windows debug模式下的内存默认填充

// The following values are non-zero, constant, odd, large, and atypical.
// * Non-zero values help find bugs that assume zero-filled data
// * Constant values are good so that memory filling is deterministic (to help
//   make bugs reproducible).  Of course, it is bad if the constant filling of
//   weird values masks a bug.
// * Mathematically odd numbers are good for finding bugs assuming a cleared
//   lower bit (e.g. properly aligned pointers to types other than char are not
//   odd).
// * Large byte values are less typical and are useful for finding bad addresses.
// * Atypical values (i.e., not too often) are good because they typically cause
//   early detection in code.
// * For the case of the no-man's land and free blocks, if you store to any of
//   these locations, the memory integrity checker will detect it.
//
// The align_land_fill was changed from 0xBD to 0xED to ensure that four bytes of
// that value (0xEDEDEDED) would form an inaccessible address outside of the lower
// 3GB of a 32-bit process address space.
static unsigned char const no_mans_land_fill{0xFD}; // Fill unaligned no-man's land
static unsigned char const align_land_fill  {0xED}; // Fill aligned no-man's land
static unsigned char const dead_land_fill   {0xDD}; // Fill free objects with this

static unsigned char const clean_land_fill  {0xCD}; // Fill new objects with this


更多客源参考:debug_heap.cpp

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