Android WelcomeActivity --简单版

Android WelcomeActivity – 简单版

  • 在App启动之后,在WelcomeActivity中显示3秒后跳转到主界面
  • WelComeActivity 只显示一次的问题
WelcomeActivity具体代码
public class WelcomeActivity extends AppCompatActivity {
    private static final String TAG = WelcomeActivity.class.getSimpleName();

    private static final String IS_FIRST = "IS_FIRST";
    private static final int MSG_COUNT_WHAT = 1024;

    private static final int COUNTDOWN_NUM = 3;
    private int countdownNum = COUNTDOWN_NUM;
    private static Timer timer;
    private CustomHandler mHandler = null;
    private Runnable runnable = null;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_welcome);
        initThread();
    }

    private void initThread() {
        mHandler = new CustomHandler(this);
        runnable = new Runnable() {
            @Override
            public void run() {
                timer = new Timer();
                TimerTask timerTask = new TimerTask() {
                    @Override
                    public void run() {
                        countdownNum --;
                        Message msg = mHandler.obtainMessage();
                        msg.what = MSG_COUNT_WHAT;
                        msg.arg1 = countdownNum;

                        mHandler.sendMessage(msg);
                    }
                };
                timer.schedule(timerTask, 0, 1000);
            }
        };
    }

    private static void turn2NextActivity(Activity theActivity) {
        theActivity.startActivity(new Intent(theActivity, MainActivity.class));
        theActivity.finish();
    }

    /**
     * 屏蔽欢迎页面的返回
     * @param keyCode 触控事件类型
     * @param event 触控事件
     * @return true 不再传播该事件, false 未做任何处理, 事件将继续传播
     */
    @Override
    public boolean onKeyDown(int keyCode, KeyEvent event) {
        if (keyCode == KeyEvent.KEYCODE_BACK && event.getRepeatCount() == 0) {
            return true;
        }
        return super.onKeyDown(keyCode, event);
    }

    @Override
    protected void onResume() {
        mHandler.post(runnable);
        super.onResume();
    }

    @Override
    protected void onDestroy() {
        super.onDestroy();
        stopThread();
    }

    static class CustomHandler extends Handler {
        private WeakReference<WelcomeActivity> mOuter;

        public CustomHandler(WelcomeActivity activity) {
            mOuter = new WeakReference<WelcomeActivity>(activity);
        }

        @Override
        public void handleMessage(@NonNull Message msg) {
            WelcomeActivity theActivity = mOuter.get();
            if (theActivity == null) {
                return;
            }
            switch (msg.what) {
                case MSG_COUNT_WHAT:
                    if (msg.arg1 == 0) {
                        if (timer != null) {
                            timer.cancel();
                        }
                        turn2NextActivity(theActivity);
                    } else {
                        Log.e(TAG, "handleMessage: 还有 " + msg.arg1 + " s");
                    }
                    break;
                default:
                    break;
            }
        }
    }

    private void stopThread() {
        if (timer != null) {
            timer.cancel();
        }
        if (mHandler != null) {
            mHandler.removeCallbacks(runnable);
        }
    }
}
在主界面中通过返回键回到主界面,在进入App时回到返回前的界面

重写Activity的onKeyDown(int keyCode, KeyEvent event)

	@Override
    public boolean onKeyDown(int keyCode, KeyEvent event) {
        if (keyCode == KeyEvent.KEYCODE_BACK) {
            moveTaskToBack(true);
            return true;
        }
        return super.onKeyDown(keyCode, event);
    }
  • 关于 moveTaskToBack(nonRoot);
    • nonRoot == false; Activity 必须是Root Task才可以(如启动的类)
    • nonRoot == true; 没有任何限制
  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 3
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 3
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值