javaGUI 第六课 鼠标监听以及画图

package com.javaGUI.day1;

import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.util.ArrayList;
import java.util.Iterator;

public class TestMouseListener {
    public static void main(String[] args) {
        new MyFrame("画图");
    }
}
//Frame类
class MyFrame extends Frame {
    //画画需要画笔,需要监听当前鼠标的位置,需要集合来存储这个点
    ArrayList points;
    public MyFrame(String title){
        //设置Frame的大小
        setBounds(100,100,500,500);
        //设置可见性
        setVisible(true);
        //存鼠标点击的这个点
        points = new ArrayList<>();
        //鼠标监听器正对这个窗口
        this.addMouseListener(new MyMouselistener());
    }

    @Override
    public void paint(Graphics g) {
        //画画,监听鼠标这个事件,每点击一次鼠标,进行一次迭代
        Iterator iterator=points.iterator();
        while (iterator.hasNext()){
            Point point=(Point) iterator.next();
            //画笔颜色
            g.setColor(Color.BLUE);
            //画一个实心圆
            g.fillOval(point.x,point.y,20,20);
        }
    }
    //添加一个点到界面上
    public void addPaint(Point point){
        points.add(point);
    }
    //内部类,适配器模式
    private class MyMouselistener extends MouseAdapter {

        //鼠标按下,弹起,按住不放
        @Override
        public void mousePressed(MouseEvent e) {
            MyFrame myFrame=(MyFrame) e.getSource();
            //我们点击的时候就会在界面上产生一个点
            //这个点就是鼠标的点
            myFrame.addPaint(new Point(e.getX(), e.getY()));
            //每次点击都要重新画一遍
            myFrame.repaint();
        }
    }
}

 

  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
function varargout = net1(varargin) % NET1 M-file for net1.fig % NET1, by itself, creates a new NET1 or raises the existing % singleton*. % % H = NET1 returns the handle to a new NET1 or the handle to % the existing singleton*. % % NET1('CALLBACK',hObject,eventData,handles,...) calls the local % function named CALLBACK in NET1.M with the given input arguments. % % NET1('Property','Value',...) creates a new NET1 or raises the % existing singleton*. Starting from the left, property value pairs are % applied to the GUI before net1_OpeningFunction gets called. An % unrecognized property name or invalid value makes property application % stop. All inputs are passed to net1_OpeningFcn via varargin. % % *See GUI Options on GUIDE's Tools menu. Choose "GUI allows only one % instance to run (singleton)". % % See also: GUIDE, GUIDATA, GUIHANDLES % Last Modified by GUIDE v2.5 02-Aug-2009 23:24:02 % Begin initialization code - DO NOT EDIT gui_Singleton = 1; gui_State = struct('gui_Name', mfilename, ... 'gui_Singleton', gui_Singleton, ... 'gui_OpeningFcn', @net1_OpeningFcn, ... 'gui_OutputFcn', @net1_OutputFcn, ... 'gui_LayoutFcn', [] , ... 'gui_Callback', []); if nargin && ischar(varargin{1}) gui_State.gui_Callback = str2func(varargin{1}); end if nargout [varargout{1:nargout}] = gui_mainfcn(gui_State, varargin{:}); else gui_mainfcn(gui_State, varargin{:}); end % End initialization code - DO NOT EDIT % --- Executes just before net1 is made visible. function net1_OpeningFcn(hObject, eventdata, handles, varargin) % This function has no output args, see OutputFcn. % hObject handle to figure % eventdata reserved - to be defined in a future version of MATLAB % handles structure with handles and user data (see GUIDATA) % varargin command line arguments to net1 (see VARARGIN) % Choose de
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值