java项目之——坦克大战05

功能:代码重构(设置常量,比较简单)

内容:需要多处改变的量定义为常量。

<pre name="code" class="html">public static final int GAME_WIDTH =800;
public static final int GAME_HEIGHT=800;

 

然后想改成多少,就在这个位置改变 GAME_WIDTH 和GAME_HEIGHT的值

public static final int GAME_WIDTH =800;
public static final int GAME_HEIGHT=600;

全部代码:

public class TankClient extends Frame {
	public static final int GAME_WIDTH =800;
	public static final int GAME_HEIGHT =800;
	
	int x = 30; int y = 30;                //定义在方法外面
	Image offScreenImage = null;
	
	public void paint(Graphics g) {
		Color c = g.getColor();
		g.setColor(Color.RED);
		g.fillOval(x, y, 30, 40);
		g.setColor(c);
		
		y += 5;
	}

	public void update(Graphics g) {
		if(offScreenImage == null){
			offScreenImage = this.createImage(GAME_WIDTH,GAME_HEIGHT);
		}
		Graphics gOffScreen = offScreenImage.getGraphics();
		Color c = gOffScreen.getColor();
		gOffScreen.setColor(Color.GREEN);
		gOffScreen.fillRect(0, 0, 800, 600);
		gOffScreen.setColor(c);
		print(gOffScreen);
		g.drawImage(offScreenImage, 0, 0, null);
	}



	public void lauchFrame(){
		this.setSize(GAME_WIDTH,GAME_HEIGHT);
		this.setTitle("TankWar");
		this.setLocation(80, 60);
		this.setVisible(true);
		this.addWindowListener(new WindowAdapter(){
			public void windowClosing(WindowEvent e) {
			    System.exit(0);	
			}
		});
		this.setResizable(false);
		new Thread(new paintThread()).start();
	}
	public static void main(String[] args) {
		TankClient tc = new TankClient();
		tc.lauchFrame();
	}
	private class paintThread implements Runnable {   //线程 内部类 为此线程服务

		public void run() {
			while(true){
				repaint();
				try {
					Thread.sleep(50);
				} catch (Exception e) {
					e.printStackTrace();
				}
			}
		}
		
	}
	
}


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