效果图
有个可以调节的bar,值越大饱和度越大。
shader
"varying highp vec2 textureCoordinate;\n" +
"\n" +
"uniform sampler2D inputImageTexture;\n" +
效果图
有个可以调节的bar,值越大饱和度越大。
shader
"varying highp vec2 textureCoordinate;\n" +
"\n" +
"uniform sampler2D inputImageTexture;\n" +