花了好几天才学会,之前的代码都是C#的,无法直接使用.
1.首先定义并声明托管
delegate void testUI1(String ^ptr); //定义一个UI托管
delegate void testUI2(String ^ptr); //定义一个UI托管
testUI1^ myUI1;
testUI2^ myUI2;
2.在构造函数中实例化托管对象
myUI1 = gcnew testUI1( this, &test::Form1::UI_Test1);
myUI2 = gcnew testUI2( this, &test::Form1::UI_Test2);
3.托管中调用的函数(主要用于UI操作)
void UI_Test1(String ^ptr) //这个是被线程调用的函数
{
label1->Text=ptr;
}
void UI_Test2(String ^ptr) //这个是被线程调用的函数
{
label2->Text=ptr;
}
4.在异步线程中使用托管访问UI
//线程1
void TestThread(void)
{
DWORD i=0;
//防止在窗口句柄初始化之前就走到下面的代码
while (!this->IsHandleCreated)
{
Sleep(10);
}
//Sleep(1000); //一定要延时之后再建立线程,否则会出现
//在创建窗口句柄之前,不能在控件上调用 Invoke 或 BeginInvoke
//主要是因为UI界面还没有初始化完成,调用Invoke会出错
while(1)
{
this->Invoke(myUI1, ""+i);
i ++;
Sleep(1000);
}
}
//线程2
void TestThread1(void)
{
DWORD i=1000;
//防止在窗口句柄初始化之前就走到下面的代码
while (!this->IsHandleCreated)
{
Sleep(10);
}
//Sleep(2000); //一定要延时之后再建立线程,否则会出现
//在创建窗口句柄之前,不能在控件上调用 Invoke 或 BeginInvoke
//主要是因为UI界面还没有初始化完成,调用Invoke会出错
while(1)
{
this->Invoke(myUI2, ""+i);
i ++;
Sleep(1000);
}
}
附上所有代码
#pragma once
#include "stdafx.h"
#include "windows.h"
#pragma comment(lib, "advapi32.lib")
#pragma comment(lib, "Ws2_32.lib")
#pragma comment(lib, "User32.lib")
namespace test {
using namespace System;
using namespace System::ComponentModel;
using namespace System::Collections;
using namespace System::Windows::Forms;
using namespace System::Data;
using namespace System::Drawing;
using namespace System::Threading;
/// <summary>
/// Form1 摘要
/// </summary>
public ref class Form1 : public System::Windows::Forms::Form
{
System::Threading::Thread ^Thread1;
System::Threading::Thread ^Thread2;
delegate void testUI1(String ^ptr); //定义一个UI托管
delegate void testUI2(String ^ptr); //定义一个UI托管
testUI1^ myUI1;
testUI2^ myUI2;
public:
Form1(void)
{
InitializeComponent();
myUI1 = gcnew testUI1( this, &test::Form1::UI_Test1);
myUI2 = gcnew testUI2( this, &test::Form1::UI_Test2);
this->Thread1 = gcnew Thread (gcnew ThreadStart (this,&test::Form1::TestThread));
this->Thread1->Start();
this->Thread1->IsBackground = TRUE; //将读取线程设置为后台线程,这样在UI线程关闭后可以自动退出
this->Thread2 = gcnew Thread (gcnew ThreadStart (this,&test::Form1::TestThread1));
this->Thread2->Start();
this->Thread2->IsBackground = TRUE; //将读取线程设置为后台线程,这样在UI线程关闭后可以自动退出
//
//TODO: 在此处添加构造函数代码
//
this->label1->Text="";
this->label2->Text="";
}
void UI_Test1(String ^ptr) //这个是被线程调用的函数
{
this->label1->Text=ptr;
}
void UI_Test2(String ^ptr) //这个是被线程调用的函数
{
this->label2->Text=ptr;
}
//线程1
void TestThread(void)
{
DWORD i=0;
//防止在窗口句柄初始化之前就走到下面的代码
while (!this->IsHandleCreated)
{
Sleep(10);
}
//Sleep(1000); //一定要延时之后再建立线程,否则会出现
//在创建窗口句柄之前,不能在控件上调用 Invoke 或 BeginInvoke
//主要是因为UI界面还没有初始化完成,调用Invoke会出错
while(1)
{
this->Invoke(myUI1, ""+i);
i ++;
Sleep(1000);
}
}
//线程2
void TestThread1(void)
{
DWORD i=1000;
//防止在窗口句柄初始化之前就走到下面的代码
while (!this->IsHandleCreated)
{
Sleep(10);
}
//Sleep(2000); //一定要延时之后再建立线程,否则会出现
//在创建窗口句柄之前,不能在控件上调用 Invoke 或 BeginInvoke
//主要是因为UI界面还没有初始化完成,调用Invoke会出错
while(1)
{
this->Invoke(myUI2, ""+i);
i ++;
Sleep(1000);
}
}
protected:
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
~Form1()
{
if (components)
{
delete components;
}
}
private: System::Windows::Forms::Label^ label1;
protected:
private: System::Windows::Forms::Label^ label2;
private: System::Windows::Forms::Button^ button1;
private:
/// <summary>
/// 必需的设计器变量。
/// </summary>
System::ComponentModel::Container ^components;
#pragma region Windows Form Designer generated code
/// <summary>
/// 设计器支持所需的方法 - 不要
/// 使用代码编辑器修改此方法的内容。
/// </summary>
void InitializeComponent(void)
{
this->label1 = (gcnew System::Windows::Forms::Label());
this->label2 = (gcnew System::Windows::Forms::Label());
this->button1 = (gcnew System::Windows::Forms::Button());
this->SuspendLayout();
//
// label1
//
this->label1->AutoSize = true;
this->label1->Font = (gcnew System::Drawing::Font(L"宋体", 20, System::Drawing::FontStyle::Regular, System::Drawing::GraphicsUnit::Point,
static_cast<System::Byte>(134)));
this->label1->ForeColor = System::Drawing::Color::FromArgb(static_cast<System::Int32>(static_cast<System::Byte>(0)), static_cast<System::Int32>(static_cast<System::Byte>(0)),
static_cast<System::Int32>(static_cast<System::Byte>(192)));
this->label1->Location = System::Drawing::Point(106, 64);
this->label1->Name = L"label1";
this->label1->Size = System::Drawing::Size(96, 27);
this->label1->TabIndex = 0;
this->label1->Text = L"label1";
//
// label2
//
this->label2->AutoSize = true;
this->label2->Font = (gcnew System::Drawing::Font(L"宋体", 20, System::Drawing::FontStyle::Regular, System::Drawing::GraphicsUnit::Point,
static_cast<System::Byte>(134)));
this->label2->ForeColor = System::Drawing::Color::Red;
this->label2->Location = System::Drawing::Point(109, 139);
this->label2->Name = L"label2";
this->label2->Size = System::Drawing::Size(96, 27);
this->label2->TabIndex = 1;
this->label2->Text = L"label2";
//
// button1
//
this->button1->Location = System::Drawing::Point(216, 226);
this->button1->Name = L"button1";
this->button1->Size = System::Drawing::Size(75, 23);
this->button1->TabIndex = 2;
this->button1->Text = L"button1";
this->button1->UseVisualStyleBackColor = true;
this->button1->Click += gcnew System::EventHandler(this, &Form1::button1_Click);
//
// Form1
//
this->AutoScaleDimensions = System::Drawing::SizeF(6, 12);
this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;
this->ClientSize = System::Drawing::Size(503, 288);
this->Controls->Add(this->button1);
this->Controls->Add(this->label2);
this->Controls->Add(this->label1);
this->Name = L"Form1";
this->Text = L"Form1";
this->Load += gcnew System::EventHandler(this, &Form1::Form1_Load);
this->ResumeLayout(false);
this->PerformLayout();
}
#pragma endregion
private: System::Void Form1_Load(System::Object^ sender, System::EventArgs^ e) {
}
private: System::Void button1_Click(System::Object^ sender, System::EventArgs^ e) {
this->label1->Text = "按下按钮";
this->label2->Text = "按下按钮";
}
};
}