一、简介
Input子系统是Linux系统中为支持所有input设备而设计的一个驱动集合。常见的input设备包括鼠标、键盘、触摸屏、摇杆等。以下是整个input子系统的框架图:
1. 数据结构
文件 input.h
struct input_dev 代表一个input设备
struct input_dev {
const char *name; //设备名字
const char *phys; //设备在系统层次结构中的物理路径
const char *uniq; //设备唯一标识码
struct input_id id; //设备id
unsigned long propbit[BITS_TO_LONGS(INPUT_PROP_CNT)]; //设备特性位图
unsigned long evbit[BITS_TO_LONGS(EV_CNT)]; //设备支持的事件位图
unsigned long keybit[BITS_TO_LONGS(KEY_CNT)]; //设备按键位图
unsigned long relbit[BITS_TO_LONGS(REL_CNT)]; //相对坐标轴位图
unsigned long absbit[BITS_TO_LONGS(ABS_CNT)]; //绝对坐标轴位图
unsigned long mscbit[BITS_TO_LONGS(MSC_CNT)]; //杂项事件位图
unsigned long ledbit[BITS_TO_LONGS(LED_CNT)];
unsigned long sndbit[BITS_TO_LONGS(SND_CNT)];
unsigned long ffbit[BITS_TO_LONGS(FF_CNT)];
unsigned long swbit[BITS_TO_LONGS(SW_CNT)];
unsigned int hint_events_per_packet;
unsigned int keycodemax;
unsigned int keycodesize;
void *keycode;
int (*setkeycode)(struct input_dev *dev,
const struct input_keymap_entry *ke,
unsigned int *old_keycode);
int (*getkeycode)(struct input_dev *dev,
struct input_keymap_entry *ke);
struct ff_device *ff;
struct input_dev_poller *poller;
unsigned int repeat_key;
struct timer_list timer;
int rep[REP_CNT];
struct input_mt *mt;
struct input_absinfo *absinfo;
unsigned long key[BITS_TO_LONGS(KEY_CNT)];
unsigned long led[BITS_TO_LONGS(LED_CNT)];
unsigned long snd[BITS_TO_LONGS(SND_CNT)];
unsigned long sw[BITS_TO_LONGS(SW_CNT)];
int (*open)(struct input_dev *dev);
void (*close)(struct input_dev *dev);
int (*flush)(struct input_dev *dev, struct file *file);
int (*event)(struct input_dev *dev, unsigned int type, unsigned int code, int value);
struct input_handle __rcu *grab;
spinlock_t event_lock;
struct mutex mutex;
unsigned int users;
bool going_away;
struct device dev; //设备模型
struct list_head h_list; //input_handles链表
struct list_head node; //input_dev_list链表节点
unsigned int num_vals;
unsigned int max_vals;
struct input_value *vals;
bool devres_managed;
ktime_t timestamp[INPUT_CLK_MAX];
};
struct input_handler 代表input设备的一个实施接口(interface)
struct input_handler {
void *private;
void (*event)(struct input_handle *handle, unsigned int type, unsigned int code, int value);
void (*events)(struct input_handle *handle,
const struct input_value *vals, unsigned int count);
bool (*filter)(struct input_handle *handle, unsigned int type, unsigned int code, int value);
bool (*match)(struct input_handler *handler, struct input_dev *dev);
int (*connect)(struct input_handler *handler, struct input_dev *dev, const struct input_device_id *id);
void (*disconnect)(struct input_handle *handle);
void (*start)(struct input_handle *handle);
bool legacy_minors;
int minor;
const char *name;
const struct input_device_id *id_table;
struct list_head h_list;
struct list_head node;
};
2. 代码分析
文件:input.c
__init input_init(void)
1.class_register(&input_class)
2.input_proc_init()
3.register_chrdev_region(MKDEV(INPUT_MAJOR, 0), INPUT_MAX_CHAR_DEVICES, "input");
注册input设备:
(1)input_allocate_device(void)
struct input_dev *input_allocate_device(void)
{
static atomic_t input_no = ATOMIC_INIT(-1);
struct input_dev *dev;
dev = kzalloc(sizeof(*dev), GFP_KERNEL);
if (dev) {
dev->dev.type = &input_dev_type;
dev->dev.class = &input_class;
device_initialize(&dev->dev);
mutex_init(&dev->mutex);
spin_lock_init(&dev->event_lock);
timer_setup(&dev->timer, NULL, 0);
INIT_LIST_HEAD(&dev->h_list);
INIT_LIST_HEAD(&dev->node);
dev_set_name(&dev->dev, "input%lu",
(unsigned long)atomic_inc_return(&input_no));
__module_get(THIS_MODULE);
}
return dev;
}
(2)input_set_capability()
void input_set_capability(struct input_dev *dev, unsigned int type, unsigned int code)
{
switch (type) {
case EV_KEY:
__set_bit(code, dev->keybit);
break;
case EV_REL:
__set_bit(code, dev->relbit);
break;
case EV_ABS:
input_alloc_absinfo(dev);
if (!dev->absinfo)
return;
__set_bit(code, dev->absbit);
break;
case EV_MSC:
__set_bit(code, dev->mscbit);
break;
case EV_SW:
__set_bit(code, dev->swbit);
break;
case EV_LED:
__set_bit(code, dev->ledbit);
break;
case EV_SND:
__set_bit(code, dev->sndbit);
break;
case EV_FF:
__set_bit(code, dev->ffbit);
break;
case EV_PWR:
/* do nothing */
break;
default:
pr_err("%s: unknown type %u (code %u)\n", __func__, type, code);
dump_stack();
return;
}
__set_bit(type, dev->evbit);
}
(3)input_register_device()
int input_register_device(struct input_dev *dev)
{
struct input_devres *devres = NULL;
struct input_handler *handler;
unsigned int packet_size;
const char *path;
int error;
if (test_bit(EV_ABS, dev->evbit) && !dev->absinfo) {
dev_err(&dev->dev,
"Absolute device without dev->absinfo, refusing to register\n");
return -EINVAL;
}
if (dev->devres_managed) {
devres = devres_alloc(devm_input_device_unregister,
sizeof(*devres), GFP_KERNEL);
if (!devres)
return -ENOMEM;
devres->input = dev;
}
/* Every input device generates EV_SYN/SYN_REPORT events. */
__set_bit(EV_SYN, dev->evbit);
/* KEY_RESERVED is not supposed to be transmitted to userspace. */
__clear_bit(KEY_RESERVED, dev->keybit);
/* Make sure that bitmasks not mentioned in dev->evbit are clean. */
input_cleanse_bitmasks(dev);
packet_size = input_estimate_events_per_packet(dev);
if (dev->hint_events_per_packet < packet_size)
dev->hint_events_per_packet = packet_size;
dev->max_vals = dev->hint_events_per_packet + 2;
dev->vals = kcalloc(dev->max_vals, sizeof(*dev->vals), GFP_KERNEL);
if (!dev->vals) {
error = -ENOMEM;
goto err_devres_free;
}
/*
* If delay and period are pre-set by the driver, then autorepeating
* is handled by the driver itself and we don't do it in input.c.
*/
if (!dev->rep[REP_DELAY] && !dev->rep[REP_PERIOD])
input_enable_softrepeat(dev, 250, 33);
if (!dev->getkeycode)
dev->getkeycode = input_default_getkeycode;
if (!dev->setkeycode)
dev->setkeycode = input_default_setkeycode;
if (dev->poller)
input_dev_poller_finalize(dev->poller);
error = device_add(&dev->dev);
if (error)
goto err_free_vals;
path = kobject_get_path(&dev->dev.kobj, GFP_KERNEL);
pr_info("%s as %s\n",
dev->name ? dev->name : "Unspecified device",
path ? path : "N/A");
kfree(path);
error = mutex_lock_interruptible(&input_mutex);
if (error)
goto err_device_del;
/* 下面两行是该函数的重点 */
list_add_tail(&dev->node, &input_dev_list); //将input_dev连接到链表
list_for_each_entry(handler, &input_handler_list, node) //将input_dev连接到对应的
//handler
input_attach_handler(dev, handler);
input_wakeup_procfs_readers();
mutex_unlock(&input_mutex);
if (dev->devres_managed) {
dev_dbg(dev->dev.parent, "%s: registering %s with devres.\n",
__func__, dev_name(&dev->dev));
devres_add(dev->dev.parent, devres);
}
return 0;
err_device_del:
device_del(&dev->dev);
err_free_vals:
kfree(dev->vals);
dev->vals = NULL;
err_devres_free:
devres_free(devres);
return error;
}
input_match_device匹配device和handler,若匹配成功则调用handler的方法connect进行连接
static int input_attach_handler(struct input_dev *dev, struct input_handler *handler)
{
const struct input_device_id *id;
int error;
id = input_match_device(handler, dev);
if (!id)
return -ENODEV;
error = handler->connect(handler, dev, id);
if (error && error != -ENODEV)
pr_err("failed to attach handler %s to device %s, error: %d\n",
handler->name, kobject_name(&dev->dev.kobj), error);
return error;
}
匹配input device和handler的device id
bool input_match_device_id(const struct input_dev *dev,
const struct input_device_id *id)
{
if (id->flags & INPUT_DEVICE_ID_MATCH_BUS)
if (id->bustype != dev->id.bustype)
return false;
if (id->flags & INPUT_DEVICE_ID_MATCH_VENDOR)
if (id->vendor != dev->id.vendor)
return false;
if (id->flags & INPUT_DEVICE_ID_MATCH_PRODUCT)
if (id->product != dev->id.product)
return false;
if (id->flags & INPUT_DEVICE_ID_MATCH_VERSION)
if (id->version != dev->id.version)
return false;
if (!bitmap_subset(id->evbit, dev->evbit, EV_MAX) ||
!bitmap_subset(id->keybit, dev->keybit, KEY_MAX) ||
!bitmap_subset(id->relbit, dev->relbit, REL_MAX) ||
!bitmap_subset(id->absbit, dev->absbit, ABS_MAX) ||
!bitmap_subset(id->mscbit, dev->mscbit, MSC_MAX) ||
!bitmap_subset(id->ledbit, dev->ledbit, LED_MAX) ||
!bitmap_subset(id->sndbit, dev->sndbit, SND_MAX) ||
!bitmap_subset(id->ffbit, dev->ffbit, FF_MAX) ||
!bitmap_subset(id->swbit, dev->swbit, SW_MAX) ||
!bitmap_subset(id->propbit, dev->propbit, INPUT_PROP_MAX)) {
return false;
}
return true;
}
Event Handlers
Handler从input core获取事件然后把他们传递到需要的地方。
“evdev”是通用的input事件接口。他直接传递内核产生的事件到用户程序,带着时间戳。事件码在所有的体系结构是一样和硬件-独立的。它是用户空间使用用户输入的首选接口,建议所有设备区别使用。
文件:evdev.c
__init evdev_init()
1.input_register_handler()
int input_register_handler(struct input_handler *handler)
{
struct input_dev *dev;
int error;
error = mutex_lock_interruptible(&input_mutex);
if (error)
return error;
INIT_LIST_HEAD(&handler->h_list); //初始化handle链表头
list_add_tail(&handler->node, &input_handler_list); //添加到input_handler_list链表中
list_for_each_entry(dev, &input_dev_list, node) //遍历input device,将匹配的设备连接到
//handler中
input_attach_handler(dev, handler);
input_wakeup_procfs_readers();
mutex_unlock(&input_mutex);
return 0;
}
evdev_handler实例:
//该id_table表明evdev是匹配所有devices的
static const struct input_device_id evdev_ids[] = {
{ .driver_info = 1 }, /* Matches all devices */
{ }, /* Terminating zero entry */
};
static struct input_handler evdev_handler = {
.event = evdev_event,
.events = evdev_events,
.connect = evdev_connect,
.disconnect = evdev_disconnect,
.legacy_minors = true,
.minor = EVDEV_MINOR_BASE,
.name = "evdev",
.id_table = evdev_ids,
};
前面分析input_attach_handler函数,匹配成功会调用handler的connect函数:
static int evdev_connect(struct input_handler *handler, struct input_dev *dev,
const struct input_device_id *id)
{
struct evdev *evdev;
int minor;
int dev_no;
int error;
//用idr机制获取次设备号
minor = input_get_new_minor(EVDEV_MINOR_BASE, EVDEV_MINORS, true);
if (minor < 0) {
error = minor;
pr_err("failed to reserve new minor: %d\n", error);
return error;
}
evdev = kzalloc(sizeof(struct evdev), GFP_KERNEL);
if (!evdev) {
error = -ENOMEM;
goto err_free_minor;
}
//初始化资源
INIT_LIST_HEAD(&evdev->client_list);
spin_lock_init(&evdev->client_lock);
mutex_init(&evdev->mutex);
init_waitqueue_head(&evdev->wait);
evdev->exist = true;
//设置evdev设备名称,如/dev/input/event0,1
dev_no = minor;
/* Normalize device number if it falls into legacy range */
if (dev_no < EVDEV_MINOR_BASE + EVDEV_MINORS)
dev_no -= EVDEV_MINOR_BASE;
dev_set_name(&evdev->dev, "event%d", dev_no);
//设置input handle
evdev->handle.dev = input_get_device(dev);
evdev->handle.name = dev_name(&evdev->dev);
evdev->handle.handler = handler;
evdev->handle.private = evdev;
//低层设备模型
evdev->dev.devt = MKDEV(INPUT_MAJOR, minor); //主设备号+次设备号
evdev->dev.class = &input_class;
evdev->dev.parent = &dev->dev;
evdev->dev.release = evdev_free;
device_initialize(&evdev->dev);
//注册input handle
error = input_register_handle(&evdev->handle);
if (error)
goto err_free_evdev;
//初始化字符设备
cdev_init(&evdev->cdev, &evdev_fops);
//添加cdev和device,它们通过devt设备号关联
error = cdev_device_add(&evdev->cdev, &evdev->dev);
if (error)
goto err_cleanup_evdev;
return 0;
err_cleanup_evdev:
evdev_cleanup(evdev);
input_unregister_handle(&evdev->handle);
err_free_evdev:
put_device(&evdev->dev);
err_free_minor:
input_free_minor(minor);
return error;
}
input_register_handle():
int input_register_handle(struct input_handle *handle)
{
struct input_handler *handler = handle->handler;
struct input_dev *dev = handle->dev;
int error;
/*
* We take dev->mutex here to prevent race with
* input_release_device().
*/
error = mutex_lock_interruptible(&dev->mutex);
if (error)
return error;
//将handle添加到input device的h_list链表中
/*
* Filters go to the head of the list, normal handlers
* to the tail.
*/
if (handler->filter)
list_add_rcu(&handle->d_node, &dev->h_list);
else
list_add_tail_rcu(&handle->d_node, &dev->h_list);
mutex_unlock(&dev->mutex);
//将handle添加到handler的h_list链表中
/*
* Since we are supposed to be called from ->connect()
* which is mutually exclusive with ->disconnect()
* we can't be racing with input_unregister_handle()
* and so separate lock is not needed here.
*/
list_add_tail_rcu(&handle->h_node, &handler->h_list);
if (handler->start)
handler->start(handle);
return 0;
}
分析完input device、input handler、input handle的创建和注册,接下来分析这三个结构是如何相互联系的
事件处理
通常设备驱动通过调用input_report_xxx(input_dev, code, value)系列函数来想input core上报event,它们都是input_event函数的封装
void input_event(struct input_dev *dev,
unsigned int type, unsigned int code, int value)
{
unsigned long flags;
if (is_event_supported(type, dev->evbit, EV_MAX)) { //判断设备是否支持该事件
spin_lock_irqsave(&dev->event_lock, flags);
input_handle_event(dev, type, code, value); //事件处理函数
spin_unlock_irqrestore(&dev->event_lock, flags);
}
}
调用input_handle_event函数:
static void input_handle_event(struct input_dev *dev,
unsigned int type, unsigned int code, int value)
{
//判断input core对该事件的处理方式,返回给disposition,一共有六种处理方式,分别是:
//INPUT_IGNORE_EVENT、INPUT_PASS_TO_HANDLERS、INPUT_PASS_TO_DEVICE、
//INPUT_SLOT、INPUT_FLUSH、INPUT_PASS_TO_ALL
int disposition = input_get_disposition(dev, type, code, &value);
if (disposition != INPUT_IGNORE_EVENT && type != EV_SYN)
add_input_randomness(type, code, value);
//如果需要将事件给设备处理,调用设备的event函数
if ((disposition & INPUT_PASS_TO_DEVICE) && dev->event)
dev->event(dev, type, code, value);
//如果当前帧的vals队列中为空,返回
if (!dev->vals)
return;
if (disposition & INPUT_PASS_TO_HANDLERS) {
struct input_value *v;
//如果disposition是INPUT_SLOT,那么将stage的ABS_MT_SLOT添加到vals队列中
if (disposition & INPUT_SLOT) {
v = &dev->vals[dev->num_vals++];
v->type = EV_ABS;
v->code = ABS_MT_SLOT;
v->value = dev->mt->slot;
}
//将此次事件的type code value加入vals队列中
v = &dev->vals[dev->num_vals++];
v->type = type;
v->code = code;
v->value = value;
}
//如果disposition是INPUT_FLUSH,即收到SYN_REPORT事件,调用input_pass_values
if (disposition & INPUT_FLUSH) {
if (dev->num_vals >= 2)
input_pass_values(dev, dev->vals, dev->num_vals);
dev->num_vals = 0;
/*
* Reset the timestamp on flush so we won't end up
* with a stale one. Note we only need to reset the
* monolithic one as we use its presence when deciding
* whether to generate a synthetic timestamp.
*/
dev->timestamp[INPUT_CLK_MONO] = ktime_set(0, 0);
//否则如果vals队列已经满了时,同样调用input_pass_values
} else if (dev->num_vals >= dev->max_vals - 2) {
dev->vals[dev->num_vals++] = input_value_sync;
input_pass_values(dev, dev->vals, dev->num_vals);
dev->num_vals = 0;
}
}
接下来看看input_get_disposition函数是如何对事件判断的,这里我们主要选择EV_ABS事件来进行分析
static int input_get_disposition(struct input_dev *dev,
unsigned int type, unsigned int code, int *pval)
{
int disposition = INPUT_IGNORE_EVENT;
int value = *pval;
switch (type) {
case EV_SYN:
switch (code) {
case SYN_CONFIG:
disposition = INPUT_PASS_TO_ALL;
break;
//如果是SYN_REPORT事件,即调用input_sync(),dispostion为INPUT_PASS_TO_HANDLERS和
//INPUT_FLUSH
case SYN_REPORT:
disposition = INPUT_PASS_TO_HANDLERS | INPUT_FLUSH;
break;
case SYN_MT_REPORT:
disposition = INPUT_PASS_TO_HANDLERS;
break;
}
break;
case EV_KEY:
if (is_event_supported(code, dev->keybit, KEY_MAX)) {
/* auto-repeat bypasses state updates */
if (value == 2) {
disposition = INPUT_PASS_TO_HANDLERS;
break;
}
if (!!test_bit(code, dev->key) != !!value) {
__change_bit(code, dev->key);
disposition = INPUT_PASS_TO_HANDLERS;
}
}
break;
case EV_SW:
if (is_event_supported(code, dev->swbit, SW_MAX) &&
!!test_bit(code, dev->sw) != !!value) {
__change_bit(code, dev->sw);
disposition = INPUT_PASS_TO_HANDLERS;
}
break;
case EV_ABS:
if (is_event_supported(code, dev->absbit, ABS_MAX))
disposition = input_handle_abs_event(dev, code, &value);
break;
case EV_REL:
if (is_event_supported(code, dev->relbit, REL_MAX) && value)
disposition = INPUT_PASS_TO_HANDLERS;
break;
case EV_MSC:
if (is_event_supported(code, dev->mscbit, MSC_MAX))
disposition = INPUT_PASS_TO_ALL;
break;
case EV_LED:
if (is_event_supported(code, dev->ledbit, LED_MAX) &&
!!test_bit(code, dev->led) != !!value) {
__change_bit(code, dev->led);
disposition = INPUT_PASS_TO_ALL;
}
break;
case EV_SND:
if (is_event_supported(code, dev->sndbit, SND_MAX)) {
if (!!test_bit(code, dev->snd) != !!value)
__change_bit(code, dev->snd);
disposition = INPUT_PASS_TO_ALL;
}
break;
case EV_REP:
if (code <= REP_MAX && value >= 0 && dev->rep[code] != value) {
dev->rep[code] = value;
disposition = INPUT_PASS_TO_ALL;
}
break;
case EV_FF:
if (value >= 0)
disposition = INPUT_PASS_TO_ALL;
break;
case EV_PWR:
disposition = INPUT_PASS_TO_ALL;
break;
}
*pval = value;
return disposition;
}
static int input_handle_abs_event(struct input_dev *dev,
unsigned int code, int *pval)
{
struct input_mt *mt = dev->mt;
bool is_mt_event;
int *pold;
//如果code是ABS_MT_SLOT,那么先stage该事件,当我们获得实际的坐标数据再将该事件flush
if (code == ABS_MT_SLOT) {
/*
* "Stage" the event; we'll flush it later, when we
* get actual touch data.
*/
if (mt && *pval >= 0 && *pval < mt->num_slots)
mt->slot = *pval;
return INPUT_IGNORE_EVENT;
}
//判断是否是多点事件
is_mt_event = input_is_mt_value(code);
//如果不是多点事件,使用absinfo队列来保存值
if (!is_mt_event) {
pold = &dev->absinfo[code].value;
} else if (mt) {
//如果是多点事件,使用input_mt_slot中的abs保存值
pold = &mt->slots[mt->slot].abs[code - ABS_MT_FIRST];
} else {
/*
* Bypass filtering for multi-touch events when
* not employing slots.
*/
pold = NULL;
}
//将事件具体数值保存到对应的位置
if (pold) {
*pval = input_defuzz_abs_event(*pval, *pold,
dev->absinfo[code].fuzz);
if (*pold == *pval)
return INPUT_IGNORE_EVENT;
*pold = *pval;
}
//flush之前挂起的slot event
/* Flush pending "slot" event */
if (is_mt_event && mt && mt->slot != input_abs_get_val(dev, ABS_MT_SLOT)) {
input_abs_set_val(dev, ABS_MT_SLOT, mt->slot);
return INPUT_PASS_TO_HANDLERS | INPUT_SLOT;
}
return INPUT_PASS_TO_HANDLERS;
}
通过input_handle_event的处理,最终在dev->vals队列中形成了按照协议顺序的事件序列,接着调用input_pass_values将该队列往上层报,接下来我们看一下该函数的实现:
static void input_pass_values(struct input_dev *dev,
struct input_value *vals, unsigned int count)
{
struct input_handle *handle;
struct input_value *v;
if (!count)
return;
rcu_read_lock();
//如果指定了dev->grab中handle,则使用该handle
handle = rcu_dereference(dev->grab);
if (handle) {
count = input_to_handler(handle, vals, count);
} else {
//否则遍历dev->h_list链表中的handle,该handle是在evdev handler的connect函数中注册的
list_for_each_entry_rcu(handle, &dev->h_list, d_node)
//如果该handle是open的,这个open是在应用层打开时设置的
if (handle->open) {
//调用input_to_handler()
count = input_to_handler(handle, vals, count);
if (!count)
break;
}
}
rcu_read_unlock();
/* trigger auto repeat for key events */
if (test_bit(EV_REP, dev->evbit) && test_bit(EV_KEY, dev->evbit)) {
for (v = vals; v != vals + count; v++) {
if (v->type == EV_KEY && v->value != 2) {
if (v->value)
input_start_autorepeat(dev, v->code);
else
input_stop_autorepeat(dev);
}
}
}
}
static unsigned int input_to_handler(struct input_handle *handle,
struct input_value *vals, unsigned int count)
{
struct input_handler *handler = handle->handler;
struct input_value *end = vals;
struct input_value *v;
//如果handler定义了filter方法,调用该方法,evdev handler没有定义该方法
if (handler->filter) {
for (v = vals; v != vals + count; v++) {
if (handler->filter(handle, v->type, v->code, v->value))
continue;
if (end != v)
*end = *v;
end++;
}
count = end - vals;
}
if (!count)
return 0;
//如果定义events方法,执行该方法,该方法处理事件序列
if (handler->events)
handler->events(handle, vals, count);
//否则如果定义了event方法,执行该方法,该方法处理单个事件
else if (handler->event)
for (v = vals; v != vals + count; v++)
handler->event(handle, v->type, v->code, v->value);
return count;
}
接下来我们来看一下evdev handler的events方法
static struct input_handler evdev_handler = {
.event = evdev_event,
.events = evdev_events, //定义了events方法
.connect = evdev_connect,
.disconnect = evdev_disconnect,
.legacy_minors = true,
.minor = EVDEV_MINOR_BASE,
.name = "evdev",
.id_table = evdev_ids,
};
/*
* Pass incoming events to all connected clients.
*/
static void evdev_events(struct input_handle *handle,
const struct input_value *vals, unsigned int count)
{
struct evdev *evdev = handle->private;
struct evdev_client *client;
ktime_t *ev_time = input_get_timestamp(handle->dev);
rcu_read_lock();
client = rcu_dereference(evdev->grab);
如果指定了evdev->grab中的client,则将事件传递给这个client
if (client)
evdev_pass_values(client, vals, count, ev_time);
else
//否则遍历evdev->client_list链表中的client,依次传递
list_for_each_entry_rcu(client, &evdev->client_list, node)
evdev_pass_values(client, vals, count, ev_time);
rcu_read_unlock();
}
static void evdev_pass_values(struct evdev_client *client,
const struct input_value *vals, unsigned int count,
ktime_t *ev_time)
{
struct evdev *evdev = client->evdev;
const struct input_value *v;
struct input_event event;
struct timespec64 ts;
bool wakeup = false;
if (client->revoked)
return;
//设置input_event的时间
ts = ktime_to_timespec64(ev_time[client->clk_type]);
event.input_event_sec = ts.tv_sec;
event.input_event_usec = ts.tv_nsec / NSEC_PER_USEC;
/* Interrupts are disabled, just acquire the lock. */
spin_lock(&client->buffer_lock);
for (v = vals; v != vals + count; v++) {
if (__evdev_is_filtered(client, v->type, v->code))
continue;
//收到SYNC_REPORT后,设置wakeup标志,表明有数据包到来需要唤醒等待进程
if (v->type == EV_SYN && v->code == SYN_REPORT) {
/* drop empty SYN_REPORT */
if (client->packet_head == client->head)
continue;
wakeup = true;
}
//填充input_event,调用__pass_event
event.type = v->type;
event.code = v->code;
event.value = v->value;
__pass_event(client, &event);
}
spin_unlock(&client->buffer_lock);
//唤醒等待队列,evdev->wait是在evdev_connect函数中初始化的
if (wakeup)
wake_up_interruptible(&evdev->wait);
}
该函数将input_value转换为input_event,目的是为了添加时间信息。每个input_event都会调用__pass_event,然后唤醒等待队列中的读进程。
static void __pass_event(struct evdev_client *client,
const struct input_event *event)
{
//将input_event填充到buffer中,同时head索引加1
client->buffer[client->head++] = *event;
client->head &= client->bufsize - 1; //猜测是为了防止溢出
if (unlikely(client->head == client->tail)) {
/*
* This effectively "drops" all unconsumed events, leaving
* EV_SYN/SYN_DROPPED plus the newest event in the queue.
*/
client->tail = (client->head - 2) & (client->bufsize - 1);
client->buffer[client->tail].input_event_sec =
event->input_event_sec;
client->buffer[client->tail].input_event_usec =
event->input_event_usec;
client->buffer[client->tail].type = EV_SYN;
client->buffer[client->tail].code = SYN_DROPPED;
client->buffer[client->tail].value = 0;
client->packet_head = client->tail;
}
//如果是EV_SYN/SYN_REPORT事件,更新包头索引,发送异步通知信号
if (event->type == EV_SYN && event->code == SYN_REPORT) {
client->packet_head = client->head;
kill_fasync(&client->fasync, SIGIO, POLL_IN);
}
}
该函数将input_event存放到evdev client的buffer环形缓冲区中,然后通知用户进程来读取
input_handler、input_dev、input_handle三者之间的关系可以 用下图表示:
3. 用户空间读取流程
用户空间读取事件是通过event%d字符设备来读取的,该字符设备是在evdev_connect函数中初始化和注册添加的,下面是该字符设备的操作集函数
static const struct file_operations evdev_fops = {
.owner = THIS_MODULE,
.read = evdev_read,
.write = evdev_write,
.poll = evdev_poll,
.open = evdev_open,
.release = evdev_release,
.unlocked_ioctl = evdev_ioctl,
#ifdef CONFIG_COMPAT
.compat_ioctl = evdev_ioctl_compat,
#endif
.fasync = evdev_fasync,
.flush = evdev_flush,
.llseek = no_llseek,
};
evdev_open
static int evdev_open(struct inode *inode, struct file *file)
{
struct evdev *evdev = container_of(inode->i_cdev, struct evdev, cdev);
unsigned int bufsize = evdev_compute_buffer_size(evdev->handle.dev);
struct evdev_client *client;
int error;
client = kzalloc(struct_size(client, buffer, bufsize),//先用kzalloc申请物理连续内存
GFP_KERNEL | __GFP_NOWARN);
if (!client)
client = vzalloc(struct_size(client, buffer, bufsize));//如果申请不到则使用vzalloc申请虚拟地址连续内存
if (!client)
return -ENOMEM;
client->bufsize = bufsize;
spin_lock_init(&client->buffer_lock);
client->evdev = evdev;
evdev_attach_client(evdev, client); //将client添加到evdev的client_list链表中
error = evdev_open_device(evdev); //open evdev device
if (error)
goto err_free_client;
file->private_data = client; //保存私有数据
stream_open(inode, file);
return 0;
err_free_client:
evdev_detach_client(evdev, client);
kvfree(client);
return error;
}
evdev_read
static ssize_t evdev_read(struct file *file, char __user *buffer,
size_t count, loff_t *ppos)
{
struct evdev_client *client = file->private_data;
struct evdev *evdev = client->evdev;
struct input_event event;
size_t read = 0;
int error;
if (count != 0 && count < input_event_size())
return -EINVAL;
for (;;) {
if (!evdev->exist || client->revoked)
return -ENODEV;
if (client->packet_head == client->tail &&
(file->f_flags & O_NONBLOCK))
return -EAGAIN;
/*
* count == 0 is special - no IO is done but we check
* for error conditions (see above).
*/
if (count == 0)
break;
while (read + input_event_size() <= count &&
evdev_fetch_next_event(client, &event)) {
if (input_event_to_user(buffer + read, &event))
return -EFAULT;
read += input_event_size();
}
if (read)
break;
if (!(file->f_flags & O_NONBLOCK)) {
error = wait_event_interruptible(evdev->wait,
client->packet_head != client->tail ||
!evdev->exist || client->revoked);
if (error)
return error;
}
}
return read;
}
TODO:
1.input_proc_init()中seq_file的实现
2.devm