Both delegates and interfaces enable a class designer to separate type declarations and implementation. A given interface can be inherited and implemented by any class or struct. A delegate can be created for a method on any class, as long as the method fits the method signature for the delegate. An interface reference or a delegate can be used by an object that has no knowledge of the class that implements the interface or delegate method. Given these similarities, when should a class designer use a delegate and when should it use an interface?
Use a delegate in the following circumstances:
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An eventing design pattern is used.
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It is desirable to encapsulate a static method.
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The caller has no need to access other properties, methods, or interfaces on the object implementing the method.
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Easy composition is desired.
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A class may need more than one implementation of the method.
Use an interface in the following circumstances:
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There is a group of related methods that may be called.
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A class only needs one implementation of the method.
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The class using the interface will want to cast that interface to other interface or class types.
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The method being implemented is linked to the type or identity of the class: for example, comparison methods.