本文主要介绍了python+pygame实现代码雨,分享给大家,具体如下:
效果:
#!/usr/bin/env python
# -*- coding: utf-8 -*-
# @Time : 2020/12/29 12:34
# @Author : huni
# @File : 代码雨.py
# @Software: PyCharm
import random
import pygame
PANEL_width = 1600
PANEL_highly = 1000
FONT_PX = 15
pygame.init()
# 创建一个可是窗口
winSur = pygame.display.set_mode((PANEL_width, PANEL_highly))
font = pygame.font.SysFont("123.ttf", 25)
bg_suface = pygame.Surface((PANEL_width, PANEL_highly), flags=pygame.SRCALPHA)
pygame.Surface.convert(bg_suface)
bg_suface.fill(pygame.Color(0, 0, 0, 28))
winSur.fill((0, 0, 0))
# 数字版
# texts = [font.render(str(i), True, (0, 255, 0)) for i in range(10)]
#texts = [
#font.render(str(letter[i]), True, (0, 255, 0)) for i in range(26)
#]
# 字母版
letter = ['q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', 'z', 'x', 'c',
'v', 'b', 'n', 'm']
texts = [
font.render(str(letter[i]), True, (0, 255, 0)) for i in range(26)
]
texts = [font.render(str(i), True, (0, 255, 0)) for i in range(2)]
# 按屏幕的宽带计算可以在画板上放几列坐标并生成一个列表
column = int(PANEL_width / FONT_PX)
drops = [0 for i in range(column)]
while True:
# 从队列中获取事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
elif event.type == pygame.KEYDOWN:
chang = pygame.key.get_pressed()
if (chang[32]):
exit()
# 将暂停一段给定的毫秒数
pygame.time.delay(40)
# 重新编辑图像第二个参数是坐上角坐标
winSur.blit(bg_suface, (0, 0))
for i in range(len(drops)):
text = random.choice(texts)
# 重新编辑每个坐标点的图像
winSur.blit(text, (i * FONT_PX, drops[i] * FONT_PX))
drops[i] += 1
if drops[i] * 10 > PANEL_highly or random.random() > 0.95:
drops[i] = 0
pygame.display.flip()
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