Android多功能智能相机(AI Camera)

技术:JDK 1.7 + SDK 28 + Android Studio 3.4.2+手机Android 4.4以上
运行环境:Java + Android Camera API

概述

AliCamera是基于Android4.4源码中Camera2重新开发的一款全新相机应用,支持拍照、录像、二维码扫描、全景四个模式。 同时相机支持美颜和滤镜功能。

详细

 

一、运行效果

 

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二、实现过程

①、捕获视频

捕获摄像头捕捉的图像数据并保存为视频。

//CaptureAnimation.java
package com.yunos.camera.animation;

import android.graphics.Color;
import android.view.View;
import android.view.animation.Animation;
import android.view.animation.Transformation;
import android.view.animation.Animation.AnimationListener;

public class CaptureAnimation extends Animation implements AnimationListener {

	private View mView;

	public CaptureAnimation(View view) {
		mView = view;
		setDuration(400);
		setAnimationListener(this);
	}

	@Override
	protected void applyTransformation(float interpolatedTime, Transformation t) {
		float alpha;
		if (interpolatedTime < 0.125) {
			alpha = interpolatedTime / 0.125f;
		} else if (interpolatedTime >= 0.125 && interpolatedTime < 0.5) {
			alpha = 1.0f;
		} else {
			alpha = 0.8f * (1 - interpolatedTime) / 0.5f;
		}
		mView.setBackgroundColor(Color.argb((int) (alpha * 255 * 0.8), 0, 0, 0));
	}

	@Override
	public void onAnimationStart(Animation animation) {
		mView.setBackgroundColor(Color.TRANSPARENT);
	}

	@Override
	public void onAnimationRepeat(Animation animation) {
	}

	@Override
	public void onAnimationEnd(Animation animation) {
	}

}

 

②、识别二维码

将摄像头捕获图像,由于从本地图片拿到的bitmap是ARGB进行存储的,需要要先转化出YUV数据,然后先采解析图片的YUV数据。

具体来看步骤:

(1)从本地图片中拿到的bitmap,通过算法拿到它的YUV数据

(2)把YUV数据进行解析

//DecodeHandler.java

package com.yunos.camera.qrcode;

import java.util.EnumMap;
import java.util.EnumSet;
import java.util.Map;
import java.util.Set;

import android.os.Handler;
import android.os.Looper;
import android.os.Message;
import android.util.Log;

import com.google.zxing.BarcodeFormat;
import com.google.zxing.BinaryBitmap;
import com.google.zxing.DecodeHintType;
import com.google.zxing.MultiFormatReader;
import com.google.zxing.ReaderException;
import com.google.zxing.Result;
import com.google.zxing.common.HybridBinarizer;
import com.way.camera.R;
import com.yunos.camera.ScanModule;
//import com.zijunlin.Zxing.Demo.camera.CameraManager;
//import com.zijunlin.Zxing.Demo.CaptureActivity;
//import com.zijunlin.Zxing.Demo.R;

public class DecodeHandler extends Handler {

    private static final String TAG = DecodeHandler.class.getSimpleName();
    public static final int RESULT_NONE = -1;
    public static final int RESULT_QR = 0;
    public static final int RESULT_BAR = 1;
    private final ScanModule scanModule;
    private final MultiFormatReader multiFormatReader;

    static final Set<BarcodeFormat> PRODUCT_FORMATS;
    static final Set<BarcodeFormat> INDUSTRIAL_FORMATS;
    private static final Set<BarcodeFormat> ONE_D_FORMATS;
    static final Set<BarcodeFormat> QR_CODE_FORMATS = EnumSet.of(BarcodeFormat.QR_CODE);
    static final Set<BarcodeFormat> DATA_MATRIX_FORMATS = EnumSet.of(BarcodeFormat.DATA_MATRIX);
    static final Set<BarcodeFormat> AZTEC_FORMATS = EnumSet.of(BarcodeFormat.AZTEC);
    static final Set<BarcodeFormat> PDF417_FORMATS = EnumSet.of(BarcodeFormat.PDF_417);
    static {
        PRODUCT_FORMATS = EnumSet.of(BarcodeFormat.UPC_A,
                BarcodeFormat.UPC_E,
                BarcodeFormat.EAN_13,
                BarcodeFormat.EAN_8,
                BarcodeFormat.RSS_14,
                BarcodeFormat.RSS_EXPANDED);
        INDUSTRIAL_FORMATS = EnumSet.of(BarcodeFormat.CODE_39,
                BarcodeFormat.CODE_93,
                BarcodeFormat.CODE_128,
                BarcodeFormat.ITF,
                BarcodeFormat.CODABAR);
        ONE_D_FORMATS = EnumSet.copyOf(PRODUCT_FORMATS);
        ONE_D_FORMATS.addAll(INDUSTRIAL_FORMATS);
    }
    
    private static boolean isRotate = true;

    DecodeHandler(ScanModule scanModule) {
        Map<DecodeHintType,Object> hints = new EnumMap<DecodeHintType, Object>(DecodeHintType.class);
        Set<BarcodeFormat> decodeFormats = EnumSet.noneOf(BarcodeFormat.class);
        decodeFormats.addAll(ONE_D_FORMATS);
        decodeFormats.addAll(QR_CODE_FORMATS);
        String characterSet = "utf-8";
        hints.put(DecodeHintType.CHARACTER_SET, characterSet);
        hints.put(DecodeHintType.POSSIBLE_FORMATS, decodeFormats);
        multiFormatReader = new MultiFormatReader();
        multiFormatReader.setHints(hints);
        this.scanModule = scanModule;
    }

    @Override
    public void handleMessage(Message message) {
        switch (message.what) {
            case R.id.decode:
                // Log.d(TAG, "Got decode message");
                synchronized (this) {
                    decode((byte[]) message.obj, message.arg1, message.arg2);
                }
                break;
            case R.id.quit:
                Looper.myLooper().quit();
                break;
        }
    }

    /**
     * Decode the data within the viewfinder rectangle, and time how long it
     * took. For efficiency, reuse the same reader objects from one decode to
     * the next.
     * 
     * @param data The YUV preview frame.
     * @param width The width of the preview frame.
     * @param height The height of the preview frame.
     */
    private void decode(byte[] data, int width, int height) {
        long start = System.currentTimeMillis();
        //Log.d("dyb_scan", "" + data.length + ", width " + width + " height " + height);
        int rectleft = (width-height)/2;
        if (isRotate) {
            isRotate = false;
        } else {
            isRotate = true;
        }
        byte tmp[] = new byte[height*height];
        if (isRotate) {
            for (int row = 0; row < height; row++) {
                for (int col = 0; col < height; col++) {
                    tmp[col*height+row] = data[row*width+col+rectleft];
                }
            }
        } else {
            for (int row = 0; row < height; row++) {
                for (int col = 0; col < height; col++) {
                    tmp[row*height+col] = data[row*width+col+rectleft];
                }
            }
        }
        PlanarYUVLuminanceSource source = new PlanarYUVLuminanceSource(tmp, height, height, 0, 0,
                height, height, false);
        tmp = null;
        Result rawResult = null;
        if (source != null) {
            BinaryBitmap bitmap = new BinaryBitmap(new HybridBinarizer(source));
            try {
                rawResult = multiFormatReader.decodeWithState(bitmap);
            } catch (ReaderException re) {
                // continue
            } finally {
                multiFormatReader.reset();
            }
        }
        long cost = System.currentTimeMillis()-start;
        Log.d("dyb_scan", "decode time is " + cost);
        //long start = System.currentTimeMillis();
        // QRCodeResult rawResult = new QRCodeResult();
        //rawResult.resString = decode(data, rawResult.location, width, height);
        //long cost = System.currentTimeMillis()-start;
        //Log.d("dyb_scan", "decode time is " + cost);
        if (rawResult != null) {
            //Log.d("dyb_scan", "decode result is " + rawResult.resString);
            Message message = Message.obtain(scanModule.getHandler(), R.id.decode_succeeded,
                    rawResult);
            message.sendToTarget();
        } else {
            Message message = Message.obtain(scanModule.getHandler(), R.id.decode_failed,
                    rawResult);
            message.sendToTarget();
        }
    }
    public static native String decode(byte data[], int points[], int width, int height);

    static {
        System.loadLibrary("qrcode_jni");
    }
}
//PlanarYUVLuminanceSource.java
/*
 * Copyright 2009 ZXing authors
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.yunos.camera.qrcode;

import com.google.zxing.LuminanceSource;

/**
 * This object extends LuminanceSource around an array of YUV data returned from the camera driver,
 * with the option to crop to a rectangle within the full data. This can be used to exclude
 * superfluous pixels around the perimeter and speed up decoding.
 *
 * It works for any pixel format where the Y channel is planar and appears first, including
 * YCbCr_420_SP and YCbCr_422_SP.
 *
 * @author dswitkin@google.com (Daniel Switkin)
 */
public final class PlanarYUVLuminanceSource extends LuminanceSource {

  private static final int THUMBNAIL_SCALE_FACTOR = 2;
  
  private final byte[] yuvData;
  private final int dataWidth;
  private final int dataHeight;
  private final int left;
  private final int top;

  public PlanarYUVLuminanceSource(byte[] yuvData,
                                  int dataWidth,
                                  int dataHeight,
                                  int left,
                                  int top,
                                  int width,
                                  int height,
                                  boolean reverseHorizontal) {
    super(width, height);

    if (left + width > dataWidth || top + height > dataHeight) {
      throw new IllegalArgumentException("Crop rectangle does not fit within image data.");
    }

    this.yuvData = yuvData;
    this.dataWidth = dataWidth;
    this.dataHeight = dataHeight;
    this.left = left;
    this.top = top;
    if (reverseHorizontal) {
      reverseHorizontal(width, height);
    }
  }

  @Override
  public byte[] getRow(int y, byte[] row) {
    if (y < 0 || y >= getHeight()) {
      throw new IllegalArgumentException("Requested row is outside the image: " + y);
    }
    int width = getWidth();
    if (row == null || row.length < width) {
      row = new byte[width];
    }
    int offset = (y + top) * dataWidth + left;
    System.arraycopy(yuvData, offset, row, 0, width);
    return row;
  }

  @Override
  public byte[] getMatrix() {
    int width = getWidth();
    int height = getHeight();

    // If the caller asks for the entire underlying image, save the copy and give them the
    // original data. The docs specifically warn that result.length must be ignored.
    if (width == dataWidth && height == dataHeight) {
      return yuvData;
    }

    int area = width * height;
    byte[] matrix = new byte[area];
    int inputOffset = top * dataWidth + left;

    // If the width matches the full width of the underlying data, perform a single copy.
    if (width == dataWidth) {
      System.arraycopy(yuvData, inputOffset, matrix, 0, area);
      return matrix;
    }

    // Otherwise copy one cropped row at a time.
    byte[] yuv = yuvData;
    for (int y = 0; y < height; y++) {
      int outputOffset = y * width;
      System.arraycopy(yuv, inputOffset, matrix, outputOffset, width);
      inputOffset += dataWidth;
    }
    return matrix;
  }

  @Override
  public boolean isCropSupported() {
    return true;
  }

  @Override
  public LuminanceSource crop(int left, int top, int width, int height) {
    return new PlanarYUVLuminanceSource(yuvData,
                                        dataWidth,
                                        dataHeight,
                                        this.left + left,
                                        this.top + top,
                                        width,
                                        height,
                                        false);
  }

  public int[] renderThumbnail() {
    int width = getWidth() / THUMBNAIL_SCALE_FACTOR;
    int height = getHeight() / THUMBNAIL_SCALE_FACTOR;
    int[] pixels = new int[width * height];
    byte[] yuv = yuvData;
    int inputOffset = top * dataWidth + left;

    for (int y = 0; y < height; y++) {
      int outputOffset = y * width;
      for (int x = 0; x < width; x++) {
        int grey = yuv[inputOffset + x * THUMBNAIL_SCALE_FACTOR] & 0xff;
        pixels[outputOffset + x] = 0xFF000000 | (grey * 0x00010101);
      }
      inputOffset += dataWidth * THUMBNAIL_SCALE_FACTOR;
    }
    return pixels;
  }
  
  /**
   * @return width of image from {@link #renderThumbnail()}
   */
  public int getThumbnailWidth() {
    return getWidth() / THUMBNAIL_SCALE_FACTOR;
  }
  
  /**
   * @return height of image from {@link #renderThumbnail()}
   */  
  public int getThumbnailHeight() {
    return getHeight() / THUMBNAIL_SCALE_FACTOR;
  }

  private void reverseHorizontal(int width, int height) {
    byte[] yuvData = this.yuvData;
    for (int y = 0, rowStart = top * dataWidth + left; y < height; y++, rowStart += dataWidth) {
      int middle = rowStart + width / 2;
      for (int x1 = rowStart, x2 = rowStart + width - 1; x1 < middle; x1++, x2--) {
        byte temp = yuvData[x1];
        yuvData[x1] = yuvData[x2];
        yuvData[x2] = temp;
      }
    }
  }

}

 

③、滤镜处理

滤镜图像处理是通过摄像头捕获图像转化成Bitmap位图,并进行相关处理实现。

颜色处理滤镜:

//ColorMappingProcessor.java
package com.yunos.camera.filters;

import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.opengl.GLES20;
import android.util.Log;

import com.yunos.camera.ImageProcessNativeInterface;
import com.yunos.gallery3d.glrenderer.BitmapTexture;
import com.yunos.gallery3d.glrenderer.GLCanvas;
import com.yunos.gallery3d.glrenderer.ShaderParameter;
import com.yunos.gallery3d.glrenderer.UniformShaderParameter;

import java.util.HashMap;
import java.util.List;

/*
 * back up texture translate algorithm
 * 
 * for (int i = 0; i < 256; i++) {
 *       ((unsigned char *)(outImage->imageData))[3*i+2] = ((unsigned char *)(inImage->imageData)+inImage->widthStep*2)[3*i];
 *       ((unsigned char *)(outImage->imageData))[3*i+1] = ((unsigned char *)(inImage->imageData+inImage->widthStep))[3*i+1];
 *       ((unsigned char *)(outImage->imageData))[3*i] = ((unsigned char *)(inImage->imageData))[3*i+2];
 *   }
 *
 * 
 * */
public class ColorMappingProcessor extends BaseProcessor{

    private BitmapTexture colorTabelTexture = null;
    private String bitmapPath;
    public ColorMappingProcessor() {
        NAME = "ColorMapping";
        mMethodString = ""
                      + "uniform sampler2D " + COLOR_TABLE + ";\n"
                      + "mediump vec3 colorTable(vec4 texel, sampler2D table) {\n"
                      + "    vec2 lookup; \n"
                      + "    lookup.y = .5;\n"
                      + "    lookup.x = texel.r;\n"
                      + "    texel.r = texture2D(table, lookup).r;\n"
                      + "    lookup.x = texel.g;\n"
                      + "    texel.g = texture2D(table, lookup).g;\n"
                      + "    lookup.x = texel.b;\n"
                      + "    texel.b = texture2D(table, lookup).b;\n"
                      + "    return texel.rgb;\n"
                      + " }\n";
        mProcessString = "    texel.rgb = colorTable(texel," +  COLOR_TABLE + ");\n";
        paramMap = new HashMap<String, Integer>();
        mTextureCount = 1;
    }

    @Override
    public void loadProcess(String path, String mProcessString) {
        bitmapPath = path+"/"+mProcessString;
        Bitmap bitmap = BitmapFactory.decodeFile(bitmapPath);
        colorTabelTexture = new BitmapTexture(bitmap);
    }

    @Override
    public void appendParams(List<ShaderParameter> paramList) {
        // TODO Auto-generated method stub
        int length = paramList.size();
        paramList.add(new UniformShaderParameter(COLOR_TABLE));
        paramMap.put(COLOR_TABLE, length);
    }

    @Override
    public void prepareParams(ShaderParameter[] params, GLCanvas canvas) {
        // TODO Auto-generated method stub
        bindTexture(canvas, colorTabelTexture);
        GLES20.glUniform1i(params[paramMap.get(COLOR_TABLE)].handle, textureIndex);
        FiltersUtil.checkError();
    }

    @Override
    public void jpegProcess() {
        // TODO Auto-generated method stub
        Log.d("dyb_filter", NAME + " jpegProcess");
        Bitmap bitmap = BitmapFactory.decodeFile(bitmapPath);
        ImageProcessNativeInterface.filterColorMapping(bitmap);
        bitmap.recycle();
    }

}

 

材质处理滤镜:

//ShaderProcess.java
package com.yunos.camera.filters;

import android.opengl.GLES20;
import android.util.Log;


public class ShaderProcess {

    private static final String ALPHA_UNIFORM = "uAlpha";

    private static final String TEXTURE_SAMPLER_UNIFORM = "uTextureSampler";

    private static final String POSITION_ATTRIBUTE = "aPosition";
    private static final String MATRIX_UNIFORM = "uMatrix";
    private static final String TEXTURE_MATRIX_UNIFORM = "uTextureMatrix";

    ShaderParameter[] mFilterParameters = {
            new AttributeShaderParameter(POSITION_ATTRIBUTE), // INDEX_POSITION
            new UniformShaderParameter(MATRIX_UNIFORM), // INDEX_MATRIX
            new UniformShaderParameter(TEXTURE_MATRIX_UNIFORM), // INDEX_TEXTURE_MATRIX
            new UniformShaderParameter(TEXTURE_SAMPLER_UNIFORM), // INDEX_TEXTURE_SAMPLER
            new UniformShaderParameter(ALPHA_UNIFORM), // INDEX_ALPHA
    // new UniformShaderParameter("delta"), //INDEX_DELTA
    };

    private static final String FILTER_FRAGMENT_SHADER = ""
            + "#extension GL_OES_EGL_image_external : require\n"
            + "precision mediump float;\n"
            + "varying vec2 vTextureCoord;\n"
            + "uniform float " + ALPHA_UNIFORM + ";\n"
            + "uniform samplerExternalOES " + TEXTURE_SAMPLER_UNIFORM + ";\n"
            
//            + "uniform uFilterMatrix;\n"
            
            + "void main() {\n"
            + "  vec3 gMonoMult1 = vec3(0.299, 0.587, 0.114);"
            + "  gl_FragColor = texture2D(" + TEXTURE_SAMPLER_UNIFORM + ", vTextureCoord);\n"
            + "  gl_FragColor *= " + ALPHA_UNIFORM + ";\n"
            + "  gl_FragColor.r = dot(gMonoMult1, gl_FragColor.rgb);\n"
//            + "  gl_FragColor.r = gl_FragColor.r * 0.299 + gl_FragColor.g * 0.587 + gl_FragColor.b * 0.114;\n"
            + "  gl_FragColor.g = gl_FragColor.r;\n"
            + "  gl_FragColor.b = gl_FragColor.r;\n"
            + "}\n";

    private static final String TAG = null;

    private abstract static class ShaderParameter {
        public int handle;
        protected final String mName;

        public ShaderParameter(String name) {
            mName = name;
        }

        public abstract void loadHandle(int program);
    }

    private static class UniformShaderParameter extends ShaderParameter {
        public UniformShaderParameter(String name) {
            super(name);
        }

        @Override
        public void loadHandle(int program) {
            handle = GLES20.glGetUniformLocation(program, mName);
            checkError();
        }
    }

    private static class AttributeShaderParameter extends ShaderParameter {
        public AttributeShaderParameter(String name) {
            super(name);
        }

        @Override
        public void loadHandle(int program) {
            handle = GLES20.glGetAttribLocation(program, mName);
            checkError();
        }
    }

    public static void checkError() {
        int error = GLES20.glGetError();
        if (error != 0) {
            Throwable t = new Throwable();
            Log.e(TAG, "GL error: " + error, t);
        }
    }

}

 

覆盖图像滤镜:

//OverlayProcessor.java
package com.yunos.camera.filters;

import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.opengl.GLES20;
import android.util.Log;

import com.yunos.camera.ImageProcessNativeInterface;
import com.yunos.gallery3d.glrenderer.BitmapTexture;
import com.yunos.gallery3d.glrenderer.GLCanvas;
import com.yunos.gallery3d.glrenderer.ShaderParameter;
import com.yunos.gallery3d.glrenderer.UniformShaderParameter;

import java.util.HashMap;
import java.util.List;

public class OverlayProcessor extends BaseProcessor{

    private BitmapTexture blowoutTexture = null;
    private BitmapTexture overlayTexture = null;
    private String blowoutBitmapPath;
    private String overlayBitmapPath;


    public OverlayProcessor() {
        NAME = "Overlay";
        mMethodString = ""
                + "uniform sampler2D " + BLOWOUT_TABLE + ";\n"
                + "uniform sampler2D " + OVERLAY_TABLE + ";\n"
                + "mediump vec3 overlayTable(vec4 texel, vec2 textureCoordinate, sampler2D blowout, sampler2D overlay) {\n"
                + "    vec3 bbTexel = texture2D(blowout, textureCoordinate).rgb; \n"
                + "    texel.r = texture2D(overlay, vec2(bbTexel.r, texel.r)).r; \n"
                + "    texel.g = texture2D(overlay, vec2(bbTexel.g, texel.g)).g; \n"
                + "    texel.b = texture2D(overlay, vec2(bbTexel.b, texel.b)).b; \n"
                + "    return texel.rgb;\n"
                + " }\n";
        mProcessString = "    texel.rgb = overlayTable(texel, vTextureCoord, " +  BLOWOUT_TABLE + ", " + OVERLAY_TABLE  + ");\n";
        paramMap = new HashMap<String, Integer>();
        mTextureCount = 2;
    }

    @Override
    public void loadProcess(String path, String mProcessString) {
        // TODO Auto-generated method stub
        String sub[] = mProcessString.split(",");
        blowoutBitmapPath = path+"/"+sub[0];
        overlayBitmapPath = path+"/"+sub[1];
        Bitmap bitmapBlow = BitmapFactory.decodeFile(blowoutBitmapPath);
        blowoutTexture = new BitmapTexture(bitmapBlow);
        Bitmap bitmapOverlay = BitmapFactory.decodeFile(overlayBitmapPath);
        overlayTexture = new BitmapTexture(bitmapOverlay);
    }

    @Override
    public void appendParams(List<ShaderParameter> paramList) {
        // TODO Auto-generated method stub
        int length = paramList.size();
        paramList.add(new UniformShaderParameter(BLOWOUT_TABLE));
        paramMap.put(BLOWOUT_TABLE, length);
        length = paramList.size();
        paramList.add(new UniformShaderParameter(OVERLAY_TABLE));
        paramMap.put(OVERLAY_TABLE, length);
    }

    @Override
    public void prepareParams(ShaderParameter[] params, GLCanvas canvas) {
        // TODO Auto-generated method stub
        bindTexture(canvas, blowoutTexture);
        GLES20.glUniform1i(params[paramMap.get(BLOWOUT_TABLE)].handle, textureIndex);
        FiltersUtil.checkError();
        textureIndex++;
        bindTexture(canvas, overlayTexture);
        GLES20.glUniform1i(params[paramMap.get(OVERLAY_TABLE)].handle, textureIndex);
        textureIndex--;
        FiltersUtil.checkError();
    }

    @Override
    public void jpegProcess() {
        // TODO Auto-generated method stub
        Log.d("dyb_filter", NAME + " jpegProcess");
        Bitmap blowoutBitmap = BitmapFactory.decodeFile(blowoutBitmapPath);
     &nbsnbsp;  Bitmap overlayBitmap = BitmapFactory.decodeFile(overlayBitmapPath);
        ImageProcessNativeInterface.filterOverlay(blowoutBitmap, overlayBitmap);
        blowoutBitmap.recycle();
        overlayBitmap.recycle();
    }

}

 

像素矩阵处理滤镜:

//MatrixTuningProcessor.java
package com.yunos.camera.filters;

import android.R.integer;
import android.opengl.GLES20;
import android.util.Log;

import com.yunos.camera.ImageProcessNativeInterface;
import com.yunos.gallery3d.glrenderer.GLCanvas;
import com.yunos.gallery3d.glrenderer.ShaderParameter;
import com.yunos.gallery3d.glrenderer.UniformShaderParameter;

import java.util.HashMap;
import java.util.List;
import java.util.Map;

public class MatrixTuningProcessor extends BaseProcessor{
    
    private float mMatrix[];
    
    public MatrixTuningProcessor() {
        NAME = MATRIX_TUNING_PROCESSOR;
        mMethodString = "uniform mat3 " + TRANSFORM_MATRIX + ";\n"
                      + "mediump vec4 linearTransform(vec4 src, mat3 transform) {\n "
                      + "    src.rgb *= transform;\n"
                      + "    return src;\n"
                      + "}\n";
        mProcessString = "    texel = linearTransform( texel, " + TRANSFORM_MATRIX + "); \n";
        paramMap = new HashMap<String, Integer>();
        mTextureCount = 0;
    }

    @Override
    public void loadProcess(String path, String mProcessString) {
        mMatrix = FiltersUtil.convertTextToFloatArrayt(mProcessString);
    }

    @Override
    public void appendParams(List<ShaderParameter> paramList) {
        // TODO Auto-generated method stub
        int length = paramList.size();
        paramList.add(new UniformShaderParameter(TRANSFORM_MATRIX));
        paramMap.put(TRANSFORM_MATRIX, length);
    }

    @Override
    public void prepareParams(ShaderParameter[] params, GLCanvas canvas) {
        GLES20.glUniformMatrix3fv(params[paramMap.get(TRANSFORM_MATRIX)].handle, 1, false, mMatrix, 0);
    }

    @Override
    public void jpegProcess() {
        // TODO Auto-generated method stub
        Log.d("dyb_filter", NAME + " jpegProcess");
        ImageProcessNativeInterface.filterMatrixTuning(mMatrix);
    }
}

 

图像梯度滤镜:

//GradientProcessor.java
package com.yunos.camera.filters;

import android.opengl.GLES20;
import android.util.Log;

import com.yunos.camera.ImageProcessNativeInterface;
import com.yunos.gallery3d.glrenderer.GLCanvas;
import com.yunos.gallery3d.glrenderer.ShaderParameter;
import com.yunos.gallery3d.glrenderer.UniformShaderParameter;

import java.util.HashMap;
import java.util.List;

public class GradientProcessor extends BaseProcessor{
    
    private float gradientPixSize[] = new float[2];
    
    public GradientProcessor() {
        mMethodString = ""
                + "uniform vec2 " + GRADIENT_PIX_SIZE +";\n"
                + "mediump vec4 calculateGradient(samplerExternalOES sampler2d, vec2 _uv, vec2 pixSize) { \n"
                + "    mediump vec4 color = vec4(0.0, 0.0, 0.0, 0.0); \n"
                + "    highp vec4 up;\n"
                + "    highp vec4 down; \n"
                + "    highp vec4 left; \n"
                + "    highp vec4 right; \n"
                + "    highp vec4 temp; \n"
                + "    highp float r, g, b; \n"
                + "    mediump float amount = 0.0; \n"
                + "    mediump float ind = 0.0; \n"
                + "    mediump vec2 offset; \n"
                + "    mediump float pixNum = 1.0; \n"
                + "    highp float gray1 = 0.0; \n"
                + "    highp float gray2 = 0.0; \n"
                + "    highp float gray3 = 0.0; \n"
                + "    highp float maxG = 0.0; \n"
                + "    mediump float x,y; \n"
                + "    left  = vec4( 0.0, 0.0, 0.0, 0.0 ); \n"
                + "    right = vec4( 0.0, 0.0, 0.0, 0.0 ); \n"
                + "    for( ind = 0.0; ind < pixNum; ind++ ) {\n"
                + "        x = max(0.0, min(1.0, _uv.s-ind*pixSize.s)); \n"
                + "        y = _uv.t; \n"
                + "        left  +=  texture2D(sampler2d,vec2(x,y)); \n"
                + "        x = max(0.0, min(1.0, _uv.s+(ind+2.0)*pixSize.s)); \n"
                + "        y = _uv.t; \n"
                + "        right +=  texture2D(sampler2d,vec2(x,y)); \n"
                + "    } \n"
                + "    temp = left - right; \n"
                + "    if( temp.r < 0.0 ) {\n"
                + "        gray1 += temp.r * temp.r; \n"
                + "    } \n"
                + "    if( temp.g < 0.0 ) {\n"
                + "        gray2 +=temp.g * temp.g; \n"
                + "    } \n"
                + "    if( temp.b < 0.0 ) {\n"
                + "         gray3 +=temp.b * temp.b; \n"
                + "    } \n"
                + "    left  = vec4( 0.0, 0.0, 0.0, 0.0 ); \n"
                + "    right = vec4( 0.0, 0.0, 0.0, 0.0 ); \n"
                + "    for( ind = 0.0; ind < pixNum; ind++ ) {\n"
                + "        x = max(0.0, min(1.0, _uv.s-(ind*2.0)*pixSize.s)); \n"
                + "        y = _uv.t; \n"
                + "        left  +=  texture2D(sampler2d,vec2(x, y)); \n"
                + "        x = max(0.0, min(1.0, _uv.s+ind*pixSize.s)); \n"
                + "        y = _uv.t; \n"
                + "        right +=  texture2D(sampler2d,vec2(x, y)); \n"
                + "    } \n"
                + "    temp = left - right; \n"
                + "    if( temp.r > 0.0 ) {\n"
                + "         gray1 += temp.r * temp.r ; \n"
                + "    } \n"
                + "    if( temp.g > 0.0 ) {\n"
                + "        gray2 += temp.g * temp.g ; \n"
                + "    } \n"
                + "    if( temp.b > 0.0 ) {\n"
                + "        gray3 += temp.b * temp.b ; \n"
                + "    } \n"
                + "    up   = vec4( 0.0, 0.0, 0.0, 0.0 ); \n"
                + "    down = vec4( 0.0, 0.0, 0.0, 0.0 ); \n"
                + "    for( ind = 0.0; ind < pixNum; ind++) {\n"
                + "        x = _uv.s; \n"
                + "        y = max(0.0, min(1.0, _uv.t-ind*pixSize.t)); \n"
                + "        up   += texture2D(sampler2d, vec2(x, y)); \n"
                + "        y = max(0.0, min(1.0, _uv.t+(ind+2.0)*pixSize.t)); \n"
                + "        down += texture2D(sampler2d, vec2(x, y)); \n"
                + "     } \n"
                + "     temp = up - down; \n"
                + "     if( temp.r < 0.0 ) {\n"
                + "         gray1 += temp.r * temp.r; \n"
                + "     } \n"
                + "     if( temp.g < 0.0 ) {\n"
                + "         gray2 += temp.g * temp.g; \n"
                + "     } \n"
                + "     if( temp.b < 0.0 ) {\n"
                + "         gray3 += temp.b * temp.b; \n"
                + "     } \n"
                + "     up   = vec4( 0.0, 0.0, 0.0, 0.0 ); \n"
                + "     down = vec4( 0.0, 0.0, 0.0, 0.0 ); \n"
                + "     for( ind = 0.0; ind < pixNum; ind++ ) {\n"
                + "         x = _uv.s; \n"
                + "         y = max(0.0, min(1.0, _uv.t - (ind+2.0)*pixSize.t)); \n"
                + "         up   += texture2D(sampler2d, vec2(x, y)); \n"
                + "         y = max(0.0, min(1.0, _uv.t + ind*pixSize.t)); \n"
                + "         down += texture2D(sampler2d, vec2(x, y)); \n"
                + "     } \n"
                + "     temp = up - down; \n"
                + "     if( temp.r > 0.0 ) {\n"
                + "         gray1 += temp.r * temp.r; \n"
                + "     } \n"
                + "     if( temp.g > 0.0 ) {\n"
                + "         gray2 += temp.g *temp.g ; \n"
                + "     } \n"
                + "     if( temp.b > 0.0 ) {\n"
                + "         gray3 += temp.b * temp.b; \n"
                + "     } \n"
                + "     r = texture2D(sampler2d, _uv).r; \n"
                + "     g = texture2D(sampler2d, _uv).g; \n"
                + "     b = texture2D(sampler2d, _uv).b; \n"
                + "     maxG = pixNum; \n"
                + "     if( ( -0.000001 < gray1 / maxG  ) && ( gray1 / maxG  < 0.000001)) {\n"
                + "         gray1  = pow( 0.000001, r); \n"
                + "     } else { \n"
                + "        gray1 = pow( gray1 / maxG, r ); \n"
                + "     } \n"
                + "     if( ( -0.000001 < ( gray2 / maxG) ) && ( ( gray2 / maxG) < 0.000001)) {\n"
                + "         gray2  = pow( 0.000001, g); \n"
                + "     } else { \n"
                + "         gray2 = pow( gray2 / maxG, g ); \n"
                + "     } \n"
                + "     if( ( -0.000001 < gray3 / maxG  ) && ( gray3 / maxG  < 0.000001)) {\n"
                + "         gray3  = pow( 0.000001, b); \n"
                + "     } else {\n"
                + "         gray3 = pow( gray3 / maxG, b ); \n"
                + "     } \n"
                + "     gray1 = 1.0 - gray1; \n"
                + "     gray2 = 1.0 - gray2; \n"
                + "     gray3 = 1.0 - gray3; \n"
                + "     color.r = gray1; \n"
                + "     color.g = gray2; \n"
                + "     color.b = gray3; \n"
                + "     return color;\n"
                + " }\n";
        
        mProcessString = "    texel = calculateGradient(" + TEXTURE_SAMPLER_UNIFORM + ", vTextureCoord," + GRADIENT_PIX_SIZE + ");\n";
        paramMap = new HashMap<String, Integer>();
        mTextureCount = 0;
    }
    
    @Override
    public void loadProcess(String path, String mProcessString) {
        // TODO Auto-generated method stub
        String sub[] = mProcessString.split(",");
        gradientPixSize[0] = Float.valueOf(sub[0]);
        gradientPixSize[1] = Float.valueOf(sub[1]);
    }

    @Override
    public void appendParams(List<ShaderParameter> paramList) {
        // TODO Auto-generated method stub
        int length = paramList.size();
        paramList.add(new UniformShaderParameter(GRADIENT_PIX_SIZE));
        paramMap.put(GRADIENT_PIX_SIZE, length);
    }

    @Override
    public void prepareParams(ShaderParameter[] params, GLCanvas canvas) {
        // TODO Auto-generated method stub
        GLES20.glUniform2f(params[paramMap.get(GRADIENT_PIX_SIZE)].handle, gradientPixSize[0], gradientPixSize[1]);
        FiltersUtil.checkError();
    }

    @Override
    public void jpegProcess() {
        // TODO Auto-generated method stub
        Log.d("dyb_filter", NAME + " jpegProcess");
        ImageProcessNativeInterface.filterGradient(gradientPixSize);
    }

}

三、项目结构图

AICamera.png

 

四、补充

 

App的界面使用原生Holo风格。

 

 

 

转载于:https://my.oschina.net/sitsit/blog/3094598

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