只需要比较每个击中的点距每个圆心的距离是否小于(不能等于)该圆的半径即可
#include<iostream>
using namespace std;
int main()
{
int testNum;
cin >> testNum;
while(testNum--)
{
int hits;
cin >> hits;
int points = 0;
while(hits--)
{
int x, y;
cin >> x >> y;
if((x - 30)*(x - 30) + (y - 30)*(y - 30) < 20 * 20)//如果射中的点距离圆心距离小于半径即可
{
points = points + 1;
}
else
{
if((x - 100)*(x - 100) + (y - 30)*(y - 30) < 10 * 10)
{
points = points + 2;
}
else
{
if((x - 170)*(x - 170) + (y - 30)*(y - 30) < 5 * 5)
{
points = points + 3;
}
}
}
}
cout << points << endl;
}
return 0;
}