BOOL CLXmedoApp::InitInstance()
{
CWinApp::InitInstance();
CWnd* cwnd = new CWnd;//纯净版MFC窗口类注册
WNDCLASS wc = {CS_HREDRAW|CS_VREDRAW};
wc.hInstance = m_hInstance;
wc.lpszClassName = _T("nihao");
wc.lpfnWndProc = ::DefWindowProc;
wc.lpszMenuName = MAKEINTRESOURCE(IDR_MAINFRAME);
wc.hbrBackground = (HBRUSH)::GetStockObject(LTGRAY_BRUSH);
wc.hIcon = LoadIcon(IDR_MAINFRAME);
wc.hCursor = LoadStandardCursor(IDC_HAND);
auto n = RegisterClass(&wc);
cwnd->CreateEx(WS_EX_APPWINDOW | WS_EX_STATICEDGE, wc.lpszClassName, _T("biaoti"),
WS_VISIBLE | WS_SYSMENU | WS_MINIMIZEBOX, 200, 100, 500, 300,NULL, 0);
m_pMainWnd = cwnd;
return TRUE;
}
//添加头文件
class CGameFrame : public CWnd
{
DECLARE_DYNAMIC(CGameFrame)
public:
CGameFrame();
virtual ~CGameFrame();
protected:
DECLARE_MESSAGE_MAP()
public:
afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message);
afx_msg void OnFileExit();
afx_msg void OnPaint();
};
#include “CGameFrame.h”
BOOL Clvxin31App::InitInstance()
{
CWnd* pFrame = new CGameFrame;//纯净版窗口
WNDCLASS wc = { CS_HREDRAW | CS_VREDRAW,};
wc.hInstance = m_hInstance;
wc.lpszClassName = _T(“LVXIN_TEST_WINDOW”);
wc.lpfnWndProc = ::DefWindowProc;
wc.hIcon = LoadIcon(IDR_MAINFRAME);
//wc.hbrBackground = (HBRUSH)::GetStockObject(LTGRAY_BRUSH);
wc.hCursor = LoadStandardCursor(IDC_HAND);
wc.lpszMenuName = MAKEINTRESOURCE(IDR_MAIN);
auto n = RegisterClass(&wc);
/*CMenu menu;
menu.LoadMenu(IDR_MAIN);*/
BOOL b = pFrame->CreateEx(WS_EX_APPWINDOW | WS_EX_STATICEDGE | WS_EX_TOPMOST, wc.lpszClassName, _T("吕鑫老师的游戏"),
WS_VISIBLE|WS_SYSMENU|WS_MINIMIZEBOX, 200, 100, 500, 300, NULL, 0);
//pFrame->SetMenu(&menu);
m_pMainWnd = pFrame;
return TRUE;
}