1085 Perfect Sequence (25 point(s))
Given a sequence of positive integers and another positive integer p. The sequence is said to be a perfect sequence if M≤m×p where M and m are the maximum and minimum numbers in the sequence, respectively.
Now given a sequence and a parameter p, you are supposed to find from the sequence as many numbers as possible to form a perfect subsequence.
Input Specification:
Each input file contains one test case. For each case, the first line contains two positive integers N and p, where N(≤105) is the number of integers in the sequence, and p (≤109) is the parameter. In the second line there are Npositive integers, each is no greater than 109.
Output Specification:
For each test case, print in one line the maximum number of integers that can be chosen to form a perfect subsequence.
Sample Input:
10 8
2 3 20 4 5 1 6 7 8 9
Sample Output:
8
思路见代码,很容易懂!思路参考大神:https://blog.csdn.net/richenyunqi/article/details/79512471
复杂度是:case#4出现TLE(22分)
#include<iostream>
#define ll long long
using namespace std;
const int N = 1e5+7;
int a[N];
int main(void){
int n;ll p;
cin>>n>>p;
for(int i=0;i<n;i++) cin>>a[i];
int cnt = 0;int ans = 0;
for(int i=0;i<n;i++){
ll m = a[i];cnt=0;
for(int j=0;j<n;j++){
ll M = a[j];
if(M<=p*m&&M>=m) cnt++;
}
if(cnt>ans) ans=cnt;
}
cout<<ans<<endl;
return 0;
}
看起来复杂度没有变,需要在之后的序列中去查找第一个大于其p倍的数,实际上STL使用二分查找解决,降低复杂度。
#include<iostream>
#include<algorithm>
#define ll long long
using namespace std;
const int N = 1e5+7;
ll a[N];
int main(void){
int n;ll p;
cin>>n>>p;
for(int i=0;i<n;i++) cin>>a[i];
sort(a,a+n);
int maxLen = 0;
for(int i=0;i<n;i++){
int len = upper_bound(a+i+1,a+n,a[i]*p)-a-i;//二分查找降低复杂度
maxLen = max(len,maxLen);
}
cout<<maxLen<<endl;
return 0;
}
双指针(非常巧妙,仔细想也容易想到):
#include<bits/stdc++.h>
using namespace std;
int main(){
int N;
long long p;
scanf("%d%lld",&N,&p);
long long a[N];
for(int i=0;i<N;++i)
scanf("%lld",&a[i]);
sort(a,a+N);
int i=0,j=0,maxLength=-1;
while(j!=N){
while(j!=N&&a[i]*p>=a[j])
++j;
maxLength=max(maxLength,j-i);
++i;
}
printf("%d",maxLength);
return 0;
}