题目分析
这道题的主要关键就是怎样定义一个能判断重复的状态,很明显,方向每4s一个循环,mod4即可,然后根据所在的x和y坐标就可以定义出状态state[4][505][505],关于在不在cardbox中无所谓,因为这个不需要时间去切换,那么很明显我们对于需要的时候就用cardbox,不需要的时候直接不用就可以了。
#include <queue>
#include <cstdio>
#include <cstring>
#include <iostream>
#include <algorithm>
using namespace std;
const int maxn = 505;
const int loc[4][2] = {{1,0},{-1,0},{0,-1},{0,1}};
char maze[maxn][maxn]; //迷宫
int vis[4][maxn][maxn]; //判断摄像头的位置能不能走,只可能有4种状态
int state[4][maxn][maxn]; //标记状态
int T, N, sx, sy;
struct Node{ //节点,往priority_queue里面放,重载运算符
int x, y, dir, t;
Node() {}
Node(int a,int b,int c,int d):x(a), y(b), dir(c), t(d){}
bool operator < (const Node temp)const{
return t > temp.t;
}
};
void change(){ //根据时间改变即可
for(int i = 0; i < N; i++)
for(int j = 0; j < N; j++)
if(maze[i][j] == 'N') maze[i][j] = 'E';
else if(maze[i][j] == 'S') maze[i][j] = 'W';
else if(maze[i][j] == 'W') maze[i][j] = 'N';
else if(maze[i][j] == 'E') maze[i][j] = 'S';
else if(maze[i][j] == 'M') sx = i, sy = j;
}
void init(){ //初始化
memset(vis, 0, sizeof(vis));
memset(state, 0, sizeof(state));
for(int k = 0; k < 4; k++){
for(int i = 0; i < N; i++){
for(int j = 0; j < N; j++){
if(maze[i][j] == 'N'){
if(i >= 1) vis[k][i][j] = 1, vis[k][i-1][j] = 1;
else vis[k][i][j] = 1;
}
else if(maze[i][j] == 'S'){
vis[k][i][j] = 1;
vis[k][i+1][j] = 1;
}
else if(maze[i][j] == 'W'){
if(j >= 1) vis[k][i][j-1] = 1, vis[k][i][j] = 1;
else vis[k][i][j] = 1;
}
else if(maze[i][j] == 'E'){
vis[k][i][j] = 1;
vis[k][i][j+1] = 1;
}
else if(maze[i][j] == '#') state[k][i][j] = 1;
}
}
change();
}
}
bool judge(int x,int y){
if(x < 0 || x >= N || y < 0 || y >= N) return false;
else return true;
}
int bfs(){
priority_queue <Node> pq;
Node pre, cur;
pq.push(Node(sx, sy, 0, 0));
state[0][sx][sy] = 1;
while(!pq.empty()){
Node cur = pq.top(); pq.pop();
if(maze[cur.x][cur.y] == 'T') return cur.t;
if(vis[cur.dir][cur.x][cur.y]){
for(int i = 0; i < 4; i++){
int xx = cur.x + loc[i][0];
int yy = cur.y + loc[i][1];
if(judge(xx, yy) && !state[(cur.dir+3)%4][xx][yy]){
state[(cur.dir+3)%4][xx][yy] = 1;
pq.push(Node(xx, yy, (cur.dir+3)%4, cur.t+3));
}
}
if(!state[(cur.dir+1)%4][cur.x][cur.y]){
state[(cur.dir+1)%4][cur.x][cur.y] = 1;
pq.push(Node(cur.x, cur.y, (cur.dir+1)%4, cur.t+1));
}
}
else{
for(int i = 0; i < 4; i++){
int xx = cur.x + loc[i][0];
int yy = cur.y + loc[i][1];
if(!judge(xx, yy)) continue;
if(!vis[cur.dir][xx][yy]){
if(!state[(cur.dir+1)%4][xx][yy]){
state[(cur.dir+1)%4][xx][yy] = 1;
pq.push(Node(xx, yy, (cur.dir+1)%4, cur.t+1));
}
}
else{
if(!state[(cur.dir+3)%4][xx][yy]){
state[(cur.dir+3)%4][xx][yy] = 1;
pq.push(Node(xx, yy, (cur.dir+3)%4, cur.t+3));
}
}
}
if(!state[(cur.dir+1)%4][cur.x][cur.y]){
state[(cur.dir+1)%4][cur.x][cur.y] = 1;
pq.push(Node(cur.x, cur.y, (cur.dir+1)%4, cur.t+1));
}
}
}
return -1;
}
int main(){
scanf("%d", &T);
for(int kase = 1; kase <= T; kase++){
scanf("%d", &N);
for(int i = 0; i < N; i++) scanf("%s", maze[i]);
init();
printf("Case #%d: %d\n", kase, bfs());
}
return 0;
}