C语言爱心代码,C语言爱心代码合集(附源码)

1、love图案的C语言爱心代码

C语言爱心代码如下:

#include <stdio.h>
 
int main()
 
{
    int i, j, k, n = 0, x = 0, y = 50;
 
    //爱心的头部没有规律,所以直接打印
    printf("\n\n\n\n\n");
    printf("         lovelove                   lovelove\n");
    printf("       lovelovelove               lovelovelove\n");
    printf("     lovelovelovelove           lovelovelovelove\n");
    printf("   lovelovelovelovelove       lovelovelovelovelove\n");
    printf("  lovelovelovelovelovelo     lovelovelovelovelovelo\n");
    printf(" lovelovelovelovelovelove   lovelovelovelovelovelov\n");
    for (i = 0; i < 2; i++)
    {
        printf("lovelovelovelovelovelovelovelovelovelovelovelovelove\n");
 
    }
 
    for(i=0;i<5;i++)    //爱心的中间部分的上部分
    {
        y = 50;
        y = y - i*2;
        n++;
        for (k = 0; k < n; k++)    //在每一行的起始位置先打印空格
        {
            printf(" ");
        }
            while(1)     //空格后面打印love,但是要注意love即使没打印完,也要换行
            {
                if (x < y)
                {
                    printf("l");
                    y--;
                }
                else
                    break;
                if (x < y)
                {
                    printf("o");
                    y--;
                }
                else
                    break; if (x < y)
                {
                    printf("v");
                    y--;
                }
                    else
                    break; if (x < y)
                {
                    printf("e");
                    y--;
                }
                    else
                    break;
            }
        printf("\n");
    }
 
 
    //最下面的部分,具体内容同上,没和上一部分放一起是因为从这行开始多两个空格
    for (i = 0,n=3; i < 10; i++)
    {
        y = 37;
        y = y - i * 4;
        n++;
        for (k = 0; k < n; k++)
        {
            printf("  ");
        }
        while (1)
        {
            if (x < y)
            {
                printf("l");
                y--;
            }
            else
                break;
            if (x < y)
            {
                printf("o");
                y--;
            }
            else
                break; if (x < y)
            {
                printf("v");
                y--;
            }
                else
                break; if (x < y)
            {
                printf("e");
                y--;
            }
                else
                break;
        }
        printf("\n");
    }
 
    printf("\n\n\n\n\n\n\n\n\n\n\n\n");
    return 0;
}

已把大量C语言源码整理为一个压缩包关注微 信 公 众 号:“C和C加加”  回复:“源码”  即可获取 

效果展示:

2、心形图案的C语言爱心代码

代码如下:

#include <stdio.h>
int main()
{
int  i, j, k, l, m;
char c=3; //ASCII码里面 3 就是一个字符小爱心
for (i=1; i<=5; i++)    printf("\n"); //开头空出5行
for (i=1; i<=3; i++) { //前3行中间有空隙分开来写
for (j=1; j<=32-2*i; j++)  printf(" "); //左边的空格,每下一行左边的空格比上一行少2个 //8*n-2*i
for (k=1; k<=4*i+1; k++)  printf("%c", c);//输出左半部分字符小爱心
for (l=1; l<=13-4*i; l++)  printf(" "); //中间的空格,每下一行的空格比上一行少4个
for (m=1; m<=4*i+1; m++)  printf("%c", c);//输出右半部分字符小爱心
printf("\n");  //每一行输出完毕换行
}
for (i=1; i<=3; i++) { //下3行中间没有空格
for (j=1; j<=24+1; j++)   printf(" "); //左边的空格 //8*(n-1)+1
for (k=1; k<=29; k++)   printf("%c", c);//输出字符小爱心
printf("\n");  //每一行输出完毕换行
}
for (i=7; i>=1; i--) { //下7行
for (j=1; j<=40-2*i; j++)  printf(" "); //左边的空格,每下一行左边的空格比上一行少2个//8*(n+1)-2*i
for (k=1; k<=4*i-1; k++)  printf("%c", c);//每下一行的字符小爱心比上一行少4个(这个循环是i--)
printf("\n");  //每一行输出完毕换行
}
for (i=1; i<=39; i++)    printf(" "); //最后一行左边的空格
printf("%c\n", c);  //最后一个字符小爱心
for (i=1; i<=5; i++)    printf("\n"); //最后空出5行
return 0;
}

效果展示:

3、复杂动态C语言爱心代码

代码如下:

#include <stdio.h>
#include <math.h>
#include <windows.h>
#include <tchar.h>
 
float f(float x, float y, float z) {
float a = x * x + 9.0f / 4.0f * y * y + z * z - 1;
return a * a * a - x * x * z * z * z - 9.0f / 80.0f * y * y * z * z * z;
}
 
float h(float x, float z) {
  for (float y = 1.0f; y >= 0.0f; y -= 0.001f)
if (f(x, y, z) <= 0.0f)
return y;
return 0.0f;
}
 
int main() {
HANDLE o = GetStdHandle(STD_OUTPUT_HANDLE);
_TCHAR buffer[25][80] = { _T(' ') };
_TCHAR ramp[] = _T(".:-=+*#%@");
 
for (float t = 0.0f;; t += 0.1f) {
    int sy = 0;
    float s = sinf(t);
    float a = s * s * s * s * 0.2f;
    for (float z = 1.3f; z > -1.2f; z -= 0.1f) {
    _TCHAR* p = &buffer[sy++][0];
    float tz = z * (1.2f - a);
    for (float x = -1.5f; x < 1.5f; x += 0.05f) {
    float tx = x * (1.2f + a);
    float v = f(tx, 0.0f, tz);
    if (v <= 0.0f) {
    float y0 = h(tx, tz);
    float ny = 0.01f;
    float nx = h(tx + ny, tz) - y0;
    float nz = h(tx, tz + ny) - y0;
    float nd = 1.0f / sqrtf(nx * nx + ny * ny + nz * nz);
    float d = (nx + ny - nz) * nd * 0.5f + 0.5f;
    *p++ = ramp[(int)(d * 5.0f)];
}
else
    *p++ = ' ';
}
}
 
    for (sy = 0; sy < 25; sy++) {
    COORD coord = { 0, sy };
    SetConsoleCursorPosition(o, coord);
    WriteConsole(o, buffer[sy], 79, NULL, 0);
}
Sleep(33);
}
}

效果如下: 

``` <!DOCTYPE html> <html> <head> <title></title> </head> <style> * { padding: 0; margin: 0; } html, body { height: 100%; padding: 0; margin: 0; background: #000; } canvas { position: absolute; width: 100%; height: 100%; } .aa { position: fixed; left: 50%; bottom: 10px; color: #ccc; } </style> <body> <canvas id="pinkboard"></canvas> <script> /* * Settings */ var settings = { particles: { length: 500, // maximum amount of particles duration: 2, // particle duration in sec velocity: 100, // particle velocity in pixels/sec effect: -0.75, // play with this for a nice effect size: 30 // particle size in pixels } }; /* * RequestAnimationFrame polyfill by Erik M?ller */ (function () { var b = 0; var c = ["ms", "moz", "webkit", "o"]; for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) { window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"]; window.cancelAnimationFrame = window[c[a] + "CancelAnimationFrame"] || window[c[a] + "CancelRequestAnimationFrame"]; } if (!window.requestAnimationFrame) { window.requestAnimationFrame = function (h, e) { var d = new Date().getTime(); var f = Math.max(0, 16 - (d - b)); var g = window.setTimeout(function () { h(d + f); }, f); b = d + f; return g; }; } if (!window.cancelAnimationFrame) { window.cancelAnimationFrame = function (d) { clearTimeout(d); }; } })(); /* * Point class */ var Point = (function () { function Point(x, y) { this.x = typeof x !== "undefined" ? x : 0; this.y = typeof y !== "undefined" ? y : 0; } Point.prototype.clone = function () { return new Point(this.x, this.y); }; Point.prototype.length = function (length) { if (typeof length == "undefined") return Math.sqrt(this.x * this.x + this.y * this.y); this.normalize(); this.x *= length; this.y *= length; return this; }; Point.prototype.normalize = function () { var length = this.length(); this.x /= length; this.y /= length; return this; }; return Point; })(); /* * Particle class */ var Particle = (function () { function Particle() { this.position = new Point(); this.velocity = new Point(); this.acceleration = new Point(); this.age = 0; } Particle.prototype.initialize = function (x, y, dx, dy) { this.position.x = x; this.position.y = y; this.velocity.x = dx; this.velocity.y = dy; this.acceleration.x = dx * settings.particles.effect; this.acceleration.y = dy * settings.particles.effect; this.age = 0; }; Particle.prototype.update = function (deltaTime) { this.position.x += this.velocity.x * deltaTime; this.position.y += this.velocity.y * deltaTime; this.velocity.x += this.acceleration.x * deltaTime; this.velocity.y += this.acceleration.y * deltaTime; this.age += deltaTime; }; Particle.prototype.draw = function (context, image) { function ease(t) { return --t * t * t + 1; } var size = image.width * ease(this.age / settings.particles.duration); context.globalAlpha = 1 - this.age / settings.particles.duration; context.drawImage( image, this.position.x - size / 2, this.position.y - size / 2, size, size ); }; return Particle; })(); /* * ParticlePool class */ var ParticlePool = (function () { var particles, firstActive = 0, firstFree = 0, duration = settings.particles.duration; function ParticlePool(length) { // create and populate particle pool particles = new Array(length); for (var i = 0; i < particles.length; i++) particles[i] = new Particle(); } ParticlePool.prototype.add = function (x, y, dx, dy) { particles[firstFree].initialize(x, y, dx, dy); // handle circular queue firstFree++; if (firstFree == particles.length) firstFree = 0; if (firstActive == firstFree) firstActive++; if (firstActive == particles.length) firstActive = 0; }; ParticlePool.prototype.update = function (deltaTime) { var i; // update active particles if (firstActive < firstFree) { for (i = firstActive; i < firstFree; i++) particles[i].update(deltaTime); } if (firstFree < firstActive) { for (i = firstActive; i < particles.length; i++) particles[i].update(deltaTime); for (i = 0; i < firstFree; i++) particles[i].update(deltaTime); } // remove inactive particles while ( particles[firstActive].age >= duration && firstActive != firstFree ) { firstActive++; if (firstActive == particles.length) firstActive = 0; } }; ParticlePool.prototype.draw = function (context, image) { // draw active particles if (firstActive < firstFree) { for (i = firstActive; i < firstFree; i++) particles[i].draw(context, image); } if (firstFree < firstActive) { for (i = firstActive; i < particles.length; i++) particles[i].draw(context, image); for (i = 0; i < firstFree; i++) particles[i].draw(context, image); } }; return ParticlePool; })(); /* * Putting it all together */ (function (canvas) { var context = canvas.getContext("2d"), particles = new ParticlePool(settings.particles.length), particleRate = settings.particles.length / settings.particles.duration, // particles/sec time; // get point on heart with -PI <= t <= PI function pointOnHeart(t) { return new Point( 160 * Math.pow(Math.sin(t), 3), 130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25 ); } // creating the particle image using a dummy canvas var image = (function () { var canvas = document.createElement("canvas"), context = canvas.getContext("2d"); canvas.width = settings.particles.size; canvas.height = settings.particles.size; // helper function to create the path function to(t) { var point = pointOnHeart(t); point.x = settings.particles.size / 2 + (point.x * settings.particles.size) / 350; point.y = settings.particles.size / 2 - (point.y * settings.particles.size) / 350; return point; } // create the path context.beginPath(); var t = -Math.PI; var point = to(t); context.moveTo(point.x, point.y); while (t < Math.PI) { t += 0.01; // baby steps! point = to(t); context.lineTo(point.x, point.y); } context.closePath(); // create the fill context.fillStyle = "#ea80b0"; context.fill(); // create the image var image = new Image(); image.src = canvas.toDataURL(); return image; })(); // render that thing! function render() { // next animation frame requestAnimationFrame(render); // update time var newTime = new Date().getTime() / 1000, deltaTime = newTime - (time || newTime); time = newTime; // clear canvas context.clearRect(0, 0, canvas.width, canvas.height); // create new particles var amount = particleRate * deltaTime; for (var i = 0; i < amount; i++) { var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random()); var dir = pos.clone().length(settings.particles.velocity); particles.add( canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y ); } // update and draw particles particles.update(deltaTime); particles.draw(context, image); } // handle (re-)sizing of the canvas function onResize() { canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight; } window.onresize = onResize; // delay rendering bootstrap setTimeout(function () { onResize(); render(); }, 10); })(document.getElementById("pinkboard")); </script> </body> </html> ``` ![示例图片](https://devbit-static.oss-cn-beijing.aliyuncs.com/devbit-static/img/heart.png)
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