用了这么长时间GLStudio竟然不知道还可以响应事件,今天终于弄明白了
if (ev->eventType==EVENT_KEYBOARD)
{
KeyboardEvent *kev = (KeyboardEvent*)ev;
// if the key input is from 0 to 9
if (kev->keysym >= '0' && kev->keysym <= '9')
{
if (_stringPos < 6)
{
_stringInput[_stringPos++] = kev->keysym;
_stringInput[_stringPos] = '/0';
FrequencyOutputToBe->String(_stringInput);
}