C++学习笔记第一天,关于UDP(socket)的封装实现
1.配置QT下的pro文件
2.
编写udp
.
h文件
3
.
编写udp
.
cpp
4
.
main
.
c的实现代码
1.配置QT下的pro文件
- TEMPLATE = app
- CONFIG += console
- CONFIG -= app_bundle
- CONFIG -= qt
-
- LIBS += -lWs2_32 ##标示使用window下的Ws2_32.lib,-l表示要链接后面的库
- #-lWs2_32,link Ws2_32.lib
-
- SOURCES += main.cpp \
- udp.cpp
-
- include(deployment.pri)
- qtcAddDeployment()
-
-
- HEADERS += \
- udp.h
- #ifndef UDP_H
- #define UDP_H
-
- #ifdef MYLINUX
-
- #include <unistd.h>
- #include <arpa/inet.h>
- #include <sys/types.h> /* See NOTES */
- #include <sys/socket.h>
-
- #define SOCKET int
-
- #else
- #include <winsock2.h>
- #endif
-
- class myudp
- {
- private:
- SOCKET st;//类的内部成员一般是不暴露在外面的
- public:
- myudp();
- ~myudp();
-
- int socket_send(const char * IP,const char *buf, int len);
- int socket_recv(char *buf, int len, char * srcIP);
- int socket_bind(short int port);
- };
-
- #endif // UDP_H
- #include <string.h>
- #include <stdio.h>
- #include "udp.h"
-
- //#define MYLINUX ---- linux 下 makefile文件定义 -DMYLINUX
-
-
-
-
-
- int myudp::socket_send(const char * IP,const char *buf, int len)
- {
-
- st = socket(AF_INET, SOCK_DGRAM, 0);
- //建立一个socket,第一个参数是指定socket要用哪个协议,AF_INET代表要用TCP/IP协议
- //第二个参数SOCK_DGRAM意思是要用UDP协议
- //第三个参数一般默认填0
- struct sockaddr_in addr;
- memset(&addr, 0, sizeof(addr));//初始化结构addr
- addr.sin_family = AF_INET;//代表要使用一个TCP/IP的地址
- addr.sin_port = htons(8080);//host to net short
- addr.sin_addr.s_addr = inet_addr(IP);
- //IP地址解析
- //unsigned long laddr = inet_addr("192.168.6.200");
- //unsigned char *p = &laddr;
- //printf("%u, %u, %u, %u\n", *(p), *(p+1), *(p+2), *(p+3));
-
- size_t rc = 0;
-
- //发送udp数据
- rc = sendto(st,buf,len,0,(struct sockaddr *)&addr,sizeof(addr));
-
- return rc;
- }
-
- int myudp::socket_recv(char *buf, int len, char * srcIP)
- {
- struct sockaddr_in sendaddr;//来自发送方的IP地址
- memset(&sendaddr,0,sizeof(sendaddr));
-
- #ifdef MYLINUX
- socklen_t len;
- #else
- int addrlen;
- #endif
- addrlen = sizeof(sendaddr);
-
-
- memset(buf,0,len);
- size_t rc = recvfrom(st,buf,len,0,(struct sockaddr *)&sendaddr,&addrlen);
- //inet_ntoa(sendaddr.sin_addr);//这个函数是不可重入函数
- //多线程调用,这个函数会出问题
- if(srcIP)
- strcpy(srcIP,inet_ntoa(sendaddr.sin_addr));
- //printf("%s:\n%s\n", srcIP, buf);
- return rc;
- }
-
- myudp::myudp()
- {
- #ifndef MYLINUX
- //初始化socket
- DWORD ver;
- WSADATA wsaData;
- ver = MAKEWORD(1,1);//在调用WASStartup要告诉windows,我用什么版本的socket
- WSAStartup(ver, &wsaData);//windows要求,只要用socket,第一步,必须调用这个函数
- //初始化完成
- #endif
-
- st = socket(AF_INET,SOCK_DGRAM,0);//定义一个socket
-
- }
-
-
- myudp::~myudp()
- {
- #ifdef MYLINUX
- close(st);
- #else
- closesocket(st);//关闭socket
- WSACleanup();//释放win socket内部的相关资源
- #endif
- }
-
-
- int myudp::socket_bind(short port)
- {
- struct sockaddr_in addr;
- memset(&addr,0,sizeof(addr));//初始化addr
- addr.sin_family = AF_INET;//代表要使用一个TCP/IP的地址
- addr.sin_port = htons(port);
- addr.sin_addr.s_addr = htonl(INADDR_ANY);//作为接收方,不需要指定具体的IP地址,接受的主机是什么IP,我就在什么IP接受数据
- //addr.sin_addr.s_addr = inet_addr("192.168.2.100");
-
- return bind(st, (struct sockaddr *)&addr, sizeof(addr)); //将端口号和程序绑定
- }
- #include <iostream>
- #include "udp.h"
-
- using namespace std;
-
- int main(int argc, char *args[])
- {
- if(argc > 1)
- {
- myudp udp;
- char buf[1024] = {0};
- while(1)
- {
- memset(buf, 0, sizeof(buf));
- gets(buf);
- udp.socket_send(args[1],buf, strlen(buf));
- if (strcmp(buf, "exit") == 0)
- break;
- }
-
- }else
- {
- myudp udp;
- char buf[1024] = {0};
- if(udp.socket_bind(8080) > -1)
- {
- char ip[100] = {0};
- while(1)
- {
- memset(buf, 0, sizeof(buf));
- memset(ip, 0, sizeof(ip));
- udp.socket_recv(buf,sizeof(buf), ip);
- if (strncmp(buf, "exit", 4) == 0)
- break;
- cout << ip << endl;
- cout << buf << endl;
- }
- }
- }
-
- cout << "over" << endl;
- return 0;
- }
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