PAT A1042 Shuffling Machine (20 分) 模拟

    题目大意:给出扑克牌的序列1~54,以及洗牌的序列 index 和洗牌的次数,按照洗牌序列进行洗牌,即扑克牌中原来在位置 k 的元素,洗牌后就到 index[k] 的位置上。输出洗牌后的序列。

    按照题意进行模拟即可,为了降低思维难度,直接用下标1~54来计数,要注意数组长度是55。另外一个比较繁琐的问题是数字与花色字符串的转换关系,前缀 S H C D J 应当是 (数字-1)/ 13,后缀数字是模13的结果,但是模为0的时候要输出13,例如 S13对应数字13,D13对应数字26, C13对应数字39。

AC代码:

#include <vector>
#include <cstdio>

using namespace std;

void shuffling(vector<int> &v, vector<int> &index)
{
    vector<int> tmp(55);
    for (int i = 1; i <= 54; ++i)
        tmp[index[i]] = v[i];
    v = tmp;
}

char prefix[5] = {'S', 'H', 'C', 'D', 'J'};

int main()
{
    vector<int> v(55), index(55);
    for (int i = 1; i <= 54; ++i)
        v[i] = i;
    int n;
    scanf("%d", &n);
    for (int i = 1; i <= 54; ++i)
        scanf("%d", &index[i]);
    for (int i = 0; i < n; ++i)
        shuffling(v, index);
    for (int i = 1; i <= 54; ++i)
    {
        printf("%c%d", prefix[(v[i] - 1) / 13], v[i] % 13 == 0? 13 : v[i] % 13);
        if(i < 54) printf(" ");
    }
    return 0;
}


 

A shuffling machine in C++ can be implemented using an array to represent the deck of cards and using the random number generator to shuffle the cards. Here is a sample code for a shuffling machine: ``` #include <iostream> #include <cstdlib> #include <ctime> using namespace std; const int NUM_CARDS = 52; class ShufflingMachine { private: int deck[NUM_CARDS]; int position; public: ShufflingMachine() { for (int i = 0; i < NUM_CARDS; i++) { deck[i] = i; } position = 0; } void shuffle() { srand(time(NULL)); for (int i = 0; i < NUM_CARDS; i++) { int j = rand() % NUM_CARDS; swap(deck[i], deck[j]); } position = 0; } int dealCard() { if (position >= NUM_CARDS) { shuffle(); } return deck[position++]; } }; int main() { ShufflingMachine shuffler; shuffler.shuffle(); for (int i = 0; i < NUM_CARDS; i++) { cout << shuffler.dealCard() << " "; } cout << endl; return 0; } ``` In this code, the `ShufflingMachine` class represents the shuffling machine. The `deck` array stores the deck of cards, and the `position` variable keeps track of the current position in the deck. The `shuffle` method shuffles the deck by randomly swapping cards. It uses the `srand` function to seed the random number generator with the current time, and the `rand` function to generate random indices for swapping cards. The `dealCard` method deals the next card from the deck. If the deck has been exhausted, it calls the `shuffle` method to shuffle the cards again. In the `main` function, we create a `ShufflingMachine` object and shuffle the cards. Then we deal all the cards and print them out.
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