ProgressDialog和AsyncTask的使用

一般在安卓中为了方便子线程与主线程之间的交互,是通过主线程的Handler来实现的,即子线程用主线程的Handler来发送消息或post Callback,在主线程中就可以HandlerMessage或执行Callback。这种方式已经算很方便了,但是如果想加入一些附加的功能,比如子线程工作时显示一个进度条,子线程退出时,关闭进度条,就不太方便了。 

AsyncTask是安卓中为了方便子线程与UI线程的交互专门定制的一个封装类,与ProgressDialog配合来实现一个专门的线程交互方式。这种方式还是比较常用的,比如在发起蓝牙连接时可以用这种方式实现。

 1、ProgressDialog的基本用法:

public void onClick(View view) {
                final ProgressDialog dialog = new ProgressDialog(MainActivity.this);
                dialog.setProgressStyle(ProgressDialog.STYLE_SPINNER);// 设置进度条的形式为圆形转动的进度条
                dialog.setCancelable(true);// 设置是否可以通过点击Back键取消
                dialog.setCanceledOnTouchOutside(false);// 设置在点击Dialog外是否取消Dialog进度条
                // 设置提示的title的图标,默认是没有的,如果没有设置title的话只设置Icon是不会显示图标的
                dialog.setTitle("提示");
                // dismiss监听
                dialog.setOnDismissListener(new DialogInterface.OnDismissListener() {

                    @Override
                    public void onDismiss(DialogInterface dialog) {
                        // TODO Auto-generated method stub

                    }
                });
                // 监听Key事件被传递给dialog
                dialog.setOnKeyListener(new DialogInterface.OnKeyListener() {

                    @Override
                    public boolean onKey(DialogInterface dialog, int keyCode,
                                         KeyEvent event) {
                        // TODO Auto-generated method stub
                        return false;
                    }
                });
                // 监听cancel事件
                dialog.setOnCancelListener(new DialogInterface.OnCancelListener() {

                    @Override
                    public void onCancel(DialogInterface dialog) {
                        // TODO Auto-generated method stub

                    }
                });
                //设置可点击的按钮,最多有三个(默认情况下)
                dialog.setButton(DialogInterface.BUTTON_POSITIVE, "确定",
                        new DialogInterface.OnClickListener() {

                            @Override
                            public void onClick(DialogInterface dialog, int which) {
                                // TODO Auto-generated method stub

                            }
                        });
                dialog.setButton(DialogInterface.BUTTON_NEGATIVE, "取消",
                        new DialogInterface.OnClickListener() {

                            @Override
                            public void onClick(DialogInterface dialog, int which) {
                                // TODO Auto-generated method stub

                            }
                        });
                dialog.setButton(DialogInterface.BUTTON_NEUTRAL, "中立",
                        new DialogInterface.OnClickListener() {

                            @Override
                            public void onClick(DialogInterface dialog, int which) {
                                // TODO Auto-generated method stub

                            }
                        });
                dialog.setMessage("这是一个圆形进度条");
                dialog.show();
                Thread thread = new Thread()
                {
                    public void run()
                    {
                        try
                        {
                            sleep(2000);
                        } catch (InterruptedException e)
                        {
                            // TODO 自动生成的 catch 块
                            e.printStackTrace();
                        }
                        // cancel和dismiss方法本质都是一样的,都是从屏幕中删除Dialog,唯一的区别是
                        // 调用cancel方法会回调DialogInterface.OnCancelListener如果注册的话,dismiss方法不会回掉
                        dialog.cancel();
//                        dialog.dismiss();
                    }
                };
                thread.start();
            }
--------------------- 
作者:三棵面包树 
来源:CSDN 
原文:https://blog.csdn.net/qq_35619188/article/details/53466233 
版权声明:本文为博主原创文章,转载请附上博文链接!

2、AsyncTask的基本用法:

public abstract class AsyncTask<Params, Progress, Result> {
    public static final Executor SERIAL_EXECUTOR = null;
    public static final Executor THREAD_POOL_EXECUTOR = null;

    public AsyncTask() {
        throw new RuntimeException("Stub!");
    }

    public final AsyncTask.Status getStatus() {
        throw new RuntimeException("Stub!");
    }

    protected abstract Result doInBackground(Params... var1);

    protected void onPreExecute() {
        throw new RuntimeException("Stub!");
    }

    protected void onPostExecute(Result result) {
        throw new RuntimeException("Stub!");
    }

    protected void onProgressUpdate(Progress... values) {
        throw new RuntimeException("Stub!");
    }

    protected void onCancelled(Result result) {
        throw new RuntimeException("Stub!");
    }

    protected void onCancelled() {
        throw new RuntimeException("Stub!");
    }

    public final boolean isCancelled() {
        throw new RuntimeException("Stub!");
    }

    public final boolean cancel(boolean mayInterruptIfRunning) {
        throw new RuntimeException("Stub!");
    }

    public final Result get() throws ExecutionException, InterruptedException {
        throw new RuntimeException("Stub!");
    }

    public final Result get(long timeout, TimeUnit unit) throws ExecutionException, InterruptedException, TimeoutException {
        throw new RuntimeException("Stub!");
    }

    public final AsyncTask<Params, Progress, Result> execute(Params... params) {
        throw new RuntimeException("Stub!");
    }

    public final AsyncTask<Params, Progress, Result> executeOnExecutor(Executor exec, Params... params) {
        throw new RuntimeException("Stub!");
    }

    public static void execute(Runnable runnable) {
        throw new RuntimeException("Stub!");
    }

    protected final void publishProgress(Progress... values) {
        throw new RuntimeException("Stub!");
    }

    public static enum Status {
        PENDING,
        RUNNING,
        FINISHED;

        private Status() {
        }
    }
}

 

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