小镇5.0先导版
Holle,大家好
小镇5.0先导版
与大家见面了
小镇系列已更新
5.0较以前版本的区别:
修复4.0的BUG
内容变化不大
平衡游戏内容
优化游戏体验
还是那句话
为了你的良好游戏体验请不要修改人物参数~~(学习除外~~ ,感觉没什么可学的)
望大家多多支持
你继续在小镇战场的一线奋斗
怪似乎多了点什么
那位工匠也制造出了一台新机甲
代码如下:
#include<bits/stdc++.h>//头文件
#include<windows.h>//头文件
#include <conio.h>
void xiaozhen();
void wuqidian();//武器店
void yaopindian();//药品店
// {
void maoxian();//冒险
void daguai();//大怪
void xiaoguai();//小怪
void BOOS(); //boos
// }
void zhuangtai();//状态
void ziliao();//资料
void jiangli();//奖励
void tanbao();//探宝
void ronglu();//熔炉
void gongjiangtai();//工匠台
void fenjiecailiao();//奖励分解材料
void jijia(); //制作机甲
void cailiaoshangren();//材料商人
void wuqizhizuo();//武器制作
void juntuanzhaomu();
//}
char a[14][100]= {
"| R资源 X大怪 F小大怪 O入口 0你的位置 H分解材料 @传送门 |",
"| |",
"| |X-R-F|-X--FH-X---X-F-H-F-H--| |-F|-F--H-| |",
"| H | | |-F|FH-| | | |",
"| X |-H--X--|FF-R| |-F-| | |-F--H-| |",
"| |--R--| | |--H-X| |-F|-H-| |--@|",
"| O0-| |R-FF| |-F-|-F| | |-F-H--| |",
"| F--F|--F-H-F--| |-F-H| | | | | |",
"| X | | | | |FH|-F|-H-|-F--H-| |",
"| H |-X--R-|-X--F-R-|--F-F--H| | | |",
"| F | R F HHFFFHFF-| |",
"| RFRF|X---H---X--F-R-|-X-F-HF-RHF|-FHFH |",
"| |"};
char b[14][100]= {
"| R资源 X小大怪 F-BOOS O入口 0你的位置 H军团 |",
"| |",
"| |--------------------- ---------------------------|",
"| |--------------------- -------------H-------------|",
"| |--------------------- ---------------------------|",
"| |----------H---------- ---------------------------|",
"| O0-|--------------------- ------H--------------------|",
"| |------X-------------- ---------------------------|",
"| |-------------------H- ---------------------------|",
"| |----------H---------- ---------------------------|",
"| |--------------------- ---------------------------|",
"| |--------------------- -------H-------------------|",
"| |"};
int x=6,y=5,z=6,l=4;
int baoci=0;
int bao=0;
int spzx=0;
int tj=0,dj=0;
int xtk=0,xxj=0;
int xxgj=0,xgj=0,xtz=0,xhs=0;
int shengming=1000,shanghai=50,fangyu=20,jinbi=200,jingyan=100,shengmingf=999999999;//主角资料
int xhp,xsh,xjb,xdj,xfy;//小怪
int dhp,dsh,djb,ddj,dfy;//大怪
int boosHP=30000,boosSH,boosfy;//BOOS
int huo=0,jijiubao=5;//药品
int tiekuai=30;//材料
int fenjie=5;//材料
int jingkuai=20;//材料
int yuansujingkuai=20;//材料
int tdjh=0;
int Xzj=0;//机甲
int Zzj=0;
int Xsj=0;
int bykj=0;
int sy=0,yy=0;
using namespace std;
int main()
{
xiaozhen();
}
void xiaozhen()
{
int i=0,n=0,l=1;
while (l)
{
if(Xzj==2)
{
shanghai-=300;
Xzj=1;
}
else if(Zzj==2)
{
shanghai-=500;
Zzj=1;
}
else if(Xsj==2)
{
shanghai-=500;
Xsj=1;
}
if(shengming>shengmingf)
{
shengming=shengmingf;
cout<<"机甲增幅已解除"<<endl;
Sleep(750);
}
if(shengming<=0)
{
cout<<"你死了"<<endl;
return xiaozhen();
}
system("cls");
cout<<" [小镇5.0(先行版)]\n";
cout<<"-------------------------------------------------------------------------------\n" ;
cout<<"输入 1 冒险"<<endl;
cout<<"输入 2 武器店"<<endl;
cout<<"输入 3 药品店"<<endl;
cout<<"输入 4 自己状态"<<endl;
cout<<"输入 5 查看游戏资料"<<endl;
cout<<"输入 6 使用熔炉"<<endl;
cout<<"输入 7 工匠台"<<endl;
cout<<"输入 8 材料商店"<<endl;
cout<<"输入 9 军团招募(5.1开放)"<<endl;
cout<<"输入 0 结束游戏"<<endl;
cin>>l;
switch(l) {
case 1:
cout<<"-------------------------------------------------------------------------------\n" ;
maoxian();
if(Xzj==2)
{
shanghai-=300;
Xzj=1;
}
else if(Zzj==2)
{
shanghai-=500;
Zzj=1;
}
else if(Xsj==2)
{
shanghai-=500;
Xsj=1;
}
if(shengming>shengmingf)
{
shengming=shengmingf;
cout<<"机甲增幅已解除"<<endl;
Sleep(750);
}
cout<<"-------------------------------------------------------------------------------\n" ;
break;
case 2:
cout<<"-------------------------------------------------------------------------------\n" ;
wuqidian();
cout<<"-------------------------------------------------------------------------------\n" ;
break;
case 3:
cout<<"-------------------------------------------------------------------------------\n" ;
yaopindian();
cout<<"-------------------------------------------------------------------------------\n" ;
break;
case 4:
cout<<"-------------------------------------------------------------------------------\n" ;
zhuangtai();
cout<<"-------------------------------------------------------------------------------\n" ;
break;
case 5:
cout<<"-------------------------------------------------------------------------------\n" ;
ziliao();
cout<<"-------------------------------------------------------------------------------\n" ;
break;
case 6:
cout<<"-------------------------------------------------------------------------------\n" ;
ronglu();
cout<<"-------------------------------------------------------------------------------\n" ;
break;
case 7:
cout<<"-------------------------------------------------------------------------------\n" ;
gongjiangtai();
cout<<"-------------------------------------------------------------------------------\n" ;
break;
case 8:
cailiaoshangren();
cout<<"-------------------------------------------------------------------------------\n" ;
break;
case 0:
break;
default:
cout<<"不要乱输入"<<endl;
}
}
}
void maoxian()
{
//
int i=0,n=0,l=1;
if(Zzj==1||Xzj==1||Xsj==1)
{
while(n!=1&&n!=2&&n!=3)
{
cout<<"请选择作战机甲"<<endl;
cout<<"输入 1 选择X原型机"<<endl;
cout<<"输入 2 选择Z原型机"<<endl;
cout<<"输入 3 选择X射线机"<<endl;
cin>>n;
if(n==1&&Xzj==1)
{
Xzj=2;
cout<<"你已选择X原型机"<<endl;
shengmingf=shengming;
shengming+=500;
shanghai+=200;
Sleep(750);
}
else if(n==2&&Zzj==1)
{
Zzj=2;
cout<<"你已选择Z原型机"<<endl;
shengmingf=shengming;
shengming+=300;
shanghai+=500;
Sleep(750);
}
else if(n==3&&Xsj==1)
{
Xsj=2;
cout<<"你已选择X射线机"<<endl;
shengmingf=shengming;
shengming+=500;
shanghai+=700;
Sleep(750);
}
else
{
cout<<"请选择有效机甲"<<endl;
}
}
}
while(l)
{
system("cls");
cout<<"-------------------------------------------------------------------------------\n" ;
if(baoci>10||jingyan/100>7)
{
cout<<"*小怪已增强*"<<endl;
}
if(baoci>20||jingyan/100>10)
{
cout<<"*大怪已增强*"<<endl;
}
cout<<"输入 1 打小怪(1~5级)"<<endl;
cout<<"输入 2 打大怪(5~10级)"<<endl;
cout<<"输入 3 打BOOS(15级)"<<endl;
cout<<"输入 4 探宝"<<endl;
cout<<"*冒险打怪不能逃跑*"<<endl;
cout<<"输入 0 返回小镇"<<endl;
cin>>l;
switch(l)
{
case 1:
cout<<"-------------------------------------------------------------------------------\n" ;
xiaoguai();
if(shengming<=0)
{
break;
}
cout<<"-------------------------------------------------------------------------------\n" ;
break;
case 2:
cout<<"-------------------------------------------------------------------------------\n" ;
if(jingyan/100<3)
{
cout<<"等级过低,还差"<<300-jingyan<<endl;
Sleep(750);
cout<<"-------------------------------------------------------------------------------\n" ;
break;
}
daguai();
if(shengming<=0)
{
break;
}
cout<<"-------------------------------------------------------------------------------\n" ;
break;
case 3:
cout<<"-------------------------------------------------------------------------------\n" ;
if(jingyan/100<30)
{
cout<<"等级过低,还差"<<3000-jingyan<<endl;
Sleep(750);
cout<<"-------------------------------------------------------------------------------\n" ;
break;
}
cout<<"-------------------------------------------------------------------------------\n" ;
BOOS();
if(boosHP==0) {
break;
}
break;
cout<<"-------------------------------------------------------------------------------\n" ;
case 4:
cout<<"-------------------------------------------------------------------------------\n" ;
tanbao();
if(shengming<=0)
{
Sleep(1000);
break;
}
cout<<"-------------------------------------------------------------------------------\n";
break;
case 0:
break;
default:
cout<<"不要乱输入"<<endl;
Sleep(750);
cout<<"-------------------------------------------------------------------------------\n" ;
}
}
}
void zhuangtai()
{
system("cls");
cout<<"你的生命为:"<<shengming<<endl;
cout<<"你的金币为:"<<"$"<<jinbi<<endl;
cout<<"你的防御为:"<<fangyu<<endl;
cout<<"你的伤害为:"<<shanghai<<endl;
cout<<"你的经验为(100经验=1级):"<<jingyan<<endl;
cout<<"你的等级为:"<<jingyan/100<<endl;
cout<<"你拥有的急救包数"<<jijiubao<<endl;
cout<<"技能MAX斩(无敌,造成2*伤害,boos*3) "<<endl;
cout<<"分解材料:"<<fenjie<<endl;
cout<<"铁块:"<<tiekuai<<" 晶块:"<<jingkuai<<" 元素晶块"<<yuansujingkuai<<endl;
cout<<"天地精华:"<<tdjh<<" 审判之心:"<<spzx<<endl;
int f=1 ;
cout<<"机甲仓库:"<<endl;
if(Xzj==1)
{
cout<<"X原型机"<<endl;
f=0;
}
if(Zzj==1)
{
cout<<"Z原型机"<<endl;
f=0;
}
if(Xsj==1)
{
cout<<"x射线机"<<endl;
f=0;
}
if(f)
{
cout<<"暂无机甲"<<endl;
}
cout<<endl;
cout<<"返回小镇";
system("pause");
}
void xiaoguai() {
//
if(shengming<=0)
{
return xiaoguai();
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