新手入门必看:VectorDraw 常见问题整理大全(三)

VectorDraw Developer Framework(VDF)是一个用于应用程序可视化的图形引擎库。有了VDF提供的功能,您可以轻松地创建、编辑、管理、输出、输入和打印2D和3D图形文件。该库还支持许多矢量和栅格输入和输出格式,包括本地PDF和SVG导出。

VectorDraw web library (javascript)是一个矢量图形库。VectorDraw web library (javascript)不仅能打开CAD图纸,而且能显示任何支持HTML5标准平台上的通用矢量对象,如Windows,安卓,iOS和Linux。无需任何安装,VectorDraw web library (javascript)就可以运行在任何支持canvas标签和Javascript的主流浏览器(Chrome, Firefox, Safari, Opera, Dolphin, Boat等等)中。

一. 使用vdScrolableControl获取实体并在vdPropertyGrid中显示其属性

问:如何使用vdScrolableControl获取实体并在vdPropertyGrid中显示其属性?

答:可以试试像这样的代码:

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

private void Form1_Load(object sender, EventArgs e)

{

    AddLayoutEntities();

    vdSC.BaseControl.vdMouseClick += new VectorDraw.Professional.Control.MouseClickEventHandler(BaseControl_vdMouseClick);

}

 

void BaseControl_vdMouseClick(MouseEventArgs e, ref bool cancel)

{

    VectorDraw.Professional.vdPrimaries.vdFigure fig;

    VectorDraw.Geometry.gPoint pt = vdSC.BaseControl.ActiveDocument.CursorPosCCS(e.Location);

    VectorDraw.Geometry.gPoint p1 = vdSC.BaseControl.ActiveDocument.World2PixelMatrix.Transform(pt as VectorDraw.Geometry.gPoint);

    Point location = new Point((int)p1.x, (int)p1.y);

    fig = vdSC.BaseControl.ActiveDocument.ActiveLayOut.GetEntityFromPoint(location, vdSC.BaseControl.ActiveDocument.ActiveLayOut.Render.GlobalProperties.PickSize, false);

    if (fig == null)

    {

        vdPGrid.SelectedObject = vdSC.BaseControl.ActiveDocument;

        this.Text = "NO Entity clicked";

    }

    else

    {

        vdPGrid.SelectedObject = fig;

        this.Text = "Entity clicked";

    }

}

二. 读取附加到polyhatch对象的折线

问:如何读取附加到polyhatch对象的折线?

答:您可以从hatch(孵化)中获取vdCurves,如下所示。请注意,填充对象可能包含vdCircle,vdArc以及通常所有类型的vdCurves。孵化是vdPolyhatch对象。

1

2

3

4

5

6

7

8

foreach (VectorDraw.Professional.vdCollections.vdCurves var in hatch.PolyCurves)

{

    foreach (VectorDraw.Professional.vdFigures.vdCurve var1 in var)

    {

        VectorDraw.Professional.vdFigures.vdPolyline poly1 = var1 as VectorDraw.Professional.vdFigures.vdPolyline;

         if (poly1 != null) MessageBox.Show("Found Polyline");

    }

}

三. 重写VectorDrawBaseControl的DrawBackground事件

问:如何重写VectorDrawBaseControl的DrawBackground事件,以便将Image绘制到Background?

答:以下示例覆盖VectorDrawBaseControl的DrawBackground和vdScroll事件,以便在rendermode is Wire2d时将图像绘制为背景。

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

26

27

28

29

30

31

32

33

34

35

36

37

38

39

40

41

42

43

44

45

46

47

48

49

50

51

Bitmap m_Bitmap;

 

 

 

        private void Form1_Load(object sender, EventArgs e)

        {

            vdFramedControl.BaseControl.DrawBackground += new VectorDraw.Professional.Control.DrawBackgroundEventHandler(BaseControl_DrawBackground);

            vdFramedControl.BaseControl.vdScroll += new VectorDraw.Professional.Control.ScrollEventHandler(BaseControl_vdScroll);

 

 

 

//create a bitmap object at runtime

            m_Bitmap = new Bitmap(vdFramedControl.BaseControl.Size.Width, vdFramedControl.BaseControl.Size.Height);

            Graphics g = Graphics.FromImage(m_Bitmap);

            g.Clear(vdFramedControl.BaseControl.ActiveDocument.Palette.Background);

            g.DrawString("VDraw", SystemFonts.DefaultFont, Brushes.Red, new PointF(vdFramedControl.BaseControl.Size.Width / 2, vdFramedControl.BaseControl.Size.Height/2));

            g.Dispose();

       }

 

 

 

//override the vdScroll event in order the pan and scroll draw the background properly.

 

 

 

        void BaseControl_vdScroll(object sender, ref double cx, ref double cy, ref bool cancel)

        {

            vdRender render = sender as vdRender;

            render.ViewCenter += new gPoint(cx, cy);

            vdFramedControl.BaseControl.ActiveDocument.Redraw(false);

        }

 

 

 

       void BaseControl_DrawBackground(object sender, VectorDraw.Render.vdRender render, ref bool cancel)

        {

            System.Diagnostics.Debug.WriteLine("DrawBackground");

            if (m_Bitmap == nullreturn;

            if (!render.IsWire2d) return;//the following code is working only when 3d render is not active

            render.UnLock();

            Graphics g = render.graphics;

            if (g == nullreturn;

            g.Clear(render.BkColor);

            g.DrawImage(m_Bitmap, new Point(0, 0));

            g.DrawLine(Pens.Red, new Point(0, 0), new Point(render.Width, render.Height));

            render.Lock();

 

 

 

            cancel = true;

        }

转载于:https://my.oschina.net/u/3876903/blog/2246056

  • 1
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值