单例模式
懒汉式写法(线程安全)
public class Singleton {
private volatile static Singleton singleton;
private Singleton (){}
public static Singleton getSingleton() {
if (singleton == null) {
synchronized (Singleton.class) {
if (singleton == null) {
singleton = new Singleton();
}
}
}
return singleton;
}
}
饿汉式写法
public class Singleton {
private static Singleton instance = new Singleton();
private Singleton (){}
public static Singleton getInstance() {
return instance;
}
}
观察者模式
1、定义接口类
public interface Person {
//小王和小李通过这个接口可以接收到小美发过来的消息
void getMessage(String s);
}
2、实现接口类
public class LaoWang implements Person {
private String name = "小王";
public LaoWang() {
}
@Override
public void getMessage(String s) {
System.out.println(name + "接到了小美打过来的电话,电话内容是:" + s);
}
}
public class LaoLi implements Person {
private String name = "小李";
public LaoLi() {
}
@Override
public void getMessage(String s) {
System.out.println(name + "接到了小美打过来的电话,电话内容是:->" + s);
}
}
3、定义一个观察者类
public class XiaoMei {
List<Person> list = new ArrayList<Person>();
public XiaoMei(){
}
public void addPerson(Person person){
list.add(person);
}
//遍历list,把自己的通知发送给所有暗恋自己的人
public void notifyPerson() {
for(Person person:list){
person.getMessage("你们过来吧,谁先过来谁就能陪我一起玩儿游戏!");
}
}
}
4、编写一个测试类看看效果
public class Test {
public static void main(String[] args) {
XiaoMei xiao_mei = new XiaoMei();
LaoWang lao_wang = new LaoWang();
LaoLi lao_li = new LaoLi();
//小王和小李在小美那里都注册了一下
xiao_mei.addPerson(lao_wang);
xiao_mei.addPerson(lao_li);
//小美向小王和小李发送通知
xiao_mei.notifyPerson();
}
}
装饰者模式
1、定义一个父类
public class Food {
private String food_name;
public Food() {
}
public Food(String food_name) {
this.food_name = food_name;
}
public String make() {
return food_name;
};
}
2、子类继承父类
//面包类
public class Bread extends Food {
private Food basic_food;
public Bread(Food basic_food) {
this.basic_food = basic_food;
}
public String make() {
return basic_food.make()+"+面包";
}
}
//奶油类
public class Cream extends Food {
private Food basic_food;
public Cream(Food basic_food) {
this.basic_food = basic_food;
}
public String make() {
return basic_food.make()+"+奶油";
}
}
//蔬菜类
public class Vegetable extends Food {
private Food basic_food;
public Vegetable(Food basic_food) {
this.basic_food = basic_food;
}
public String make() {
return basic_food.make()+"+蔬菜";
}
}
3、编写一个测试类看看效果
public class Test {
public static void main(String[] args) {
Food food = new Bread(new Vegetable(new Cream(new Food("香肠"))));
System.out.println(food.make());
}
}
适配器模式
1、编写一个是适配器
// 变压器
class VoltageAdapter {
// 改变电压的功能
public void changeVoltage() {
System.out.println("正在充电...");
System.out.println("原始电压:" + Phone.V + "V");
System.out.println("经过变压器转换之后的电压:" + (Phone.V - 200) + "V");
}
}
2、编写一个手机类
// 手机类
class Phone {
public static final int V = 220;// 正常电压220v,是一个常量
private VoltageAdapter adapter;
// 充电
public void charge() {
adapter.changeVoltage();
}
public void setAdapter(VoltageAdapter adapter) {
this.adapter = adapter;
}
}
3、编写一个测试类实现手机充电的功能
public class Test {
public static void main(String[] args) {
Phone phone = new Phone();
VoltageAdapter adapter = new VoltageAdapter();
phone.setAdapter(adapter);
phone.charge();
}
}
工厂模式
简单工厂模式
一个抽象的接口,多个抽象接口的实现类,一个工厂类,用来实例化抽象的接口,具体代码如下:
1、编写一个抽象类
// 抽象产品类
abstract class Car {
public void run();
public void stop();
}
2、编写具体实现类
// 具体实现类
class Benz implements Car {
public void run() {
System.out.println("Benz开始启动了。。。。。");
}
public void stop() {
System.out.println("Benz停车了。。。。。");
}
}
class Ford implements Car {
public void run() {
System.out.println("Ford开始启动了。。。");
}
public void stop() {
System.out.println("Ford停车了。。。。");
}
}
3、编写一个工厂类
// 工厂类
class Factory {
public static Car getCarInstance(String type) {
Car c = null;
if ("Benz".equals(type)) {
c = new Benz();
}
if ("Ford".equals(type)) {
c = new Ford();
}
return c;
}
}
4、编写一个测试类看看效果
public class Test {
public static void main(String[] args) {
Car c = Factory.getCarInstance("Benz");
if (c != null) {
c.run();
c.stop();
} else {
System.out.println("造不了这种汽车。。。");
}
}
}
具体工厂模式
不再是由一个工厂类去实例化具体的产品,而是由抽象工厂的子类去实例化产品,具体代码如下:
// 抽象产品角色
public interface Moveable {
void run();
}
// 具体产品角色
public class Plane implements Moveable {
@Override
public void run() {
System.out.println("plane....");
}
}
public class Broom implements Moveable {
@Override
public void run() {
System.out.println("broom.....");
}
}
// 抽象工厂
public abstract class VehicleFactory {
abstract Moveable create();
}
// 具体工厂
public class PlaneFactory extends VehicleFactory {
public Moveable create() {
return new Plane();
}
}
public class BroomFactory extends VehicleFactory {
public Moveable create() {
return new Broom();
}
}
// 测试类
public class Test {
public static void main(String[] args) {
VehicleFactory factory = new BroomFactory();
Moveable m = factory.create();
m.run();
}
}
抽象工厂模式
抽象工厂模式中的工厂生产多个产品,具体代码如下:
//抽象工厂类
public abstract class AbstractFactory {
public abstract Vehicle createVehicle();
public abstract Weapon createWeapon();
public abstract Food createFood();
}
//具体工厂类,其中Food,Vehicle,Weapon是抽象类,
public class DefaultFactory extends AbstractFactory{
@Override
public Food createFood() {
return new Apple();
}
@Override
public Vehicle createVehicle() {
return new Car();
}
@Override
public Weapon createWeapon() {
return new AK47();
}
}
//测试类
public class Test {
public static void main(String[] args) {
AbstractFactory f = new DefaultFactory();
Vehicle v = f.createVehicle();
v.run();
Weapon w = f.createWeapon();
w.shoot();
Food a = f.createFood();
a.printName();
}
}
代理模式
1、编写一个代理接口
//代理接口
public interface ProxyInterface {
//需要代理的是结婚这件事,如果还有其他事情需要代理,比如吃饭睡觉上厕所,也可以写
void marry();
//代理吃饭(自己的饭,让别人吃去吧)
//void eat();
//代理拉屎,自己的屎,让别人拉去吧
//void shit();
}
2、实现代理接口类-婚庆公司类
public class WeddingCompany implements ProxyInterface {
private ProxyInterface proxyInterface;
public WeddingCompany(ProxyInterface proxyInterface) {
this.proxyInterface = proxyInterface;
}
@Override
public void marry() {
System.out.println("我们是婚庆公司的");
System.out.println("我们在做结婚前的准备工作");
System.out.println("节目彩排...");
System.out.println("礼物购买...");
System.out.println("工作人员分工...");
System.out.println("可以开始结婚了");
proxyInterface.marry();
System.out.println("结婚完毕,我们需要做后续处理,你们可以回家了,其余的事情我们公司来做");
}
}
3、实现代理接口类-结婚家庭类
public class NormalHome implements ProxyInterface{
@Override
public void marry() {
System.out.println("我们结婚啦~");
}
}
4、编写测试类看看效果
public class Test {
public static void main(String[] args) {
ProxyInterface proxyInterface = new WeddingCompany(new NormalHome());
proxyInterface.marry();
}
}