Stack.h
#ifndef STACK_H
#define STACK_H
#include <stdbool.h>
#include <stddef.h>
typedef signed int ssize_t;
typedef struct StackNode_struct
{
int data;
struct StackNode_struct * Prev;
} StackNode_t;
typedef struct
{
StackNode_t * Top;
StackNode_t * Bottom;
size_t Count;
} Stack_t;
bool Stack_Init(Stack_t * stack);
bool Stack_Push(Stack_t * stack, int data);
bool Stack_Pop(Stack_t * stack, int * data);
bool Stack_Top(Stack_t * stack, int * data);
bool Stack_IsEmpty(const Stack_t * stack);
ssize_t Stack_Count(const Stack_t * stack);
#endif
Stack.c
#include <stdlib.h>
#include "Stack.h"
bool Stack_Init(Stack_t * stack)
{
StackNode_t * node = NULL;
if(!stack)
return false;
node = malloc(sizeof(StackNode_t));
if(!node)
return false;
node->Prev = NULL;
node->data = 0;
stack->Top = node;
stack->Bottom = node;
stack->Count = 0;
return true;
}
bool Stack_Push(Stack_t * stack, int data)
{
StackNode_t * node = NULL;
if(!stack)
return false;
node = malloc(sizeof(StackNode_t));
if(!node)
return false;
node->data = data;
node->Prev = stack->Top;
stack->Top = node;
stack->Count++;
return true;
}
bool Stack_Pop(Stack_t * stack, int * data)
{
StackNode_t * node = NULL;
if(!stack)
return false;
if(stack->Count == 0)
return false;
*data = stack->Top->data;
node = stack->Top;
stack->Top = node->Prev;
stack->Count--;
free(node);
return true;
}
bool Stack_Top(Stack_t * stack, int * data)
{
if(!stack)
return false;
if(stack->Count == 0)
return false;
*data = stack->Top->data;
return true;
}
bool Stack_IsEmpty(const Stack_t * stack)
{
if(!stack)
return false;
return stack->Count == 0;
}
ssize_t Stack_Count(const Stack_t * stack)
{
if(!stack)
return -1;
return stack->Count;
}