Iterator Design Pattern

 

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Iterator Design Pattern




Iterator pattern:
In object-oriented programming, the Iterator pattern is a design pattern in which iterators are used to aggregate object sequentially without exposing its underlying representation. An Iterator object encapsulates the internal structure of how the iteration occurs.
This article, explains how to use the Iterator pattern to manipulate any collection of objects. To explain this I am using two interfaces IEnumerator and IEnumerables.
I have a class called Employee, which stores his ID and name.
public

class

Employee
{
   
private

int
m_nID;
   
private

string
m_strName;
 
   
public
Employee(
int
nID,
string
strName)
   
{
       
m_nID = nID;
       
m_strName = strName;
   
}
   
#region
Property
   
   
///

<summary>
   
///

   
///

</summary>
   
public

int
EmployeeID
   
{
       
get
           
{
               
return

this
.m_nID;
           
}
    
}
 
   
///

<summary>
   
///

   
///

</summary>
   
public

string
EmployeeName
   
{
       
get
           
{
           
return

this
.m_strName;
           
}
       
}
   
# endregion
 
}
 
a. EmployeeList, which is derived from the interface IEnumerable. So this class should implement
GetEnumerator
function. This function returns an object of  EnumerateEmployee which is derived from IEnumerator.
b. EnumerateEmployee, which is derived from the interface IEnumerator. So this class should implement two functions namely
MoveNext
and
Reset
and a property called
Current
. In this class I created four objects of Employee objects and added to an array list. MoveNext function will iterate through this collection.
public

class

EnumerateEmployee
: IEnumerator
In order to execute this class, create a window application and put the following code in the button click event.
{
   
private

int
m_nPosition;
   
private
ArrayList m_ArrEmployee =
new
ArrayList();
 
   
///

<summary>
   
///

   
///

</summary>
d
   
public
EnumerateEmployee()
   
{
       
m_nPosition = -1;
       
m_ArrEmployee.Add(
new
Employee(1,
"Kamsa"
));
       
m_ArrEmployee.Add(
new
Employee(2,
"Rama"
));
       
m_ArrEmployee.Add(
new
Employee(3,
"Sita"
));
       
m_ArrEmployee.Add(
new
Employee(4,
"Gopala"
));
   
}
 
   
#region
EnumMembers
   
///

<summary>
   
///

   
///

</summary>
   
///

<returns></returns>
   
public

bool
MoveNext()
   
{
       
bool
b_return =
false
;
       
++m_nPosition;
       
if
(m_nPosition < m_ArrEmployee.Count)
       
b_return =
true
;
       
return
b_return;
   
}
 
   
///

<summary>
   
///

   
///

</summary>
   
public

object
Current
   
{
       
get
       
{
      
 
return
m_ArrEmployee[m_nPosition];
       
}
   
}
 
   
///

<summary>
   
///

   
///

</summary>
   
public

void
Reset()
   
{
       
m_nPosition = -1;
   
}
# endregion
}
 
 
while
(objEnumEmp.MoveNext())
{
   
Employee objEmployee = (Employee)objEnumEmp.Current;
   
nID = objEmployee.EmployeeID; strName = objEmployee.EmployeeName;
}
string
strName;
int
nID;
EmployeeList
objEmpList =
new

EmployeeList
();
IEnumerator objEnumEmp = objEmpList.GetEnumerator();
I have two more classes
 

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