事件处理程序的处理顺序问题

这也是今天讨论到的一个话题,其实还是比较简单的。因为事件处理程序都是在主线程被执行的,所以主线程肯定是依次执行他们。那么究竟是什么决定了这个顺序呢?

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;

using System.Threading;
namespace ConsoleApplication1
{
    class Program
    {
        static void Main(string[] args)
        {
            ///这个例子解释了如果为一个事件绑定了多个事件处理程序,那么他们处理的顺序与绑定顺序是一致的

            Console.WriteLine("主线程号是:{0}", Thread.CurrentThread.ManagedThreadId);

            Employee e = new Employee();
            e.NameChanged += new EventHandler(e_NameChanged);
            e.NameChanged += new EventHandler(e_NameChanged2);
            e.Name = "ares chen";

            Console.Read();
        }

        static void e_NameChanged2(object sender, EventArgs e)
        {
            
            Console.WriteLine("第2个事件处理程序触发的时间是:{0}", DateTime.Now);
            Console.WriteLine("当前线程号是:{0}", Thread.CurrentThread.ManagedThreadId);
        }

        static void e_NameChanged(object sender, EventArgs e)
        {
            Console.WriteLine("第1个事件处理程序触发的时间是:{0}", DateTime.Now);
            Console.WriteLine("当前线程号是:{0}", Thread.CurrentThread.ManagedThreadId);            
        }
    }


    class Employee
    {
        public event EventHandler NameChanged;

        private string name;
        public string Name
        {
            get
            {
                return name;
            }
            set
            {
                name = value;
                if (NameChanged != null)
                    NameChanged(this, null);
            }
        }
    }
}

image

其实要深入看的话,这是因为事件的处理程序是通过一个列表来管理的,就是EventHandlerList


[HostProtection(SecurityAction.LinkDemand, SharedState=true)]
public sealed class EventHandlerList : IDisposable
{
    // Fields
    private ListEntry head;
    private Component parent;

    // Methods
    public EventHandlerList()
    {
    }

    internal EventHandlerList(Component parent)
    {
        this.parent = parent;
    }

    public void AddHandler(object key, Delegate value)
    {
        ListEntry entry = this.Find(key);
        if (entry != null)
        {
            entry.handler = Delegate.Combine(entry.handler, value);//这里的关键在于Delegate.Combine,所以根据注册顺序不一样,是一个顺序型的组合
        }
        else
        {
            this.head = new ListEntry(key, value, this.head);
        }
    }

    public void AddHandlers(EventHandlerList listToAddFrom)
    {
        for (ListEntry entry = listToAddFrom.head; entry != null; entry = entry.next)
        {
            this.AddHandler(entry.key, entry.handler);
        }
    }

    public void Dispose()
    {
        this.head = null;
    }

    private ListEntry Find(object key)
    {
        ListEntry head = this.head;
        while (head != null)
        {
            if (head.key == key)
            {
                return head;
            }
            head = head.next;
        }
        return head;
    }

    public void RemoveHandler(object key, Delegate value)
    {
        ListEntry entry = this.Find(key);
        if (entry != null)
        {
            entry.handler = Delegate.Remove(entry.handler, value);
        }
    }

    // Properties
    public Delegate this[object key]
    {
        get
        {
            ListEntry entry = null;
            if ((this.parent == null) || this.parent.CanRaiseEventsInternal)
            {
                entry = this.Find(key);
            }
            if (entry != null)
            {
                return entry.handler;
            }
            return null;
        }
        set
        {
            ListEntry entry = this.Find(key);
            if (entry != null)
            {
                entry.handler = value;
            }
            else
            {
                this.head = new ListEntry(key, value, this.head);
            }
        }
    }

    // Nested Types
    private sealed class ListEntry
    {
        // Fields
        internal Delegate handler;
        internal object key;
        internal EventHandlerList.ListEntry next;

        // Methods
        public ListEntry(object key, Delegate handler, EventHandlerList.ListEntry next)
        {
            this.next = next;
            this.key = key;
            this.handler = handler;
        }
    }
}


所以,既然是通过线性表来保存的,那么就有一个先后顺序的情况。其实,一个更好的写法是下面这样的
 
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;

using System.Threading;
using System.ComponentModel;
namespace ConsoleApplication1
{
    class Program
    {
        static void Main(string[] args)
        {
            ///这个例子解释了如果为一个事件绑定了多个事件处理程序,那么他们处理的顺序与绑定顺序是一致的

            Console.WriteLine("主线程号是:{0}", Thread.CurrentThread.ManagedThreadId);

            Employee e = new Employee();
            e.NameChanged += new EventHandler(e_NameChanged);
            e.NameChanged += new EventHandler(e_NameChanged2);

            
            e.Name = "ares chen";

            Console.Read();
        }

        static void e_NameChanged2(object sender, EventArgs e)
        {
            
            Console.WriteLine("第2个事件处理程序触发的时间是:{0}", DateTime.Now);
            Console.WriteLine("当前线程号是:{0}", Thread.CurrentThread.ManagedThreadId);
        }

        static void e_NameChanged(object sender, EventArgs e)
        {
            Console.WriteLine("第1个事件处理程序触发的时间是:{0}", DateTime.Now);
            Console.WriteLine("当前线程号是:{0}", Thread.CurrentThread.ManagedThreadId);            
        }
    }


    class Employee
    {
        //public event EventHandler NameChanged;

        protected EventHandlerList listEventDelegates = new EventHandlerList();
        private object NameChangedEventKey = new object();

        public event EventHandler NameChanged {
            add {
                listEventDelegates.AddHandler(NameChangedEventKey, value);
            }
            remove {
                listEventDelegates.RemoveHandler(NameChangedEventKey, value);
            }
        }

        private string name;
        public string Name
        {
            get
            {
                return name;
            }
            set
            {
                name = value;


                if (listEventDelegates[NameChangedEventKey] != null) {
                    listEventDelegates[NameChangedEventKey].DynamicInvoke(new object[] { this, null });
                }
            }
        }
    }
}

 

为什么使用EventHandlerList? 这个问题之前就谈论过,默认情况下,客户端程序每为事件绑定一个处理程序,就需要在类型中产生一个delegate的引用,如此一来,如果事件很多的话,不利于较好地控制内存。但如果用EventHandlerList的话,则有利于统一管理所有的delegate

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