public class MyItemDecoration extends RecyclerView.ItemDecoration{ public MyItemDecoration() { super(); } @Override public void onDraw(Canvas c, RecyclerView parent, RecyclerView.State state) { super.onDraw(c, parent, state); KJLoger.debug("==================onDraw=================="); } @Override public void onDrawOver(Canvas c, RecyclerView parent, RecyclerView.State state) { super.onDrawOver(c, parent, state); KJLoger.debug("==================onDrawOver=================="); } @Override public void getItemOffsets(Rect outRect, View view, RecyclerView parent, RecyclerView.State state) { super.getItemOffsets(outRect, view, parent, state); KJLoger.debug("==================getItemOffsets=================="); } }
执行,可看见执行顺序,如图:
所以,首先看:
1. getItemOffsets该方法,该方法中,我们主要修改参数outRect,该参数可控制I每个tem项的上、下、左、右间隔(相当于控制Item显示位置)。在之前先给每个Item设置背景颜色,例:
修改前:
public void getItemOffsets(Rect outRect, View view, RecyclerView parent, RecyclerView.State state) { super.getItemOffsets(outRect, view, parent, state); Log.i("debug", "==================getItemOffsets=================="); }
修改之后:
public void getItemOffsets(Rect outRect, View view, RecyclerView parent, RecyclerView.State state) { super.getItemOffsets(outRect, view, parent, state); Log.i("debug", "==================getItemOffsets=================="); outRect.set(10,10,10,10); }
2. onDraw:负责Item的绘制,可以在原始Item的基础上进行添加绘制。(此方法中的绘制图案并不会覆盖元有图案,只是相当于透明蒙版(带色玻璃)一样覆盖在上层),该方法可用于:绘制分割线,附带Item蒙版等。
如下代码是添加绘制蓝色蒙版:
@Override public void onDraw(Canvas c, RecyclerView parent, RecyclerView.State state) { super.onDraw(c, parent, state); Log.i("debug", "==================onDraw=================="); //计算子元素实际左右坐标 int left = parent.getPaddingLeft()+itemSpace; int right = parent.getWidth() - parent.getPaddingRight()-itemSpace; int top = 0; int bootom = 0; int count = parent.getChildCount(); for (int i = 0; i < count; i++) { View child = parent.getChildAt(i); RecyclerView.LayoutParams params = (RecyclerView.LayoutParams) child.getLayoutParams(); // top = child.getBottom(); top = child.getTop(); bootom = child.getBottom(); c.drawRect(left,top,right,bootom,paint); } }
效果如图:(其他效果可自行尝试)
3. onDrawOver:该方法同样是用于Item的绘制,与onDraw不同的是该方法所绘制的东东会覆盖在onDraw以及之前的基础图案之上,与上面同样的代码:
@Override public void onDrawOver(Canvas c, RecyclerView parent, RecyclerView.State state) { super.onDrawOver(c, parent, state); Log.i("debug", "==================onDrawOver=================="); //计算子元素实际左右坐标 int left = parent.getPaddingLeft()+itemSpace; int right = parent.getWidth() - parent.getPaddingRight()-itemSpace; int top = 0; int bootom = 0; int count = parent.getChildCount(); for (int i = 0; i < count; i++) { View child = parent.getChildAt(i); RecyclerView.LayoutParams params = (RecyclerView.LayoutParams) child.getLayoutParams(); // top = child.getBottom(); top = child.getTop(); bootom = child.getBottom(); c.drawRect(left,top,right,bootom,paint); } }
此时我们再来看看效果:
此时,我们只能看见一片蓝,因为之前的东东被onDrawOver里面的东东给覆盖了。
这就差不多是这三个方法的大致用法了,当然各种用途就要靠大家自我开发了。