Basler|basler设置相机参数

http://blog.csdn.net/kevin_lp/article/details/46806959

/*index = 0//设置相机的内触发 
        = 1//设置相机的外触发 
= 2//设置相机的曝光时间
= 3//设置相机的增益
= 4//相机的频率
= 5//图片的宽度
= 6//图片的高度
= 7//灯的触发信号
*/
static void SetupCamera( Pylon::CInstantCamera& camera, int index)
{  
int i = 0;
try
{
   using namespace GenApi;
   INodeMap &cameraNodeMap = camera.GetNodeMap();
   
if(index == 0)
{
CEnumerationPtr  ptrTriggerSel = cameraNodeMap.GetNode ("TriggerSelector");
ptrTriggerSel->FromString("FrameStart");
CEnumerationPtr  ptrTrigger  = cameraNodeMap.GetNode ("TriggerMode");
ptrTrigger->SetIntValue(0);
}
else if(index == 1)
{
CEnumerationPtr  ptrTriggerSel = cameraNodeMap.GetNode ("TriggerSelector");
ptrTriggerSel->FromString("FrameStart");
CEnumerationPtr  ptrTrigger  = cameraNodeMap.GetNode ("TriggerMode");
ptrTrigger->SetIntValue(1);
CEnumerationPtr  ptrTriggerSource = cameraNodeMap.GetNode ("TriggerSource");
ptrTriggerSource->FromString("Line1");
}
else if(index == 2)
{
const CFloatPtr exposureTime = cameraNodeMap.GetNode("ExposureTimeAbs");
exposureTime->SetValue(theApp.m_iExposeTime);
}
else if(index == 3)
{
const CIntegerPtr cameraGen = cameraNodeMap.GetNode("GainRaw");
cameraGen->SetValue(theApp.m_iGain);

}
else if(index == 4)
{
const CBooleanPtr frameRate = cameraNodeMap.GetNode("AcquisitionFrameRateEnable");
frameRate->SetValue(TRUE);
const CFloatPtr frameRateABS = cameraNodeMap.GetNode("AcquisitionFrameRateAbs");
frameRateABS->SetValue(theApp.m_iHZ);
}
else if(index == 5)
{
const CIntegerPtr widthPic = cameraNodeMap.GetNode("Width");
widthPic->SetValue(theApp.m_Width);
}
else if(index == 6)
{
const CIntegerPtr heightPic = cameraNodeMap.GetNode("Height");
heightPic->SetValue(theApp.m_Height);
}
else if(index == 7)
{
CEnumerationPtr  ptrLineSource = cameraNodeMap.GetNode ("LineSource");
ptrLineSource->SetIntValue(2);
} 


  • 0
    点赞
  • 14
    收藏
    觉得还不错? 一键收藏
  • 3
    评论
评论 3
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值