//为了方便测试,没有另外启动一个工程,直接在一个工程中将客户端和服务端实现。tcp协议。
一对一形式。
#include <iostream>
#include <string>
#include <vector>
#include <thread>
#include "zmq.hpp"
using namespace std;
void reqClient()
{
zmq::context_t context(1);
zmq::socket_t socket(context, zmq::socket_type::req);
socket.connect("tcp://localhost:5555");
while (true)
{
std::string request="hello";
zmq::message_t sendmessage(request.size());
memcpy(sendmessage.data(),request.c_str(),request.size());
socket.send(sendmessage, zmq::send_flags::none);
//请求应答模式必须请求了要应答
zmq::message_t receive_mes;
socket.recv(receive_mes, zmq::recv_flags::none);
std::string receive(static_cast<char*>(receive_mes.data()), receive_mes.size());
std::cout << "client: " << receive << std::endl;
}
}
int main()
{
zmq::context_t context(1);
zmq::socket_t socket(context, zmq::socket_type::rep);
socket.bind("tcp://*:5555");
std::thread t1(reqClient);
while (true)
{
//请求响应模式,发送和接收必须配套使用
zmq::message_t request;
socket.recv(request, zmq::recv_flags::none);
std::string received_message(static_cast<char*>(request.data()), request.size());
std::cout << "server: " << received_message << std::endl;
//发送响应
std::string reply_message="world";
zmq::message_t reply(reply_message.size());
memcpy(reply.data(), reply_message.c_str(), reply_message.size());
socket.send(reply,zmq::send_flags::none);
}
t1.join();
return 0;
}
//对客户端对多服务端:主要用于负载均衡和任务分配,通过代理可以将客户端的请求分配到对应的服务端,进行处理后通过代理唯一标识发送到客户端
使用多对多通信,也可以尝试使用req和rep,通过连接代理:dealer(后端)和router(前端)连接
当然最好直接使用router和dealer套接字
//代理代码:
void agency()
{
zmq::context_t context(1);
zmq::socket_t frontend(context, zmq::socket_type::router);
zmq::socket_t backend(context, zmq::socket_type::dealer);
frontend.bind("tcp://*:5555");
backend.bind("tcp://*:5556");
zmq::proxy(frontend, backend);
}
//客户端代码:
void reqClient(int id) {
zmq::context_t context(1);
zmq::socket_t socket(context, zmq::socket_type::dealer);
std::string identity = "client_" + std::to_string(id);
socket.set(zmq::sockopt::routing_id, identity);
socket.connect("tcp://localhost:5555");
while (true) {
std::string request = "hello from client: " + std::to_string(id);
zmq::message_t sendmessage(request.size());
memcpy(sendmessage.data(), request.c_str(), request.size());
socket.send(sendmessage, zmq::send_flags::none);
zmq::message_t reply;
socket.recv(reply, zmq::recv_flags::none);
std::string reply_message(static_cast<char*>(reply.data()), reply.size());
std::cout << "Client " << id << " received: " << reply_message << std::endl;
std::this_thread::sleep_for(std::chrono::seconds(1));
}
}
//服务端代码:这里有个坑:注意router套接字接收到的是三部分消息:
//identity来源的生成码,
//一个空帧(一个空帧,用于分隔身份标识符和实际消息内容),
//实际的消息。所以发出去也是要三部分,前两部分就直接返回就行。
void zmqServer(int id) {
zmq::context_t context(1);
zmq::socket_t socket(context, zmq::socket_type::router);
socket.connect("tcp://localhost:5556");
while (true) {
zmq::message_t identity;
zmq::message_t request;
// Receive identity
socket.recv(identity, zmq::recv_flags::none);
std::string identity_str(static_cast<char*>(identity.data()), identity.size());
std::cout << "Server " << id << " received identity: " << identity_str << std::endl;
zmq::message_t delimaily;
socket.recv(delimaily,zmq::recv_flags::none);
// Receive request
socket.recv(request, zmq::recv_flags::none);
std::string received_message(static_cast<char*>(request.data()), request.size());
std::cout << "Server " << id << " received message: " << received_message << std::endl;
// Send reply
std::string reply_message = "world from server " + std::to_string(id);
zmq::message_t reply(reply_message.size());
memcpy(reply.data(), reply_message.c_str(), reply_message.size());
socket.send(identity, zmq::send_flags::sndmore);
socket.send(delimaily, zmq::send_flags::sndmore);
socket.send(reply, zmq::send_flags::none);
std::this_thread::sleep_for(std::chrono::milliseconds(10));
}
}