我之见--java 多线程FutureTask

       在上篇文章中我们分析线程池的实现过程中,如果是带返回值的callable 我们是直接封装成RunnableFuture,其实RunnableFuture的直接实现类是FutureTask。下面我们来看一下FutureTask的基本 实现。

    FutureTask实际就是实现callable接口的线程,在线程过程中必须管理各种状态,如果线程执行完了,可以调用get方法取得的返回值;

    private static final int NEW          = 0;//新建状态
    private static final int COMPLETING   = 1;//完成状态
    private static final int NORMAL       = 2;
    private static final int EXCEPTIONAL  = 3;
    private static final int CANCELLED    = 4;
    private static final int INTERRUPTING = 5;
    private static final int INTERRUPTED  = 6;
  首先,我们先来看一下构造函数:

 public FutureTask(Callable<V> callable) {
        if (callable == null)
            throw new NullPointerException();
        this.callable = callable;
        this.state = NEW;       // ensure visibility of callable
    }
主要给本地变量callable赋值,同时设置当前状态是新建。

下面,我们再看一下run方法,因为FutureTask也是实现了Runable接口,

if (state != NEW ||
            !UNSAFE.compareAndSwapObject(this, runnerOffset,
                                         null, Thread.currentThread()))
            return;
        try {
            Callable<V> c = callable;
            if (c != null && state == NEW) {
                V result;
                boolean ran;
                try {
                    result = c.call();
                    ran = true;
                } catch (Throwable ex) {
                    result = null;
                    ran = false;
                    setException(ex);
                }
                if (ran)
                    set(result);
            }
        } finally {
            // runner must be non-null until state is settled to
            // prevent concurrent calls to run()
            runner = null;
            // state must be re-read after nulling runner to prevent
            // leaked interrupts
            int s = state;
            if (s >= INTERRUPTING)
                handlePossibleCancellationInterrupt(s);
        }
    }
1,检测状态是否是NEW,如果不是直接返回,

2.   直接运行call方法获取返回,如果没有任何异常。  调用 set(result)方法给 返回值赋值,下面我们来看一下set方法:

 if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) {
            outcome = v;
            UNSAFE.putOrderedInt(this, stateOffset, NORMAL); // final state
            finishCompletion();
  }
 set方法先设置状态为COMPLETING,如果设置成功,则给outcome赋值。再次更新状态为NORMAL.

我们再来看一下get方法: 

 public V get() throws InterruptedException, ExecutionException {
        int s = state;
        if (s <= COMPLETING)
            s = awaitDone(false, 0L);
        return report(s);
    }
先判断是否已经完成,如果没有完成则进入等待awaitDone;否则返回值。

<span style="font-size:18px;">private V report(int s) throws ExecutionException {
        Object x = outcome;
        if (s == NORMAL) {
            @SuppressWarnings("unchecked") V v = (V)x;
            return v;
        }
        if (s >= CANCELLED)
            throw new CancellationException();
        throw new ExecutionException((Throwable)x);
    }</span>

report方法只是简单的检测一下状态,如果是NORMAL则直接返回了。

重点我们来看一下 awaitDone方法:

 

    private int awaitDone(boolean timed, long nanos)
        throws InterruptedException {
        long last = timed ? System.nanoTime() : 0L;
        WaitNode q = null;
        boolean queued = false;
        for (;;) {
            if (Thread.interrupted()) {
                removeWaiter(q);
                throw new InterruptedException();
            }

            int s = state;
            if (s > COMPLETING) {
                if (q != null)
                    q.thread = null;
                return s;
            }
            else if (q == null)
                q = new WaitNode();
            else if (!queued)
                queued = UNSAFE.compareAndSwapObject(this, waitersOffset,
                                                     q.next = waiters, q);
            else if (timed) {
                long now = System.nanoTime();
                if ((nanos -= (now - last)) <= 0L) {
                    removeWaiter(q);
                    return state;
                }
                last = now;
                LockSupport.parkNanos(this, nanos);
            }
            else
                LockSupport.park(this);
        }
    }
主要是一下for里面调用LockSupport阻塞当前进程。

 



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