几种Subject

Rxjava的几种Subject:

Subject 既是 Observable 又是 Observer(Subscriber)。官网称 Subject 可以看成是一个桥梁或者代理。

介绍下边几种AsyncSubject、BehaviorSubject、ReplaySubject和PublishSubject。

1. AsyncSubject

Observer会接收AsyncSubject的onComplete()之前的最后一个数据。

2. BehaviorSubject

Observer会接收到BehaviorSubject被订阅之前的最后一个数据,再接收订阅之后发射过来的数据。如果BehaviorSubject被订阅之前没有发送任何数据,则会发送一个默认数据。

3. ReplaySubject

ReplaySubject会发射所有来自原始Observable的数据给观察者,无论它们是何时订阅的。

4. PublishSubject

Observer只接收PublishSubject被订阅之后发送的数据。

 

public class SubjectLearn {

    public static void main(String[] args){

        //testAsyncSubject();
      //  testBehaverSubject();
     //   testReplaySubJect();
        testPubshSubject();
    }


    private static void testAsyncSubject(){
        AsyncSubject<String> subject = AsyncSubject.create();
        subject.onNext("item1");
        subject.onNext("item2");
        subject.onComplete();
        subject.subscribe(new Consumer<String>() {
            @Override
            public void accept(String s) throws Exception {
                System.out.println("async" + s);
            }
        }, new Consumer<Throwable>() {
            @Override
            public void accept(Throwable throwable) throws Exception {
                System.out.println("onError:" + throwable.getMessage());
            }
        }, new Action() {
            @Override
            public void run() throws Exception {
                System.out.println("onComplete");
            }
        });

        subject.onNext("item3");
        subject.onNext("item4");
    }


    private static void testBehaverSubject(){
        BehaviorSubject<String> subject = BehaviorSubject.createDefault("default item");

        subject.onNext("item0");

        subject.subscribe(new Consumer<String>() {
            @Override
            public void accept(String s) throws Exception {
                System.out.println("接受到:" + s);
            }
        }, new Consumer<Throwable>() {
            @Override
            public void accept(Throwable throwable) throws Exception {
                System.out.println("错误:" + throwable);
            }
        }, new Action() {
            @Override
            public void run() throws Exception {
                System.out.println("结束");
            }
        });

        subject.onNext("item1");
        subject.onNext("item2");
    }


    public static void testReplaySubJect(){
        ReplaySubject<String> subject = ReplaySubject.createWithSize(1);
        subject.onNext("item1");
        subject.onNext("item2");

        subject.subscribe(new Consumer<String>() {
            @Override
            public void accept(String s) throws Exception {
                System.out.println("收到:" + s);
            }
        }, new Consumer<Throwable>() {
            @Override
            public void accept(Throwable throwable) throws Exception {
                System.out.println("错误:" + throwable);
            }
        }, new Action() {
            @Override
            public void run() throws Exception {
                System.out.println("结束");
            }
        });

        subject.onNext("item3");
        subject.onNext("item4");
        subject.onComplete();
    }

    public static void testPubshSubject(){
        PublishSubject<String> subject = PublishSubject.create();
        subject.onNext("item1");
        subject.onNext("item2");
        //subject.onComplete();

        subject.subscribeOn(Schedulers.io())
                .subscribe(new Consumer<String>() {
            @Override
            public void accept(String o) throws Exception {
                System.out.println("收到:" + o);
            }
        }, new Consumer<Throwable>() {
            @Override
            public void accept(Throwable throwable) throws Exception {
                System.out.println("错误:" + throwable);
            }
        }, new Action() {
            @Override
            public void run() throws Exception {
                System.out.println("结束");
            }
        });

        subject.onNext("item3");
        subject.onNext("item4");
        subject.onComplete();

        try {
            Thread.sleep(2000);
        } catch (InterruptedException e) {
            e.printStackTrace();
        }
    }
}

 

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好的,我来为您简单介绍几种常用的Java设计模式,并附上示例代码。 1. 工厂模式(Factory Pattern) 定义:工厂模式是一种创建型设计模式,它提供了一种创建对象的最佳方式,而无需向客户端暴露创建逻辑,并且是通过使用一个公共接口来指向新创建的对象。 示例代码:假设我们有一个形状(Shape)接口,有三个不同的实现:圆形(Circle)、矩形(Rectangle)和正方形(Square)。我们可以使用工厂模式创建这些形状。 ``` public interface Shape { void draw(); } public class Circle implements Shape { @Override public void draw() { System.out.println("Drawing Circle"); } } public class Rectangle implements Shape { @Override public void draw() { System.out.println("Drawing Rectangle"); } } public class Square implements Shape { @Override public void draw() { System.out.println("Drawing Square"); } } public class ShapeFactory { public Shape getShape(String shapeType) { if (shapeType == null) { return null; } if (shapeType.equalsIgnoreCase("CIRCLE")) { return new Circle(); } else if (shapeType.equalsIgnoreCase("RECTANGLE")) { return new Rectangle(); } else if (shapeType.equalsIgnoreCase("SQUARE")) { return new Square(); } return null; } } ``` 我们可以使用ShapeFactory类来获取不同类型的形状对象: ``` ShapeFactory shapeFactory = new ShapeFactory(); Shape circle = shapeFactory.getShape("CIRCLE"); circle.draw(); Shape rectangle = shapeFactory.getShape("RECTANGLE"); rectangle.draw(); Shape square = shapeFactory.getShape("SQUARE"); square.draw(); ``` 2. 单例模式(Singleton Pattern) 定义:单例模式是一种创建型设计模式,它保证一个类只有一个实例,并提供一个全局访问点。 示例代码:假设我们有一个Settings类,用于存储应用程序的设置信息。我们可以使用单例模式确保只有一个Settings实例,以便在整个应用程序中共享设置。 ``` public class Settings { private static Settings instance = new Settings(); private Settings() {} public static Settings getInstance() { return instance; } public void setSetting(String key, String value) { // ... } public String getSetting(String key) { // ... return null; } } ``` 我们可以通过Settings.getInstance()方法获取Settings的唯一实例: ``` Settings settings = Settings.getInstance(); settings.setSetting("fontSize", "14"); String fontSize = settings.getSetting("fontSize"); ``` 3. 观察者模式(Observer Pattern) 定义:观察者模式是一种行为型设计模式,它定义了一种一对多的依赖关系,让多个观察者对象同时监听某一个主题对象,当主题对象发生变化时,它的所有观察者都会收到通知并更新自己的状态。 示例代码:假设我们有一个Subject接口和两个实现:WeatherData和StockData,它们都维护着一些数据。我们可以使用观察者模式来让多个观察者监听这些主题对象的变化。 ``` public interface Subject { void registerObserver(Observer o); void removeObserver(Observer o); void notifyObservers(); } public interface Observer { void update(float temperature, float humidity, float pressure); } public class WeatherData implements Subject { private List<Observer> observers = new ArrayList<>(); private float temperature; private float humidity; private float pressure; @Override public void registerObserver(Observer o) { observers.add(o); } @Override public void removeObserver(Observer o) { observers.remove(o); } @Override public void notifyObservers() { for (Observer o : observers) { o.update(temperature, humidity, pressure); } } public void setMeasurements(float temperature, float humidity, float pressure) { this.temperature = temperature; this.humidity = humidity; this.pressure = pressure; measurementsChanged(); } private void measurementsChanged() { notifyObservers(); } } public class StockData implements Subject { private List<Observer> observers = new ArrayList<>(); private String symbol; private float price; @Override public void registerObserver(Observer o) { observers.add(o); } @Override public void removeObserver(Observer o) { observers.remove(o); } @Override public void notifyObservers() { for (Observer o : observers) { o.update(price); } } public void setPrice(float price) { this.price = price; priceChanged(); } private void priceChanged() { notifyObservers(); } } public class CurrentConditionsDisplay implements Observer { private float temperature; private float humidity; @Override public void update(float temperature, float humidity, float pressure) { this.temperature = temperature; this.humidity = humidity; display(); } private void display() { System.out.println("Current conditions: " + temperature + "F degrees and " + humidity + "% humidity"); } } public class StockPriceDisplay implements Observer { private float price; @Override public void update(float price) { this.price = price; display(); } private void display() { System.out.println("Stock price: $" + price); } } ``` 我们可以创建一个WeatherData对象和一个StockData对象,并向它们注册两个观察者:CurrentConditionsDisplay和StockPriceDisplay。当WeatherData或StockData对象中的数据发生变化时,它们会通知它们的观察者。 ``` WeatherData weatherData = new WeatherData(); StockData stockData = new StockData(); CurrentConditionsDisplay currentConditionsDisplay = new CurrentConditionsDisplay(); StockPriceDisplay stockPriceDisplay = new StockPriceDisplay(); weatherData.registerObserver(currentConditionsDisplay); stockData.registerObserver(stockPriceDisplay); weatherData.setMeasurements(80, 65, 30.4f); stockData.setPrice(100); ``` 这就是Java中的三种常用设计模式的简单示例。希望对您有所帮助。

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