unordered_map学习之插入数据操作insert,insert_or_assign,emplace ,emplace_hint ,try_emplace

本篇学习unordered_map的插入数据操作,具体的函数如下:

insert

(C++11)

插入元素或结点 (C++17 起)
(公开成员函数)

insert_or_assign

(C++17)

插入元素,或若键已存在则赋值给当前元素
(公开成员函数)

emplace

(C++11)

原位构造元素
(公开成员函数)

emplace_hint

(C++11)

使用提示原位构造元素
(公开成员函数)

try_emplace

(C++17)

若键不存在则原位插入,若键存在则不做任何事
(公开成员函数)

示例代码:

#include <unordered_map>
#include <string>
#include <time.h>
#include <iostream>

using namespace std;

void insertOperator()
{
    unordered_map<int, string>map1;
    //1.insert 插入元素或结点
    map1.insert({1, "hello"});
    auto map1it = map1.begin();
    map1.insert(map1it, {7, "333333"});//键值存在插入无效
    map1.insert(pair<int, string>(3, "scott"));
    map1.insert(pair(2, "C++17 的写法"));//C++17 的写法
    //map1[2] = "修改元素";//元素修改
    cout << "map1.size = " << map1.size() << " map1.max_size = " << map1.max_size() << endl;
    auto iter1 = map1.begin();
    cout << "map1的值为:" << endl;
    while (iter1 != map1.end())
    {
        cout << iter1->first << ": " << iter1->second << endl;
        iter1++;
    }
    //2.insert_or_assign 插入元素,或若键已存在则赋值给当前元素
    map1.insert_or_assign(3, "猴子");//C++17  键值存在,修改当前值
    map1.insert_or_assign(4, "狮泉河");//C++17  键值不存在,插入当有值
    cout << "map1.size = " << map1.size() << " map1.max_size = " << map1.max_size() << endl;
    auto iter2 = map1.begin();
    cout << "map1的值为:" << endl;
    while (iter2 != map1.end())
    {
        cout << iter2->first << ": " << iter2->second << endl;
        iter2++;
    }
    //3.emplace原位构造元素
    unordered_map<int, string>map2;
    map2.emplace(11, "emplace插入第一个元素");
    map2.emplace(11, "emplace插入11元素");//插入失败
    map2.emplace(pair(12, "emplace插入第二个元素"));
    auto pair1 = map2.emplace(pair{13, "emplace插入第三个元素"});
    //返回一个pair<iterator, bool>
    cout << "iterator.first:" << pair1.first->first << " second: " << pair1.second << endl;
    cout << "map2.size = " << map2.size() << " map2.max_size = " << map2.max_size() << endl;
    auto map2it = map2.begin();
    while(map2it != map2.end())
    {
        cout << map2it->first << ": " << map2it->second << endl;
        ++map2it;
    }
    cout << "---------------------------------" << endl;
    //4.emplace_hint使用提示原位构造元素
    unordered_map<int, string> map3;
    auto map3it = map3.begin();
    //返回一个迭代器
    auto map3Hint1 = map3.emplace_hint(map3it, 23, "emplace_hint插入第三个元素");
    map3.emplace_hint(map3it, 21, "emplace_hint插入第一个元素");
    auto map3Hint2 = map3.emplace_hint(map3it, 21, "emplace_hint插入第二个元素");//插入失败

    unordered_map<int, string>::iterator map3it2 = map3.begin();
    while(map3it2 != map3.end())
    {
        cout << map3it2->first << ": " << map3it2->second << endl;
        ++map3it2;
    }
    cout << "emplace_hint1 " << map3Hint1->first << ": " << map3Hint1->second << endl;
    cout << "emplace_hint2 " << map3Hint2->first << ": " << map3Hint2->second << endl;
    //输出的都是按顺序的,那这种插入还有什么意义?

    //5.try_emplace若键不存在则原位插入,若键存在则不做任何事   C++17
    map3.try_emplace(24, "try_emplace插入第一个元素");
    map3.try_emplace(24, "try_emplace插入第二个元素");

    unordered_map<int, string>::iterator map3it3 = map3.begin();
    while(map3it3 != map3.end())
    {
        cout << map3it3->first << ": " << map3it3->second << endl;
        ++map3it3;
    }
    //插入时间对比
    int count = 1000000;

    unordered_map<int, string> map4;
    double startTime1 = clock();//1计算开始
    for(int i = 0; i < count; i++)//214748
    {
        map4.insert(pair{i, "hello"});
    }
    double endTime1 = clock();//1时间结束
    map4.clear();
    cout << "for    1 run time is: " << (double)(endTime1 - startTime1) / CLOCKS_PER_SEC << "s" << endl;
    cout << endl;

    unordered_map<int, string> map5;
    double startTime2 = clock();//1计算开始
    for(int i = 0; i < count; i++)//214748
    {
        map5.emplace(i, "hello");
    }
    double endTime2 = clock();//1时间结束
    map5.clear();
    cout << "for    2 run time is: " << (double)(endTime2 - startTime2) / CLOCKS_PER_SEC << "s" << endl;
    cout << endl;
}

int main()
{
    insertOperator();

    cout << "hello world" << endl;
    return 0;
}

运行结果:

 

参考:

https://zh.cppreference.com/w/cpp/container/unordered_map

http://www.cplusplus.com/reference/unordered_map/unordered_map/

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