(3): if block_shape[i][j] == 1: if block_y + i + 1 >= 15 or grid[block_y + i + 1][block_x + j] == 1: return False return True # 更新方格图 def update_grid(): for i in range(3): for j in range(3): if block_shape[i][j] == 1: grid[block_y + i][block_x + j] = 1 # 主循环 while True: # 处理事件 for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() exit() # 绘制背景 screen.fill(BLACK) # 绘制方格图和板块 draw_grid() draw_block() # 判断板块是否可以下落 if can_move_down(): block_y += 1 else: update_grid() block_x = 4 block_y = 0 block_shape = [ [1, 1, 0], [0, 1, 1], [0, 0, 0] ] # 更新屏幕 pygame.display.update() ``` 注意:这只是一个简单的示例代码,没有处理玩家的操作、消行和得分等功能。如果你想要实现完整的俄罗斯方块游戏,需要进一步完善代码。
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