C++ :音乐播放类

#pragma comment(lib,"Vfw32.lib")
#include <vfw.h>

class CPlay
{
	CStringArray pathArray;
	HWND hPlay ;
	enum State{normal,playing,paused};
	enum PlayMode{once,loopOne,loopAll,loopOnce,loopRnd};
/*
	once:		单曲播放
	loopOne:	单曲循环
	loopAll:	所有循环
	loopOnce:	所有曲目循环一次
	loopRnd:	随机循环
*/
	State state;
	UINT i;			//	当前歌曲 index
	PlayMode mode;

public:
	HWND hParent;

public:

	void SetMode(UINT u)
	{
		switch(u){
		case 0:
			mode = once;
			break;
		case 1:
			mode = loopOne;
			break;
		case 2:
			mode = loopAll;
			break;
		case 3:
			mode = loopOnce;
			break;
		case 4:
			;
		}
	}

	CPlay(HWND hwndParent = NULL)
	{
		hParent = hwndParent;
		hPlay = NULL;
		state = normal;
		i = 0;
	}

	~CPlay()
	{
	}

	void Select(UINT ii){	i = ii;		}

	void add(LPTSTR str){	pathArray.Add(str);		}

	CString get(UINT i){	return pathArray.GetAt(i);		}

	void next()
	{
		i++;
		if(i >= GetCount() ) i=0;
		stop();
		play();
	}

	void PlayPauseResume()
	{
		switch(state){
		case normal:
			play();
			break;
		case playing:
			pause();
			break;
		case paused:
			resume();
		}
	}

private:

	void play()
	{
		hPlay = MCIWndCreate(hParent,AfxGetInstanceHandle(),WS_CHILD|MCIWNDF_NOMENU,get(i));
		MCIWndPlay(hPlay);
		state = playing;
	}

	void pause()
	{
		MCIWndPause(hPlay);
		state = paused;
	}

	void resume()
	{
		MCIWndResume(hPlay);
		state = playing;
	}

	UINT GetCount()
	{
		return pathArray.GetSize();
	}

public:

	void stop()
	{
		MCIWndStop(hPlay);
		MCIWndDestroy(hPlay);
		state = normal;
	}
	
	void rePlay()
	{
		if(state != normal){
			if(MCIWndGetPosition(hPlay) >= MCIWndGetLength(hPlay)){
				switch(mode){
				case once:
					stop();
					break;
				case loopOne:
					stop();
					play();
					break;
				case loopAll:
					i++;
					if(i >= GetCount() ) i=0;
					stop();
					play();
					break;
				case loopOnce:
					i++;

					if(i >= GetCount())
						stop();
					else{
						stop();
						play();
					}

					break;
				case loopRnd:
					;
				}
			}
		}
	}
};

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