red5源码分析---13

red5源码分析—play命令分析

本章开始分析play命令,先来看客户端的代码,定义在BaseRTMPClientHandler中,

    public void play(Number streamId, String name, int start, int length) {
        if (conn != null) {
            int channel = getChannelForStreamId(streamId);
            ping(Ping.CLIENT_BUFFER, streamId, 2000);
            PendingCall receiveAudioCall = new PendingCall("receiveAudio");
            conn.invoke(receiveAudioCall, channel);
            PendingCall receiveVideoCall = new PendingCall("receiveVideo");
            conn.invoke(receiveVideoCall, channel);
            Object[] params = new Object[3];
            params[0] = name;
            params[1] = (start >= 1000 || start <= -1000) ? start : start * 1000;
            params[2] = (length >= 1000 || length <= -1000) ? length : length * 1000;
            PendingCall pendingCall = new PendingCall("play", params);
            conn.invoke(pendingCall, channel);
        } else {

        }
    }

BaseRTMPClientHandler的play一共向服务器发送了三条命令,receiveAudio、receiveVideo以及play,其中play命令包含了三个参数,分别是流的名称name,起始位置start,以及流的长度length。下面就开始分析服务器如何处理这三条命令。

play命令

根据前面几章的分析,play命令到达服务器后,最后会调用StreamService的play函数,代码如下,

    public void play(String name, int start, int length, boolean flushPlaylist) {
        IConnection conn = Red5.getConnectionLocal();
        if (conn instanceof IStreamCapableConnection) {
            IScope scope = conn.getScope();
            IStreamCapableConnection streamConn = (IStreamCapableConnection) conn;
            Number streamId = conn.getStreamId();
            if (StringUtils.isEmpty(name)) {
                return;
            }
            IStreamSecurityService security = (IStreamSecurityService) ScopeUtils.getScopeService(scope, IStreamSecurityService.class);
            if (security != null) {
                Set<IStreamPlaybackSecurity> handlers = security.getStreamPlaybackSecurity();
                for (IStreamPlaybackSecurity handler : handlers) {
                    if (!handler.isPlaybackAllowed(scope, name, start, length, flushPlaylist)) {
                        return;
                    }
                }
            }
            boolean created = false;
            IClientStream stream = streamConn.getStreamById(streamId);
            if (stream == null) {
                try {
                    if (streamId.doubleValue() <= 0.0d) {
                        streamId = streamConn.reserveStreamId();
                    }
                    stream = streamConn.newPlaylistSubscriberStream(streamId);
                    if (stream != null) {
                        stream.setBroadcastStreamPublishName(name);
                        stream.start();
                        created = true;
                    } else {

                    }
                } catch (Exception e) {

                }
            }
            if (stream instanceof ISubscriberStream) {
                ISubscriberStream subscriberStream = (ISubscriberStream) stream;
                IPlayItem item = simplePlayback.get() ? SimplePlayItem.build(name, start, length) : DynamicPlayItem.build(name, start, length);
                if (subscriberStream instanceof IPlaylistSubscriberStream) {
                    IPlaylistSubscriberStream playlistStream = (IPlaylistSubscriberStream) subscriberStream;
                    if (flushPlaylist) {
                        playlistStream.removeAllItems();
                    }
                    playlistStream.addItem(item);
                } else if (subscriberStream instanceof ISingleItemSubscriberStream) {
                    ISingleItemSubscriberStream singleStream = (ISingleItemSubscriberStream) subscriberStream;
                    singleStream.setPlayItem(item);
                } else {
                    return;
                }
                try {
                    subscriberStream.play();
                } catch (IOException err) {

                }
            }
        } else {

        }
    }

关于安全方面的源码本章并不涉及,跳过play函数前面不重要的一些代码,假设从RTMPMinaConnection中取得的stream为null,下面就开始构造一个Stream了。
首先通过reserveStreamId函数随机分配一个streamId,该函数之前的章节分析过了。获得streamId之后,执行newPlaylistSubscriberStream函数创建一个PlaylistSubscriberStream,该函数定义在RTMPConnection中,

    public IPlaylistSubscriberStream newPlaylistSubscriberStream(Number streamId) {
        if (isValidStreamId(streamId)) {
            PlaylistSubscriberStream pss = (PlaylistSubscriberStream) scope.getContext().getBean("playlistSubscriberStream");
            customizeStream(streamId, pss);
            if (!registerStream(pss)) {
                pss = null;
            }
            return pss;
        }
        return null;
    }

newPlaylistSubscriberStream函数首先检查streamId的合法性,然后创建一个PlaylistSubscriberStream,接着调用customizeStream设置PlaylistSubscriberStream的基本信息,

    private void customizeStream(Number streamId, AbstractClientStream stream) {
        Integer buffer = streamBuffers.get(streamId.doubleValue());
        if (buffer != null) {
            stream.setClientBufferDuration(buffer);
        }
        stream.setName(createStreamName());
        stream.setConnection(this);
        stream.setScope(this.getScope());
        stream.setStreamId(streamId);
    }

注意这里PlaylistSubscriberStream的name是随机创建的。
回到RTMPConnection的newPlaylistSubscriberStream函数中,最后通过registerStream注册刚刚创建的PlaylistSubscriberStream,代码如下

    private boolean registerStream(IClientStream stream) {
        if (streams.putIfAbsent(stream.getStreamId().doubleValue(), stream) == null) {
            usedStreams.incrementAndGet();
            return true;
        }
        return false;
    }

回到play函数中,创建完PlaylistSubscriberStream后,执行setBroadcastStreamPublishName设置需要播放的流的名称,再往下就调用PlaylistSubscriberStream的start函数,代码如下,

    public void start() {
        if (engine == null) {
            IScope scope = getScope();
            if (scope != null) {
                IContext ctx = scope.getContext();
                if (ctx.hasBean(ISchedulingService.BEAN_NAME)) {
                    schedulingService = (ISchedulingService) ctx.getBean(ISchedulingService.BEAN_NAME);
                } else {
                    schedulingService = (ISchedulingService) scope.getParent().getContext().getBean(ISchedulingService.BEAN_NAME);
                }
                IConsumerService consumerService = null;
                if (ctx.hasBean(IConsumerService.KEY)) {
                    consumerService = (IConsumerService) ctx.getBean(IConsumerService.KEY);
                } else {
                    consumerService = (IConsumerService) scope.getParent().getContext().getBean(IConsumerService.KEY);
                }
                IProviderService providerService = null;
                if (ctx.hasBean(IProviderService.BEAN_NAME)) {
                    providerService = (IProviderService) ctx.getBean(IProviderService.BEAN_NAME);
                } else {
                    providerService = (IProviderService) scope.getParent().getContext().getBean(IProviderService.BEAN_NAME);
                }
                engine = new PlayEngine.Builder(this, schedulingService, consumerService, providerService).build();
            } else {

            }
        }
        engine.setBufferCheckInterval(bufferCheckInterval);
        engine.setUnderrunTrigger(underrunTrigger);
        engine.start();
        onChange(StreamState.STARTED);
    }

PlaylistSubscriberStream的start函数创建了QuartzSchedulingService、ConsumerService和ProviderService,这三个Service定义在Spring的配置文件red5-common.xml中,如下所示

    <bean id="providerService" class="org.red5.server.stream.ProviderService"/>
    <bean id="consumerService" class="org.red5.server.stream.ConsumerService"/>
    <bean id="schedulingService" class="org.red5.server.scheduling.QuartzSchedulingService">
        <property name="configFile" value="${red5.root}/conf/quartz.properties"/>   
    </bean>

接下来,根据刚刚创建的三个Service创建一个PlayEngine,对PlayEngine进行相应的设置后,就调用PlayEngine的start函数,代码如下,

    public void start() {
        switch (subscriberStream.getState()) {
            case UNINIT:
                subscriberStream.setState(StreamState.STOPPED);
                if (msgOut == null) {
                    msgOut = consumerService.getConsumerOutput(subscriberStream);
                    msgOut.subscribe(this, null);
                }
                break;
            default:
        }
    }

这里的subscriberStream成员变量就是PlaylistSubscriberStream,初始化时其成员变量state为UNINIT,
start函数首先设置PlaylistSubscriberStream的state为STOPPED,然后调用ConsumerService的getConsumerOutput获得一个InMemoryPushPushPipe,然后调用其subscribe注册PlaylistSubscriberStream自身。getConsumerOutput和subscribe函数在《red5源码分析—10》中详细分析过了,这里就不往下看了。

回到play函数中,接下来创建了一个SimplePlayItem,并且调用addItem添加到PlaylistSubscriberStream中,最后调用PlaylistSubscriberStream的play函数,

    public void play() throws IOException {
        int count = items.size();
        if (count == 0) {
            return;
        }
        if (currentItemIndex == -1) {
            moveToNext();
        }
        while (count-- > 0) {
            IPlayItem item = null;
            read.lock();
            try {
                item = items.get(currentItemIndex);
                engine.play(item);
                break;
            } catch (StreamNotFoundException e) {
                moveToNext();
                if (currentItemIndex == -1) {
                    break;
                }
                item = items.get(currentItemIndex);
            } catch (IllegalStateException e) {
                break;
            } finally {
                read.unlock();
            }
        }
    }

PlaylistSubscriberStream的play函数获取刚刚创建的SimplePlayItem,并调用PlayEngine的play函数,

    public void play(IPlayItem item) throws StreamNotFoundException, IllegalStateException, IOException {
        play(item, true);
    }

    public void play(IPlayItem item, boolean withReset) throws StreamNotFoundException, IllegalStateException, IOException {
        switch (subscriberStream.getState()) {
            case STOPPED:
                if (msgIn != null) {
                    msgIn.unsubscribe(this);
                    msgIn = null;
                }
                break;
            default:
                throw new IllegalStateException("Cannot play from non-stopped state");
        }
        int type = (int) (item.getStart() / 1000);
        IScope thisScope = subscriberStream.getScope();
        final String itemName = item.getName();
        IProviderService.INPUT_TYPE sourceType = providerService.lookupProviderInput(thisScope, itemName, type);

        boolean isPublishedStream = sourceType == IProviderService.INPUT_TYPE.LIVE;
        boolean isPublishedStreamWait = sourceType == IProviderService.INPUT_TYPE.LIVE_WAIT;
        boolean isFileStream = sourceType == IProviderService.INPUT_TYPE.VOD;
        boolean sendNotifications = true;

        switch (type) {
            case -2:
                if (isPublishedStream) {
                    playDecision = 0;
                } else if (isFileStream) {
                    playDecision = 1;
                } else if (isPublishedStreamWait) {
                    playDecision = 2;
                }
                break;
            case -1:
                if (isPublishedStream) {
                    playDecision = 0;
                } else {
                    playDecision = 2;
                }
                break;
            default:
                if (isFileStream) {
                    playDecision = 1;
                }
                break;
        }
        IMessage msg = null;
        currentItem = item;
        long itemLength = item.getLength();
        switch (playDecision) {
            case 0:
                msgIn = providerService.getLiveProviderInput(thisScope, itemName, false);
                if (msgIn == null) {

                } else {
                    videoFrameDropper.reset(IFrameDropper.SEND_KEYFRAMES_CHECK);
                    if (msgIn instanceof IBroadcastScope) {
                        IBroadcastStream stream = (IBroadcastStream) ((IBroadcastScope) msgIn).getClientBroadcastStream();
                        if (stream != null && stream.getCodecInfo() != null) {
                            IVideoStreamCodec videoCodec = stream.getCodecInfo().getVideoCodec();
                            if (videoCodec != null) {
                                if (withReset) {
                                    sendReset();
                                    sendResetStatus(item);
                                    sendStartStatus(item);
                                }
                                sendNotifications = false;
                                if (videoCodec.getNumInterframes() > 0 || videoCodec.getKeyframe() != null) {
                                    bufferedInterframeIdx = 0;
                                    videoFrameDropper.reset(IFrameDropper.SEND_ALL);
                                }
                            }
                        }
                    }
                    if (msgIn != null) {
                        msgIn.subscribe(this, null);
                        playLive();
                    } else {

                    }
                }
                break;
            case 2:
                ...
                break;
            case 1:
                ...
                break;
            default:
        }
        if (sendNotifications) {
            if (withReset) {
                sendReset();
                sendResetStatus(item);
            }
            sendStartStatus(item);
            if (!withReset) {
                sendSwitchStatus();
            }
            if (item instanceof DynamicPlayItem) {
                sendTransitionStatus();
            }
        }
        if (msg != null) {
            sendMessage((RTMPMessage) msg);
        }
        subscriberStream.onChange(StreamState.PLAYING, currentItem, !pullMode);
        if (withReset) {
            long currentTime = System.currentTimeMillis();
            playbackStart = currentTime - streamOffset;
            nextCheckBufferUnderrun = currentTime + bufferCheckInterval;
            if (currentItem.getLength() != 0) {
                ensurePullAndPushRunning();
            }
        }
    }

playEngine函数首先对msgIn进行初始化,接着调用ProviderService的lookupProviderInput方法获取输入流,代码如下,

    public INPUT_TYPE lookupProviderInput(IScope scope, String name, int type) {
        INPUT_TYPE result = INPUT_TYPE.NOT_FOUND;
        if (scope.getBasicScope(ScopeType.BROADCAST, name) != null) {
            result = INPUT_TYPE.LIVE;
        } else {
            result = INPUT_TYPE.VOD;
            File file = getStreamFile(scope, name);
            if (file == null) {
                if (type == -2) {
                    result = INPUT_TYPE.LIVE_WAIT;
                }
            }
        }
        return result;
    }

参考《red5源码分析—10》,这里假设会获取到之前注册过的BroadcastScope,因此返回LIVE。

回到PlayEngine的play函数中,假设经过处理后的playDecision为0,下面来分析case为0的部分代码。首先会继续调用ProviderService的getLiveProviderInput方法获取一个BroadcastScope,

    public IMessageInput getLiveProviderInput(IScope scope, String name, boolean needCreate) {
        IBroadcastScope broadcastScope = scope.getBroadcastScope(name);
        if (broadcastScope == null && needCreate) {
            synchronized (scope) {
                broadcastScope = scope.getBroadcastScope(name);
                if (broadcastScope == null) {
                    broadcastScope = new BroadcastScope(scope, name);
                    scope.addChildScope(broadcastScope);
                }
            }
        }
        return broadcastScope;
    }

值得注意的是如果原先没有注册过BroadcastScope,getLiveProviderInput方法会根据name创建一个。

回到play函数中,根据返回的BroadcastScope获取相应的参数之后,就通过sendReset、sendResetStatus和sendStartStatus向客户端发送消息,通知流即将开始了。三个方法最后都是通过doPushMessage发送消息,代码如下

    private void doPushMessage(AbstractMessage message) {
        if (msgOut != null) {
            try {
                msgOut.pushMessage(message);
                if (message instanceof RTMPMessage) {
                    IRTMPEvent body = ((RTMPMessage) message).getBody();
                    lastMessageTs = body.getTimestamp();
                    IoBuffer streamData = null;
                    if (body instanceof IStreamData && (streamData = ((IStreamData<?>) body).getData()) != null) {
                        bytesSent.addAndGet(streamData.limit());
                    }
                }
            } catch (IOException err) {

            }
        } else {

        }
    }

doPushMessage函数中msgOut就是InMemoryPushPushPipe,其pushMessage函数在《red5源码分析—10》中已经详细分析过了。

回到PlayEngine的play函数中,接下来调用BroadcastScope的subscribe函数注册自身,这也是play命令最重要的一件事情,因为将subscripe注册进BroadcastScope中之后,当有Provider(即流的源)向red5服务器发送数据时,才能根据这些注册信息将数据推送给客户端。
play函数接着调用playLive函数,代码如下,

    private final void playLive() throws IOException {
        subscriberStream.setState(StreamState.PLAYING);
        streamOffset = 0;
        streamStartTS.set(-1);
        if (msgIn != null && msgOut != null) {
            IBroadcastStream stream = (IBroadcastStream) ((IBroadcastScope) msgIn).getClientBroadcastStream();
            if (stream != null) {
                Notify metaData = stream.getMetaData();
                if (metaData != null) {
                    RTMPMessage metaMsg = RTMPMessage.build(metaData, 0);
                    try {
                        msgOut.pushMessage(metaMsg);
                    } catch (IOException e) {

                    }
                } else {

                }

                IStreamCodecInfo codecInfo = stream.getCodecInfo();
                if (codecInfo instanceof StreamCodecInfo) {
                    StreamCodecInfo info = (StreamCodecInfo) codecInfo;
                    IVideoStreamCodec videoCodec = info.getVideoCodec();
                    if (videoCodec != null) {
                        IoBuffer config = videoCodec.getDecoderConfiguration();
                        if (config != null) {
                            VideoData conf = new VideoData(config.asReadOnlyBuffer());
                            RTMPMessage confMsg = RTMPMessage.build(conf);
                            try {
                                msgOut.pushMessage(confMsg);
                            } finally {
                                conf.release();
                            }
                        }
                        IoBuffer keyFrame = videoCodec.getKeyframe();
                        if (keyFrame != null) {
                            VideoData video = new VideoData(keyFrame.asReadOnlyBuffer());
                            RTMPMessage videoMsg = RTMPMessage.build(video);
                            try {
                                msgOut.pushMessage(videoMsg);
                            } finally {
                                video.release();
                            }
                        }
                    } else {

                    }
                    IAudioStreamCodec audioCodec = info.getAudioCodec();
                    if (audioCodec != null) {
                        IoBuffer config = audioCodec.getDecoderConfiguration();
                        if (config != null) {
                            AudioData conf = new AudioData(config.asReadOnlyBuffer());
                            RTMPMessage confMsg = RTMPMessage.build(conf);
                            try {
                                msgOut.pushMessage(confMsg);
                            } finally {
                                conf.release();
                            }
                        }
                    } else {

                    }
                }
            }
        } else {

        }
    }

playLive函数主要向客户端发送metadata、解码器配置等等,这里就不详细分析了。
PlayEngine的play函数剩下的代码和主线无关,这里就不往下分析了。

纵观red5服务器对整个play命令的处理,其实最重要的就是将客户端注册进对应管道的Consumer中。回顾《red5源码分析—12》中ClientBroadcastStream的dispatchEvent函数,其中会调用livePipe的pushMessage函数,这里的livePipe就是BroadcastScope中创建的InMemoryPushPushPipe,其pushMessage函数会遍历InMemoryPushPushPipe中所有注册的Consumer,并调用其pushMessage函数,因此,下面来看PlayEngine的pushMessage函数,

    public void pushMessage(IPipe pipe, IMessage message) throws IOException {
        if (message instanceof RTMPMessage) {
            RTMPMessage rtmpMessage = (RTMPMessage) message;
            IRTMPEvent body = rtmpMessage.getBody();
            if (body instanceof IStreamData) {
                if (subscriberStream.getState() == StreamState.PAUSED) {
                    videoFrameDropper.dropPacket(rtmpMessage);
                    return;
                }
                if (body instanceof VideoData) {
                    if (msgIn instanceof IBroadcastScope) {
                        IBroadcastStream stream = (IBroadcastStream) ((IBroadcastScope) msgIn).getClientBroadcastStream();
                        if (stream != null && stream.getCodecInfo() != null) {
                            IVideoStreamCodec videoCodec = stream.getCodecInfo().getVideoCodec();
                            if (videoCodec != null && videoCodec.canDropFrames()) {
                                if (!receiveVideo) {
                                    videoFrameDropper.dropPacket(rtmpMessage);
                                    return;
                                }
                                long pendingVideos = pendingVideoMessages();
                                if (!videoFrameDropper.canSendPacket(rtmpMessage, pendingVideos)) {
                                    return;
                                }
                                if (pendingVideos > 1) {
                                    numSequentialPendingVideoFrames++;
                                } else {
                                    numSequentialPendingVideoFrames = 0;
                                }
                                if (pendingVideos > maxPendingVideoFramesThreshold || numSequentialPendingVideoFrames > maxSequentialPendingVideoFrames) {
                                    long now = System.currentTimeMillis();
                                    if (bufferCheckInterval > 0 && now >= nextCheckBufferUnderrun) {
                                        sendInsufficientBandwidthStatus(currentItem);
                                        nextCheckBufferUnderrun = now + bufferCheckInterval;
                                    }
                                    videoFrameDropper.dropPacket(rtmpMessage);
                                    return;
                                }
                                if (bufferedInterframeIdx > -1) {
                                    IVideoStreamCodec.FrameData fd = videoCodec.getInterframe(bufferedInterframeIdx++);
                                    if (fd != null) {
                                        VideoData interframe = new VideoData(fd.getFrame());
                                        interframe.setTimestamp(body.getTimestamp());
                                        rtmpMessage = RTMPMessage.build(interframe);
                                    } else {
                                        bufferedInterframeIdx = 0;
                                    }
                                }
                            }
                        }
                    }
                } else if (body instanceof AudioData) {
                    if (!receiveAudio && sendBlankAudio) {
                        sendBlankAudio = false;
                        body = new AudioData();
                        if (lastMessageTs > 0) {
                            body.setTimestamp(lastMessageTs);
                        } else {
                            body.setTimestamp(0);
                        }
                        rtmpMessage = RTMPMessage.build(body);
                    } else if (!receiveAudio) {
                        return;
                    }
                }
                sendMessage(rtmpMessage);
            } else {

            }
        } else if (message instanceof ResetMessage) {
            sendReset();
        } else {
            msgOut.pushMessage(message);
        }
    }

PlayEngine的pushMessage函数其实很简单,最重要的是最下边的sendMessage函数,剩下的代码就是在根据网络情况判断是否应该发送该数据。sendMessage函数最终会调用doPushMessage函数发送数据,这里就不往下看了。

receiveVideo命令

red5服务器接收到receiveVideo命令后,最终会调用StreamService的receiveVideo方法,代码如下,

    public void receiveVideo(boolean receive) {
        IConnection conn = Red5.getConnectionLocal();
        if (conn instanceof IStreamCapableConnection) {
            IStreamCapableConnection streamConn = (IStreamCapableConnection) conn;
            Number streamId = conn.getStreamId();
            IClientStream stream = streamConn.getStreamById(streamId);
            if (stream != null && stream instanceof ISubscriberStream) {
                ISubscriberStream subscriberStream = (ISubscriberStream) stream;
                subscriberStream.receiveVideo(receive);
            }
        }
    }

receiveVideo函数其实就是执行PlaylistSubscriberStream的receiveVideo函数,

    public void receiveVideo(boolean receive) {
        if (engine != null) {
            boolean receiveVideo = engine.receiveVideo(receive);
            if (!receiveVideo && receive) {
                seekToCurrentPlayback();
            }
        } else {

        }
    }

receiveVideo函数最重要的就是调用playEngine的receiveVideo函数进行相应地设置,表示该playEngine可以或者拒绝接收数据。

    public boolean receiveVideo(boolean receive) {
        boolean oldValue = receiveVideo;
        if (receiveVideo != receive) {
            receiveVideo = receive;
        }
        return oldValue;
    }

receiveAudio命令和receiveVideo命令类似,本章就不往下分析了。

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