书章节2.2.4纹理映射
把上一节代码稍微修改,加载一个平面和图片,就可以实现简单纹理映射。
2.2_TextureExample.cpp
如下
//VTK INIT With Opengl2
#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2)
VTK_MODULE_INIT(vtkInteractionStyle)
#include <vtkRenderWindow.h>
#include <vtkSmartPointer.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkCylinderSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkJPEGReader.h>
#include <vtkTexture.h>
#include <vtkPlaneSource.h>
int main()
{
vtkSmartPointer<vtkJPEGReader> reader = vtkSmartPointer<vtkJPEGReader>::New();
reader->SetFileName("..\\texture.jpg");
vtkSmartPointer<vtkTexture> texture = vtkSmartPointer<vtkTexture>::New();
texture->SetInputConnection(reader->GetOutputPort());
texture->InterpolateOn();
vtkSmartPointer<vtkPlaneSource> plane = vtkSmartPointer<vtkPlaneSource>::New();
vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(plane->GetOutputPort());
vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->SetTexture(texture);
vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
renderer->AddActor(actor);
//renderer->SetBackground(0.1, 0.2, 0.4);
vtkSmartPointer<vtkRenderWindow> renWin = vtkSmartPointer<vtkRenderWindow>::New();
renWin->AddRenderer(renderer);
renWin->SetSize(500, 500);
renWin->SetWindowName("Cylinder");
vtkSmartPointer<vtkRenderWindowInteractor> iren = vtkSmartPointer<vtkRenderWindowInteractor>::New();
iren->SetRenderWindow(renWin);
vtkSmartPointer<vtkInteractorStyleTrackballCamera> style = vtkSmartPointer<vtkInteractorStyleTrackballCamera>::New();
iren->SetInteractorStyle(style);
renWin->Render();
iren->Initialize();
iren->Start();
return 0;
}
图片放在cpp同级目录
- Chap02
-
- 2.2_TextureExample.cpp
-
- texture.jpg
-
- build
-
-
- Chap02.sln
-
运行效果