#pragma once
#include <string>
#include <list>
#include <map>
//暴露接口层
class Command
{
public:
virtual ~Command(void);
virtual bool execute() = 0;
protected:
Command();
};
//简单命令类,便于不同对象的创建
template<class Receiver>
class SimpleCommand : public Command
{
public:
typedef bool (Receiver::* Action)();
SimpleCommand(Receiver* _t, Action _action): t_(_t), action_(_action) { }
virtual bool execute() { return (t_->*action_)(); } //模板函数要暴露在声明处
private:
Action action_;
Receiver* t_;
};
//特殊命令类,用于管理一组命令
class MacroCommand : public Command
{
public:
MacroCommand();
virtual ~MacroCommand();
virtual void add(const std::string& id, Command* cmd);
virtual void remove(const std::string& id);
virtual bool execute();
private:
typedef std::map<std::string, Command*> CmdList;
CmdList cmdlist_;
};
//自定义的一个可以执行命令的类
class MyCmd
{
public:
bool Action();
};
设计模式之命令模式(Command)
最新推荐文章于 2022-08-17 21:58:07 发布