基于C#的设计模式学习(简单工厂模式和策略模式)

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using UnityEngine;
using System.Collections;


public class TestDesign : MonoBehaviour {


void Start()
{
Operation operation = OperationFactory.CreateOperation("*");
if(operation != null)
{
operation.numberFirst = 1.1d;
operation.numberSecond = 5d;
Debug.Log(operation.GetResult());
}


CashContext cashContext1 = new CashContext("八折");
Debug.Log("策略模式之八折:"+cashContext1.GetRealMoney(800));
CashContext cashContext2 = new CashContext("满300返100");
Debug.Log("策略模式之满返:"+cashContext2.GetRealMoney(800));
}
}
#region 工厂模式 2014/12/29
public class OperationFactory
{
public static Operation CreateOperation(string opretion)
{
Operation operation = null;
switch(opretion)
{
case "-":
operation = new OperationSub();
break;
case "*":
operation = new OperationMul();
break;
}
return operation;
}
}
public class Operation
{
public double numberFirst = 0d;
public double numberSecond = 0d;
public virtual double GetResult()
{
return 0;
}
}
public class OperationSub : Operation
{
public override double GetResult ()
{  
return numberFirst - numberSecond;
}
}
public class OperationMul : Operation
{
public override double GetResult ()
{
return numberFirst*numberSecond;
}
}
#endregion


#region 策略模式(与简单工厂模式结合)  2014/12/29
public class CashContext
{
public CashStrategy cs;
public CashContext(string strategy)
{
switch(strategy)
{
case "八折":
cs = new CashRebate(0.8);
break;
case "满300返100":
cs = new CashReturn(300,100);
break;
}
}
public double GetRealMoney(double money)
{
if(cs != null)
return cs.GetAcceptMoney(money);
return money;
}
}
public class CashStrategy
{
public virtual double GetAcceptMoney(double money)
{
return 0;
}
}
//打折策略
public class CashRebate : CashStrategy
{
public double rebate = 0d;
public CashRebate(double rebate)
{
this.rebate = rebate;
}
public override double GetAcceptMoney (double money)
{
return money*rebate;
}
}
//满返策略
public class CashReturn : CashStrategy
{
public double condition = 0d;
public double returnNum = 0d;
public CashReturn(double condition,double returnNum)
{
this.condition = condition;
this.returnNum = returnNum;
}
public override double GetAcceptMoney (double money)
{
if(condition == 0)
return money;
return money - Mathf.Floor((float)(money/condition))*returnNum;
}
}
#endregion




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