kernel-5.4源码分析:input子系统

一、简介

      Input子系统是Linux系统中为支持所有input设备而设计的一个驱动集合。常见的input设备包括鼠标、键盘、触摸屏、摇杆等。以下是整个input子系统的框架图:

       

1. 数据结构

文件 input.h

struct input_dev 代表一个input设备

struct input_dev {
	const char *name;    //设备名字
	const char *phys;    //设备在系统层次结构中的物理路径
	const char *uniq;    //设备唯一标识码
	struct input_id id;  //设备id

	unsigned long propbit[BITS_TO_LONGS(INPUT_PROP_CNT)];  //设备特性位图

	unsigned long evbit[BITS_TO_LONGS(EV_CNT)];            //设备支持的事件位图
	unsigned long keybit[BITS_TO_LONGS(KEY_CNT)];          //设备按键位图
	unsigned long relbit[BITS_TO_LONGS(REL_CNT)];          //相对坐标轴位图
	unsigned long absbit[BITS_TO_LONGS(ABS_CNT)];          //绝对坐标轴位图
	unsigned long mscbit[BITS_TO_LONGS(MSC_CNT)];          //杂项事件位图
	unsigned long ledbit[BITS_TO_LONGS(LED_CNT)];          
	unsigned long sndbit[BITS_TO_LONGS(SND_CNT)];
	unsigned long ffbit[BITS_TO_LONGS(FF_CNT)];
	unsigned long swbit[BITS_TO_LONGS(SW_CNT)];

	unsigned int hint_events_per_packet;

	unsigned int keycodemax;
	unsigned int keycodesize;
	void *keycode;

	int (*setkeycode)(struct input_dev *dev,
			  const struct input_keymap_entry *ke,
			  unsigned int *old_keycode);
	int (*getkeycode)(struct input_dev *dev,
			  struct input_keymap_entry *ke);

	struct ff_device *ff;

	struct input_dev_poller *poller;

	unsigned int repeat_key;
	struct timer_list timer;

	int rep[REP_CNT];

	struct input_mt *mt;

	struct input_absinfo *absinfo;

	unsigned long key[BITS_TO_LONGS(KEY_CNT)];
	unsigned long led[BITS_TO_LONGS(LED_CNT)];
	unsigned long snd[BITS_TO_LONGS(SND_CNT)];
	unsigned long sw[BITS_TO_LONGS(SW_CNT)];

	int (*open)(struct input_dev *dev);
	void (*close)(struct input_dev *dev);
	int (*flush)(struct input_dev *dev, struct file *file);
	int (*event)(struct input_dev *dev, unsigned int type, unsigned int code, int value);

	struct input_handle __rcu *grab;

	spinlock_t event_lock;
	struct mutex mutex;

	unsigned int users;
	bool going_away;

	struct device dev;            //设备模型

	struct list_head	h_list;   //input_handles链表
	struct list_head	node;     //input_dev_list链表节点

	unsigned int num_vals;        
	unsigned int max_vals;
	struct input_value *vals;

	bool devres_managed;

	ktime_t timestamp[INPUT_CLK_MAX];
};

 struct input_handler 代表input设备的一个实施接口(interface)

struct input_handler {

	void *private;

	void (*event)(struct input_handle *handle, unsigned int type, unsigned int code, int value);
	void (*events)(struct input_handle *handle,
		       const struct input_value *vals, unsigned int count);
	bool (*filter)(struct input_handle *handle, unsigned int type, unsigned int code, int value);
	bool (*match)(struct input_handler *handler, struct input_dev *dev);
	int (*connect)(struct input_handler *handler, struct input_dev *dev, const struct input_device_id *id);
	void (*disconnect)(struct input_handle *handle);
	void (*start)(struct input_handle *handle);

	bool legacy_minors;
	int minor;
	const char *name;

	const struct input_device_id *id_table;

	struct list_head	h_list;
	struct list_head	node;
};

   

2. 代码分析

文件:input.c

__init input_init(void)

1.class_register(&input_class)

2.input_proc_init()

3.register_chrdev_region(MKDEV(INPUT_MAJOR, 0), INPUT_MAX_CHAR_DEVICES, "input");

注册input设备:

(1)input_allocate_device(void)

struct input_dev *input_allocate_device(void)
{
	static atomic_t input_no = ATOMIC_INIT(-1);
	struct input_dev *dev;

	dev = kzalloc(sizeof(*dev), GFP_KERNEL);
	if (dev) {
		dev->dev.type = &input_dev_type;
		dev->dev.class = &input_class;
		device_initialize(&dev->dev);
		mutex_init(&dev->mutex);
		spin_lock_init(&dev->event_lock);
		timer_setup(&dev->timer, NULL, 0);
		INIT_LIST_HEAD(&dev->h_list);
		INIT_LIST_HEAD(&dev->node);

		dev_set_name(&dev->dev, "input%lu",
			     (unsigned long)atomic_inc_return(&input_no));

		__module_get(THIS_MODULE);
	}

	return dev;
}

(2)input_set_capability()

void input_set_capability(struct input_dev *dev, unsigned int type, unsigned int code)
{
	switch (type) {
	case EV_KEY:
		__set_bit(code, dev->keybit);
		break;

	case EV_REL:
		__set_bit(code, dev->relbit);
		break;

	case EV_ABS:
		input_alloc_absinfo(dev);
		if (!dev->absinfo)
			return;

		__set_bit(code, dev->absbit);
		break;

	case EV_MSC:
		__set_bit(code, dev->mscbit);
		break;

	case EV_SW:
		__set_bit(code, dev->swbit);
		break;

	case EV_LED:
		__set_bit(code, dev->ledbit);
		break;

	case EV_SND:
		__set_bit(code, dev->sndbit);
		break;

	case EV_FF:
		__set_bit(code, dev->ffbit);
		break;

	case EV_PWR:
		/* do nothing */
		break;

	default:
		pr_err("%s: unknown type %u (code %u)\n", __func__, type, code);
		dump_stack();
		return;
	}

	__set_bit(type, dev->evbit);
}

(3)input_register_device()

int input_register_device(struct input_dev *dev)
{
	struct input_devres *devres = NULL;
	struct input_handler *handler;
	unsigned int packet_size;
	const char *path;
	int error;

	if (test_bit(EV_ABS, dev->evbit) && !dev->absinfo) {
		dev_err(&dev->dev,
			"Absolute device without dev->absinfo, refusing to register\n");
		return -EINVAL;
	}

	if (dev->devres_managed) {
		devres = devres_alloc(devm_input_device_unregister,
				      sizeof(*devres), GFP_KERNEL);
		if (!devres)
			return -ENOMEM;

		devres->input = dev;
	}

	/* Every input device generates EV_SYN/SYN_REPORT events. */
	__set_bit(EV_SYN, dev->evbit);

	/* KEY_RESERVED is not supposed to be transmitted to userspace. */
	__clear_bit(KEY_RESERVED, dev->keybit);

	/* Make sure that bitmasks not mentioned in dev->evbit are clean. */
	input_cleanse_bitmasks(dev);

	packet_size = input_estimate_events_per_packet(dev);
	if (dev->hint_events_per_packet < packet_size)
		dev->hint_events_per_packet = packet_size;

	dev->max_vals = dev->hint_events_per_packet + 2;
	dev->vals = kcalloc(dev->max_vals, sizeof(*dev->vals), GFP_KERNEL);
	if (!dev->vals) {
		error = -ENOMEM;
		goto err_devres_free;
	}

	/*
	 * If delay and period are pre-set by the driver, then autorepeating
	 * is handled by the driver itself and we don't do it in input.c.
	 */
	if (!dev->rep[REP_DELAY] && !dev->rep[REP_PERIOD])
		input_enable_softrepeat(dev, 250, 33);

	if (!dev->getkeycode)
		dev->getkeycode = input_default_getkeycode;

	if (!dev->setkeycode)
		dev->setkeycode = input_default_setkeycode;

	if (dev->poller)
		input_dev_poller_finalize(dev->poller);

	error = device_add(&dev->dev);
	if (error)
		goto err_free_vals;

	path = kobject_get_path(&dev->dev.kobj, GFP_KERNEL);
	pr_info("%s as %s\n",
		dev->name ? dev->name : "Unspecified device",
		path ? path : "N/A");
	kfree(path);

	error = mutex_lock_interruptible(&input_mutex);
	if (error)
		goto err_device_del;
    
    /* 下面两行是该函数的重点 */
	list_add_tail(&dev->node, &input_dev_list);  //将input_dev连接到链表

	list_for_each_entry(handler, &input_handler_list, node)  //将input_dev连接到对应的 
                                                             //handler
		input_attach_handler(dev, handler);

	input_wakeup_procfs_readers();

	mutex_unlock(&input_mutex);

	if (dev->devres_managed) {
		dev_dbg(dev->dev.parent, "%s: registering %s with devres.\n",
			__func__, dev_name(&dev->dev));
		devres_add(dev->dev.parent, devres);
	}
	return 0;

err_device_del:
	device_del(&dev->dev);
err_free_vals:
	kfree(dev->vals);
	dev->vals = NULL;
err_devres_free:
	devres_free(devres);
	return error;
}

 input_match_device匹配device和handler,若匹配成功则调用handler的方法connect进行连接

static int input_attach_handler(struct input_dev *dev, struct input_handler *handler)
{
	const struct input_device_id *id;
	int error;

	id = input_match_device(handler, dev);
	if (!id)
		return -ENODEV;

	error = handler->connect(handler, dev, id);
	if (error && error != -ENODEV)
		pr_err("failed to attach handler %s to device %s, error: %d\n",
		       handler->name, kobject_name(&dev->dev.kobj), error);

	return error;
}

匹配input device和handler的device id

bool input_match_device_id(const struct input_dev *dev,
			   const struct input_device_id *id)
{
	if (id->flags & INPUT_DEVICE_ID_MATCH_BUS)
		if (id->bustype != dev->id.bustype)
			return false;

	if (id->flags & INPUT_DEVICE_ID_MATCH_VENDOR)
		if (id->vendor != dev->id.vendor)
			return false;

	if (id->flags & INPUT_DEVICE_ID_MATCH_PRODUCT)
		if (id->product != dev->id.product)
			return false;

	if (id->flags & INPUT_DEVICE_ID_MATCH_VERSION)
		if (id->version != dev->id.version)
			return false;

	if (!bitmap_subset(id->evbit, dev->evbit, EV_MAX) ||
	    !bitmap_subset(id->keybit, dev->keybit, KEY_MAX) ||
	    !bitmap_subset(id->relbit, dev->relbit, REL_MAX) ||
	    !bitmap_subset(id->absbit, dev->absbit, ABS_MAX) ||
	    !bitmap_subset(id->mscbit, dev->mscbit, MSC_MAX) ||
	    !bitmap_subset(id->ledbit, dev->ledbit, LED_MAX) ||
	    !bitmap_subset(id->sndbit, dev->sndbit, SND_MAX) ||
	    !bitmap_subset(id->ffbit, dev->ffbit, FF_MAX) ||
	    !bitmap_subset(id->swbit, dev->swbit, SW_MAX) ||
	    !bitmap_subset(id->propbit, dev->propbit, INPUT_PROP_MAX)) {
		return false;
	}

	return true;
}

Event Handlers

      Handler从input core获取事件然后把他们传递到需要的地方。

      “evdev”是通用的input事件接口。他直接传递内核产生的事件到用户程序,带着时间戳。事件码在所有的体系结构是一样和硬件-独立的。它是用户空间使用用户输入的首选接口,建议所有设备区别使用。

文件:evdev.c

__init evdev_init()

1.input_register_handler()

int input_register_handler(struct input_handler *handler)
{
	struct input_dev *dev;
	int error;

	error = mutex_lock_interruptible(&input_mutex);
	if (error)
		return error;

	INIT_LIST_HEAD(&handler->h_list); //初始化handle链表头

	list_add_tail(&handler->node, &input_handler_list);  //添加到input_handler_list链表中

	list_for_each_entry(dev, &input_dev_list, node)  //遍历input device,将匹配的设备连接到 
                                                     //handler中
		input_attach_handler(dev, handler);

	input_wakeup_procfs_readers();

	mutex_unlock(&input_mutex);
	return 0;
}

evdev_handler实例:

//该id_table表明evdev是匹配所有devices的
static const struct input_device_id evdev_ids[] = {
	{ .driver_info = 1 },	/* Matches all devices */
	{ },			/* Terminating zero entry */
};

static struct input_handler evdev_handler = {
	.event		= evdev_event,
	.events		= evdev_events,
	.connect	= evdev_connect,
	.disconnect	= evdev_disconnect,
	.legacy_minors	= true,
	.minor		= EVDEV_MINOR_BASE,
	.name		= "evdev",
	.id_table	= evdev_ids,
};

前面分析input_attach_handler函数,匹配成功会调用handler的connect函数:

static int evdev_connect(struct input_handler *handler, struct input_dev *dev,
			 const struct input_device_id *id)
{
	struct evdev *evdev;
	int minor;
	int dev_no;
	int error;
    
    //用idr机制获取次设备号
	minor = input_get_new_minor(EVDEV_MINOR_BASE, EVDEV_MINORS, true);
	if (minor < 0) {
		error = minor;
		pr_err("failed to reserve new minor: %d\n", error);
		return error;
	}

	evdev = kzalloc(sizeof(struct evdev), GFP_KERNEL);
	if (!evdev) {
		error = -ENOMEM;
		goto err_free_minor;
	}
    
    //初始化资源
	INIT_LIST_HEAD(&evdev->client_list);
	spin_lock_init(&evdev->client_lock);
	mutex_init(&evdev->mutex);
	init_waitqueue_head(&evdev->wait);
	evdev->exist = true;
    
    //设置evdev设备名称,如/dev/input/event0,1
	dev_no = minor;
	/* Normalize device number if it falls into legacy range */
	if (dev_no < EVDEV_MINOR_BASE + EVDEV_MINORS)
		dev_no -= EVDEV_MINOR_BASE;
	dev_set_name(&evdev->dev, "event%d", dev_no);
    
    //设置input handle
	evdev->handle.dev = input_get_device(dev);
	evdev->handle.name = dev_name(&evdev->dev);
	evdev->handle.handler = handler;
	evdev->handle.private = evdev;
    
    //低层设备模型
	evdev->dev.devt = MKDEV(INPUT_MAJOR, minor); //主设备号+次设备号
	evdev->dev.class = &input_class;
	evdev->dev.parent = &dev->dev;
	evdev->dev.release = evdev_free;
	device_initialize(&evdev->dev);
    
    //注册input handle
	error = input_register_handle(&evdev->handle);
	if (error)
		goto err_free_evdev;
   
    //初始化字符设备
	cdev_init(&evdev->cdev, &evdev_fops);

    //添加cdev和device,它们通过devt设备号关联
	error = cdev_device_add(&evdev->cdev, &evdev->dev);
	if (error)
		goto err_cleanup_evdev;

	return 0;

 err_cleanup_evdev:
	evdev_cleanup(evdev);
	input_unregister_handle(&evdev->handle);
 err_free_evdev:
	put_device(&evdev->dev);
 err_free_minor:
	input_free_minor(minor);
	return error;
}

input_register_handle():

int input_register_handle(struct input_handle *handle)
{
	struct input_handler *handler = handle->handler;
	struct input_dev *dev = handle->dev;
	int error;

	/*
	 * We take dev->mutex here to prevent race with
	 * input_release_device().
	 */
	error = mutex_lock_interruptible(&dev->mutex);
	if (error)
		return error;

    //将handle添加到input device的h_list链表中
	/*
	 * Filters go to the head of the list, normal handlers
	 * to the tail.
	 */
	if (handler->filter)
		list_add_rcu(&handle->d_node, &dev->h_list);
	else
		list_add_tail_rcu(&handle->d_node, &dev->h_list);

	mutex_unlock(&dev->mutex);
    
    //将handle添加到handler的h_list链表中
	/*
	 * Since we are supposed to be called from ->connect()
	 * which is mutually exclusive with ->disconnect()
	 * we can't be racing with input_unregister_handle()
	 * and so separate lock is not needed here.
	 */
	list_add_tail_rcu(&handle->h_node, &handler->h_list);

	if (handler->start)
		handler->start(handle);

	return 0;
}

分析完input device、input handler、input handle的创建和注册,接下来分析这三个结构是如何相互联系的

事件处理

通常设备驱动通过调用input_report_xxx(input_dev, code, value)系列函数来想input core上报event,它们都是input_event函数的封装

void input_event(struct input_dev *dev,
		 unsigned int type, unsigned int code, int value)
{
	unsigned long flags;

	if (is_event_supported(type, dev->evbit, EV_MAX)) {  //判断设备是否支持该事件

		spin_lock_irqsave(&dev->event_lock, flags);
		input_handle_event(dev, type, code, value);   //事件处理函数
		spin_unlock_irqrestore(&dev->event_lock, flags);
	}
}

调用input_handle_event函数: 

static void input_handle_event(struct input_dev *dev,
			       unsigned int type, unsigned int code, int value)
{
    //判断input core对该事件的处理方式,返回给disposition,一共有六种处理方式,分别是:
    //INPUT_IGNORE_EVENT、INPUT_PASS_TO_HANDLERS、INPUT_PASS_TO_DEVICE、
    //INPUT_SLOT、INPUT_FLUSH、INPUT_PASS_TO_ALL
	int disposition = input_get_disposition(dev, type, code, &value); 

	if (disposition != INPUT_IGNORE_EVENT && type != EV_SYN)
		add_input_randomness(type, code, value);

    //如果需要将事件给设备处理,调用设备的event函数
	if ((disposition & INPUT_PASS_TO_DEVICE) && dev->event)
		dev->event(dev, type, code, value);
    
    //如果当前帧的vals队列中为空,返回
	if (!dev->vals)
		return;

	if (disposition & INPUT_PASS_TO_HANDLERS) {
		struct input_value *v;

        //如果disposition是INPUT_SLOT,那么将stage的ABS_MT_SLOT添加到vals队列中
		if (disposition & INPUT_SLOT) {
			v = &dev->vals[dev->num_vals++];
			v->type = EV_ABS;
			v->code = ABS_MT_SLOT;
			v->value = dev->mt->slot;
		}
        
        //将此次事件的type code value加入vals队列中
		v = &dev->vals[dev->num_vals++];
		v->type = type;
		v->code = code;
		v->value = value;
	}
    
    //如果disposition是INPUT_FLUSH,即收到SYN_REPORT事件,调用input_pass_values
	if (disposition & INPUT_FLUSH) {
		if (dev->num_vals >= 2)
			input_pass_values(dev, dev->vals, dev->num_vals);
		dev->num_vals = 0;
		/*
		 * Reset the timestamp on flush so we won't end up
		 * with a stale one. Note we only need to reset the
		 * monolithic one as we use its presence when deciding
		 * whether to generate a synthetic timestamp.
		 */
		dev->timestamp[INPUT_CLK_MONO] = ktime_set(0, 0);
    //否则如果vals队列已经满了时,同样调用input_pass_values
	} else if (dev->num_vals >= dev->max_vals - 2) {
		dev->vals[dev->num_vals++] = input_value_sync;
		input_pass_values(dev, dev->vals, dev->num_vals);
		dev->num_vals = 0;
	}

}

接下来看看input_get_disposition函数是如何对事件判断的,这里我们主要选择EV_ABS事件来进行分析

static int input_get_disposition(struct input_dev *dev,
			  unsigned int type, unsigned int code, int *pval)
{
	int disposition = INPUT_IGNORE_EVENT;
	int value = *pval;

	switch (type) {

	case EV_SYN:
		switch (code) {
		case SYN_CONFIG:
			disposition = INPUT_PASS_TO_ALL;
			break;
        
        //如果是SYN_REPORT事件,即调用input_sync(),dispostion为INPUT_PASS_TO_HANDLERS和
        //INPUT_FLUSH                       
		case SYN_REPORT:
			disposition = INPUT_PASS_TO_HANDLERS | INPUT_FLUSH;
			break;
		case SYN_MT_REPORT:
			disposition = INPUT_PASS_TO_HANDLERS;
			break;
		}
		break;

	case EV_KEY:
		if (is_event_supported(code, dev->keybit, KEY_MAX)) {

			/* auto-repeat bypasses state updates */
			if (value == 2) {
				disposition = INPUT_PASS_TO_HANDLERS;
				break;
			}

			if (!!test_bit(code, dev->key) != !!value) {

				__change_bit(code, dev->key);
				disposition = INPUT_PASS_TO_HANDLERS;
			}
		}
		break;

	case EV_SW:
		if (is_event_supported(code, dev->swbit, SW_MAX) &&
		    !!test_bit(code, dev->sw) != !!value) {

			__change_bit(code, dev->sw);
			disposition = INPUT_PASS_TO_HANDLERS;
		}
		break;
    
	case EV_ABS:
		if (is_event_supported(code, dev->absbit, ABS_MAX))
			disposition = input_handle_abs_event(dev, code, &value);

		break;

	case EV_REL:
		if (is_event_supported(code, dev->relbit, REL_MAX) && value)
			disposition = INPUT_PASS_TO_HANDLERS;

		break;

	case EV_MSC:
		if (is_event_supported(code, dev->mscbit, MSC_MAX))
			disposition = INPUT_PASS_TO_ALL;

		break;

	case EV_LED:
		if (is_event_supported(code, dev->ledbit, LED_MAX) &&
		    !!test_bit(code, dev->led) != !!value) {

			__change_bit(code, dev->led);
			disposition = INPUT_PASS_TO_ALL;
		}
		break;

	case EV_SND:
		if (is_event_supported(code, dev->sndbit, SND_MAX)) {

			if (!!test_bit(code, dev->snd) != !!value)
				__change_bit(code, dev->snd);
			disposition = INPUT_PASS_TO_ALL;
		}
		break;

	case EV_REP:
		if (code <= REP_MAX && value >= 0 && dev->rep[code] != value) {
			dev->rep[code] = value;
			disposition = INPUT_PASS_TO_ALL;
		}
		break;

	case EV_FF:
		if (value >= 0)
			disposition = INPUT_PASS_TO_ALL;
		break;

	case EV_PWR:
		disposition = INPUT_PASS_TO_ALL;
		break;
	}

	*pval = value;
	return disposition;
}
static int input_handle_abs_event(struct input_dev *dev,
				  unsigned int code, int *pval)
{
	struct input_mt *mt = dev->mt;
	bool is_mt_event;
	int *pold;
    
    //如果code是ABS_MT_SLOT,那么先stage该事件,当我们获得实际的坐标数据再将该事件flush
	if (code == ABS_MT_SLOT) {
		/*
		 * "Stage" the event; we'll flush it later, when we
		 * get actual touch data.
		 */
		if (mt && *pval >= 0 && *pval < mt->num_slots)
			mt->slot = *pval;

		return INPUT_IGNORE_EVENT;
	}
    
    //判断是否是多点事件
	is_mt_event = input_is_mt_value(code);
    
    //如果不是多点事件,使用absinfo队列来保存值
	if (!is_mt_event) {
		pold = &dev->absinfo[code].value;
	} else if (mt) {
    //如果是多点事件,使用input_mt_slot中的abs保存值
		pold = &mt->slots[mt->slot].abs[code - ABS_MT_FIRST];
	} else {
		/*
		 * Bypass filtering for multi-touch events when
		 * not employing slots.
		 */
		pold = NULL;
	}
    
    //将事件具体数值保存到对应的位置
	if (pold) {
		*pval = input_defuzz_abs_event(*pval, *pold,
						dev->absinfo[code].fuzz);
		if (*pold == *pval)
			return INPUT_IGNORE_EVENT;

		*pold = *pval;
	}
    
    //flush之前挂起的slot event
	/* Flush pending "slot" event */
	if (is_mt_event && mt && mt->slot != input_abs_get_val(dev, ABS_MT_SLOT)) {
		input_abs_set_val(dev, ABS_MT_SLOT, mt->slot);
		return INPUT_PASS_TO_HANDLERS | INPUT_SLOT;
	}

	return INPUT_PASS_TO_HANDLERS;
}

通过input_handle_event的处理,最终在dev->vals队列中形成了按照协议顺序的事件序列,接着调用input_pass_values将该队列往上层报,接下来我们看一下该函数的实现:

static void input_pass_values(struct input_dev *dev,
			      struct input_value *vals, unsigned int count)
{
	struct input_handle *handle;
	struct input_value *v;

	if (!count)
		return;

	rcu_read_lock();
    
    //如果指定了dev->grab中handle,则使用该handle
	handle = rcu_dereference(dev->grab);
	if (handle) {
		count = input_to_handler(handle, vals, count);
	} else {
    //否则遍历dev->h_list链表中的handle,该handle是在evdev handler的connect函数中注册的
		list_for_each_entry_rcu(handle, &dev->h_list, d_node)
            //如果该handle是open的,这个open是在应用层打开时设置的
			if (handle->open) {
                //调用input_to_handler()
				count = input_to_handler(handle, vals, count);
				if (!count)
					break;
			}
	}

	rcu_read_unlock();

	/* trigger auto repeat for key events */
	if (test_bit(EV_REP, dev->evbit) && test_bit(EV_KEY, dev->evbit)) {
		for (v = vals; v != vals + count; v++) {
			if (v->type == EV_KEY && v->value != 2) {
				if (v->value)
					input_start_autorepeat(dev, v->code);
				else
					input_stop_autorepeat(dev);
			}
		}
	}
}
static unsigned int input_to_handler(struct input_handle *handle,
			struct input_value *vals, unsigned int count)
{
	struct input_handler *handler = handle->handler;
	struct input_value *end = vals;
	struct input_value *v;
    
    //如果handler定义了filter方法,调用该方法,evdev handler没有定义该方法
	if (handler->filter) {
		for (v = vals; v != vals + count; v++) {
			if (handler->filter(handle, v->type, v->code, v->value))
				continue;
			if (end != v)
				*end = *v;
			end++;
		}
		count = end - vals;
	}

	if (!count)
		return 0;
    
    //如果定义events方法,执行该方法,该方法处理事件序列
	if (handler->events)
		handler->events(handle, vals, count);
    //否则如果定义了event方法,执行该方法,该方法处理单个事件
	else if (handler->event)
		for (v = vals; v != vals + count; v++)
			handler->event(handle, v->type, v->code, v->value);

	return count;
}

 

接下来我们来看一下evdev handler的events方法

static struct input_handler evdev_handler = {
	.event		= evdev_event,
	.events		= evdev_events, //定义了events方法
	.connect	= evdev_connect,
	.disconnect	= evdev_disconnect,
	.legacy_minors	= true,
	.minor		= EVDEV_MINOR_BASE,
	.name		= "evdev",
	.id_table	= evdev_ids,
};

/*
 * Pass incoming events to all connected clients.
 */
static void evdev_events(struct input_handle *handle,
			 const struct input_value *vals, unsigned int count)
{
	struct evdev *evdev = handle->private;
	struct evdev_client *client;
	ktime_t *ev_time = input_get_timestamp(handle->dev);

	rcu_read_lock();
    
	client = rcu_dereference(evdev->grab);
    
    如果指定了evdev->grab中的client,则将事件传递给这个client
	if (client)
		evdev_pass_values(client, vals, count, ev_time);
	else
    //否则遍历evdev->client_list链表中的client,依次传递
		list_for_each_entry_rcu(client, &evdev->client_list, node)
			evdev_pass_values(client, vals, count, ev_time);

	rcu_read_unlock();
}
static void evdev_pass_values(struct evdev_client *client,
			const struct input_value *vals, unsigned int count,
			ktime_t *ev_time)
{
	struct evdev *evdev = client->evdev;
	const struct input_value *v;
	struct input_event event;
	struct timespec64 ts;
	bool wakeup = false;

	if (client->revoked)
		return;
    
    //设置input_event的时间
	ts = ktime_to_timespec64(ev_time[client->clk_type]);
	event.input_event_sec = ts.tv_sec;
	event.input_event_usec = ts.tv_nsec / NSEC_PER_USEC;

	/* Interrupts are disabled, just acquire the lock. */
	spin_lock(&client->buffer_lock);

	for (v = vals; v != vals + count; v++) {
		if (__evdev_is_filtered(client, v->type, v->code))
			continue;
        
        //收到SYNC_REPORT后,设置wakeup标志,表明有数据包到来需要唤醒等待进程
		if (v->type == EV_SYN && v->code == SYN_REPORT) {
			/* drop empty SYN_REPORT */
			if (client->packet_head == client->head)
				continue;

			wakeup = true;
		}
        
        //填充input_event,调用__pass_event
		event.type = v->type;
		event.code = v->code;
		event.value = v->value;
		__pass_event(client, &event);
	}

	spin_unlock(&client->buffer_lock);
    
    //唤醒等待队列,evdev->wait是在evdev_connect函数中初始化的
	if (wakeup)
		wake_up_interruptible(&evdev->wait);
}

该函数将input_value转换为input_event,目的是为了添加时间信息。每个input_event都会调用__pass_event,然后唤醒等待队列中的读进程。

static void __pass_event(struct evdev_client *client,
			 const struct input_event *event)
{
    //将input_event填充到buffer中,同时head索引加1
	client->buffer[client->head++] = *event;
	client->head &= client->bufsize - 1; //猜测是为了防止溢出

	if (unlikely(client->head == client->tail)) {
		/*
		 * This effectively "drops" all unconsumed events, leaving
		 * EV_SYN/SYN_DROPPED plus the newest event in the queue.
		 */
		client->tail = (client->head - 2) & (client->bufsize - 1);

		client->buffer[client->tail].input_event_sec =
						event->input_event_sec;
		client->buffer[client->tail].input_event_usec =
						event->input_event_usec;
		client->buffer[client->tail].type = EV_SYN;
		client->buffer[client->tail].code = SYN_DROPPED;
		client->buffer[client->tail].value = 0;

		client->packet_head = client->tail;
	}
    
    //如果是EV_SYN/SYN_REPORT事件,更新包头索引,发送异步通知信号
	if (event->type == EV_SYN && event->code == SYN_REPORT) {
		client->packet_head = client->head;
		kill_fasync(&client->fasync, SIGIO, POLL_IN);
	}
}

该函数将input_event存放到evdev client的buffer环形缓冲区中,然后通知用户进程来读取

 

input_handler、input_dev、input_handle三者之间的关系可以 用下图表示:

 

3. 用户空间读取流程

用户空间读取事件是通过event%d字符设备来读取的,该字符设备是在evdev_connect函数中初始化和注册添加的,下面是该字符设备的操作集函数

static const struct file_operations evdev_fops = {
	.owner		= THIS_MODULE,
	.read		= evdev_read,
	.write		= evdev_write,
	.poll		= evdev_poll,
	.open		= evdev_open,
	.release	= evdev_release,
	.unlocked_ioctl	= evdev_ioctl,
#ifdef CONFIG_COMPAT
	.compat_ioctl	= evdev_ioctl_compat,
#endif
	.fasync		= evdev_fasync,
	.flush		= evdev_flush,
	.llseek		= no_llseek,
};

 

evdev_open

static int evdev_open(struct inode *inode, struct file *file)
{
	struct evdev *evdev = container_of(inode->i_cdev, struct evdev, cdev);
	unsigned int bufsize = evdev_compute_buffer_size(evdev->handle.dev);
	struct evdev_client *client;
	int error;

	client = kzalloc(struct_size(client, buffer, bufsize),//先用kzalloc申请物理连续内存
			 GFP_KERNEL | __GFP_NOWARN);
	if (!client)
		client = vzalloc(struct_size(client, buffer, bufsize));//如果申请不到则使用vzalloc申请虚拟地址连续内存
	if (!client)
		return -ENOMEM;

	client->bufsize = bufsize;
	spin_lock_init(&client->buffer_lock);
	client->evdev = evdev;
	evdev_attach_client(evdev, client);  //将client添加到evdev的client_list链表中

	error = evdev_open_device(evdev);  //open evdev device
	if (error)
		goto err_free_client;

	file->private_data = client;  //保存私有数据
	stream_open(inode, file);

	return 0;

 err_free_client:
	evdev_detach_client(evdev, client);
	kvfree(client);
	return error;
}

 

evdev_read

static ssize_t evdev_read(struct file *file, char __user *buffer,
			  size_t count, loff_t *ppos)
{
	struct evdev_client *client = file->private_data;
	struct evdev *evdev = client->evdev;
	struct input_event event;
	size_t read = 0;
	int error;

	if (count != 0 && count < input_event_size())
		return -EINVAL;

	for (;;) {
		if (!evdev->exist || client->revoked)
			return -ENODEV;

		if (client->packet_head == client->tail &&
		    (file->f_flags & O_NONBLOCK))
			return -EAGAIN;

		/*
		 * count == 0 is special - no IO is done but we check
		 * for error conditions (see above).
		 */
		if (count == 0)
			break;

		while (read + input_event_size() <= count &&
		       evdev_fetch_next_event(client, &event)) {

			if (input_event_to_user(buffer + read, &event))
				return -EFAULT;

			read += input_event_size();
		}

		if (read)
			break;

		if (!(file->f_flags & O_NONBLOCK)) {
			error = wait_event_interruptible(evdev->wait,
					client->packet_head != client->tail ||
					!evdev->exist || client->revoked);
			if (error)
				return error;
		}
	}

	return read;
}

 

TODO:

1.input_proc_init()中seq_file的实现

2.devm

 

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