java简单练习-五子棋

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使用二维数组,实现五子棋功能

import java.util.Scanner;

public class FiveBoard {
    //使用二维数组,实现五子棋功能.
    //⒈⒉⒊⒋⒌⒍⒎⒏⒐⒑如下图
    public static void main(String[] args) {
        String[][] a = new String[15][15];
        String[] c = {" ⒈ ", " ⒉ ", " ⒊ ", " ⒋ ", " ⒌ ", " ⒍ ", " ⒎ ", " ⒏ ", " ⒐ ", " ⒑ ", " ⒒ ", " ⒓ ", " ⒔ ", " ⒕ ", " ⒖ "};

        //初始化棋盘
        for (int i = 0; i < a.length; i++) {
            for (int j = 0; j < a.length; j++) {
                //若判断为棋盘最后一列,则需要将行号c[i]赋值给对应位置,即在最后一列给出行号
                //若判断为棋盘最后一行,则需要将列号c[i]赋值给对应位置,即在最后一行给出列号
                //其余位置放置为"十"即可
                if (j == a.length - 1) {
                    a[i][a.length - 1] = c[i];
                } else if (i == a.length - 1) {
                    a[a.length - 1][j] = c[j];
                } else {
                    a[i][j] = " 十 ";
                }
                System.out.print(a[i][j]);
            }
            System.out.println();
        }

        //双方开始下棋,每下一颗棋子都必须同步更新一次棋盘.
        boolean flag = true;
        out:
        while (true) {
            Scanner input = new Scanner(System.in);
            //黑棋先走,若flag恒等于true,黑方下棋,否则白方下棋.
            if (flag == true) {
                System.out.println("请黑棋下,他的位置是:");
            } else {
                System.out.println("请白棋下,他的位置是:");
            }
            int x = input.nextInt();
            int y = input.nextInt();

            //判断当前用户输入值是否已超出棋盘限定范围。
            if (x < 0 || x > a.length - 1 || y < 0 || y > a.length - 1) {
                System.out.println("当前输入已超出棋盘有限范围,请重新选择位置");
                continue out;
            }
            //判断用户目前输入的位置是否有棋子,若已有棋子则需要重新选择位置。
            if (a[x - 1][y - 1] == " ● " || a[x - 1][y - 1] == " ○ ") {
                System.out.println("当前输入位置已被占用,请重新选择位置");
                continue out;
            }
            //黑方下的棋子输出显示为"●",白方下的棋子输出显示为"○".
            if (flag == true) {
                a[x - 1][y - 1] = " ● ";
                flag = false;
            } else {
                a[x - 1][y - 1] = " ○ ";
                flag = true;
            }

            //更新打印棋盘.
            for (int j = 0; j < a.length; j++) {
                for (int k = 0; k < a.length; k++) {
                    System.out.print(a[j][k]);
                }
                System.out.println();
            }

            //行检验输赢
            for (int i = 0; i < a.length; i++) {
                for (int j = 0; j < a[i].length - 4; j++) {
                    if (a[i][j] == a[i][j + 1] && a[i][j] == a[i][j + 2] && a[i][j] == a[i][j + 3] && a[i][j] == a[i][j + 4]) {
                        if (a[i][j] == " ● ") {
                            System.out.println("黑方胜");
                            break out;
                        }
                        if (a[i][j] == " ○ ") {
                            System.out.println("白方胜");
                            break out;
                        }
                    }
                }
            }

            //列检验输赢
            for (int i = 0; i < a.length - 4; i++) {
                for (int j = 0; j < a[i].length; j++) {
                    if (a[i][j] == a[i + 1][j] && a[i][j] == a[i + 2][j] && a[i][j] == a[i + 3][j] && a[i][j] == a[i + 4][j]) {
                        if (a[i][j] == " ● ") {
                            System.out.println("黑方胜");
                            break out;
                        }
                        if (a[i][j] == " ○ ") {
                            System.out.println("白方胜");
                            break out;
                        }
                    }
                }
            }

            //从左上角到右下检验输赢
            for (int i = 0; i < a.length - 4; i++) {
                if (a[i][i] == a[i + 1][i + 1] && a[i][i] == a[i + 2][i + 2] && a[i][i] == a[i + 3][i + 3] && a[i][i] == a[i + 4][i + 4]) {
                    if (a[i][i] == " ● ") {
                        System.out.println("黑方胜");
                        break out;
                    }
                    if (a[i][i] == " ○ ") {
                        System.out.println("白方胜");
                        break out;
                    }
                }
            }

            //从右下角到左上检验输赢
            for (int i = a.length - 1; i > 4; i--) {
                if (a[i][i] == a[i - 1][i - 1] && a[i][i] == a[i - 2][i - 2] && a[i][i] == a[i - 3][i - 3] && a[i][i] == a[i - 4][i - 4]) {
                    if (a[i][i] == " ● ") {
                        System.out.println("黑方胜");
                        break out;
                    }
                    if (a[i][i] == " ○ ") {
                        System.out.println("白方胜");
                        break out;
                    }
                }
            }

            //从左下到右上检验输赢
            for (int i = a.length - 1; i > 4; i--) {
                for (int j = 0; j < a.length - 4; j++) {
                    if (a[i][j] == a[i - 1][j + 1] && a[i][j] == a[i - 2][j + 2] && a[i][j] == a[i - 3][j + 3] && a[i][j] == a[i - 4][j + 4]) {
                        if (a[i][j] == " 十 ") {
                            continue;
                        }
                        if (a[i][j] == " ● ") {
                            System.out.println("黑方胜");
                            break out;
                        }
                        if (a[i][j] == " ○ ") {
                            System.out.println("白方胜");
                            break out;
                        }
                    }
                }
            }

            //从右上角到左下检验输赢
            for (int i = 0; i < a.length - 4; i++) {
                for (int j = a.length - 1; j > 4; j--) {
                    if (a[i][j] == a[i + 1][j - 1] && a[i][j] == a[i + 2][j - 2] && a[i][j] == a[i + 3][j - 3] && a[i][j] == a[i + 4][j - 4]) {
                        if (a[i][j] == " 十 ") {
                            continue;
                        }
                        if (a[i][j] == " ● ") {
                            System.out.println("黑方胜");
                            break out;
                        }
                        if (a[i][j] == " ○ ") {
                            System.out.println("白方胜");
                            break out;
                        }
                    }
                }
            }
        }
    }
}


简单 五子棋的客户端部分程序 //chessClient.java:客户端主程序。 //userPad.java:客户端的界面。 //chessPad.java:棋盘的绘制。 //chessServer.java:服务器端。 //可同时容纳50个人同时在线下棋,聊天。 import java.awt.*; import java.awt.event.*; import java.io.*; import java.net.*; import java.util.*; class clientThread extends Thread{ chessClient chessclient; clientThread(chessClient chessclient){ this.chessclient=chessclient; } public void acceptMessage(String recMessage){ if(recMessage.startsWith("/userlist ")){ StringTokenizer userToken=new StringTokenizer(recMessage," "); int userNumber=0; chessclient.userpad.userList.removeAll(); chessclient.inputpad.userChoice.removeAll(); chessclient.inputpad.userChoice.addItem("所有人"); while(userToken.hasMoreTokens()){ String user=(String)userToken.nextToken(" "); if(userNumber>0 && !user.startsWith("[inchess]")){ chessclient.userpad.userList.add(user); chessclient.inputpad.userChoice.addItem(user); } userNumber++; } chessclient.inputpad.userChoice.select("所有人"); } else if(recMessage.startsWith("/yourname ")){ chessclient.chessClientName=recMessage.substring(10); chessclient.setTitle("Java五子棋客户端 "+"用户名:"+chessclient.chessClientName); } else if(recMessage.equals("/reject")){ try{ chessclient.chesspad.statusText.setText("不能加入游戏"); chessclient.controlpad.cancelGameButton.setEnabled(false); chessclient.controlpad.joinGameButton.setEnabled(true); chessclient.controlpad.creatGameButton.setEnabled(true); } catch(Exception ef){ chessclient.chatpad.chatLineArea.setText("chessclient.chesspad.chessSocket.close无法关闭"); } chessclient.controlpad.joinGameButton.setEnabled(true); } else if(recMessage.startsWith("/peer ")){ chessclient.chesspad.chessPeerName=recMessage.substring(6); if(chessclient.isServer){ chessclient.chesspad.chessColor=1; chessclient.chesspad.isMouseEnabled=true; chessclient.chesspad.statusText.setText("请黑棋下子"); } else if(chessclient.isClient){ chessclient.chesspad.chessColor=-1; chessclient.chesspad.statusText.setText("已加入游戏,等待对方下子..."); } } else if(recMessage.equals("/youwin")){ chessclient.isOnChess=false; chessclient.chesspad.chessVictory(chessclient.chesspad.chessColor); chessclient.chesspad.statusText.setText("对方退出,请点放弃游戏退出连接"); chessclient.chesspad.isMouseEnabled=false; } else if(recMessage.equals("/OK")){ chessclient.chesspad.statusText.setText("创建游戏成功,等待别人加入..."); } else if(recMessage.equals("/error")){ chessclient.chatpad.chatLineArea.append("传输错误:请退出程序,重新加入 \n"); } else{ chessclient.chatpad.chatLineArea.append(recMessage+"\n"); chessclient.chatpad.chatLineArea.setCaretPosition( chessclient.chatpad.chatLineArea.getText().length()); } } public void run(){ String message=""; try{ while(true){ message=chessclient.in.readUTF(); acceptMessage(message); } } catch(IOException es){ } } } public class chessClient extends Frame implements ActionListener,KeyListener{ userPad userpad=new userPad(); chatPad chatpad=new chatPad(); controlPad controlpad=new controlPad(); chessPad chesspad=new chessPad(); inputPad inputpad=new inputPad(); Socket chatSocket; DataInputStream in; DataOutputStream out; String chessClientName=null; String host=null; int port=4331; boolean isOnChat=false; //在聊天? boolean isOnChess=false; //在下棋? boolean isGameConnected=false; //下棋的客户端连接? boolean isServer=false; //如果是下棋的主机 boolean isClient=false; //如果是下棋的客户端 Panel southPanel=new Panel(); Panel northPanel=new Panel(); Panel centerPanel=new Panel(); Panel westPanel=new Panel(); Panel eastPanel=new Panel(); chessClient( ){ super("Java五子棋客户端"); setLayout(new BorderLayout()); host=controlpad.inputIP.getText(); westPanel.setLayout(new BorderLayout()); westPanel.add(userpad,BorderLayout.NORTH); westPanel.add(chatpad,BorderLayout.CENTER); westPanel.setBackground(Color.pink); inputpad.inputwords.addKeyListener(this); chesspad.host=controlpad.inputIP.getText(); centerPanel.add(chesspad,BorderLayout.CENTER); centerPanel.add(inputpad,BorderLayout.SOUTH); centerPanel.setBackground(Color.pink); controlpad.connectButton.addActionListener(this); controlpad.creatGameButton.addActionListener(this); controlpad.joinGameButton.addActionListener(this); controlpad.cancelGameButton.addActionListener(this); controlpad.exitGameButton.addActionListener(this); controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(false); southPanel.add(controlpad,BorderLayout.CENTER); southPanel.setBackground(Color.pink); addWindowListener(new WindowAdapter(){ public void windowClosing(WindowEvent e){ if(isOnChat){ try{ chatSocket.close(); }catch(Exception ed){ } } if(isOnChess || isGameConnected){ try{ chesspad.chessSocket.close(); }catch(Exception ee){ } } System.exit(0); } public void windowActivated(WindowEvent ea){ } }); add(westPanel,BorderLayout.WEST); add(centerPanel,BorderLayout.CENTER); add(southPanel,BorderLayout.SOUTH); pack(); setSize(670,548); setVisible(true); setResizable(false); validate(); } public boolean connectServer(String serverIP,int serverPort) throws Exception{ try{ chatSocket=new Socket(serverIP,serverPort); in=new DataInputStream(chatSocket.getInputStream()); out=new DataOutputStream(chatSocket.getOutputStream()); clientThread clientthread=new clientThread(this); clientthread.start(); isOnChat=true; return true; } catch(IOException ex){ chatpad.chatLineArea.setText("chessClient:connectServer:无法连接,建议重新启动程序 \n"); } return false; } public void actionPerformed(ActionEvent e){ if(e.getSource()==controlpad.connectButton){ host=chesspad.host=controlpad.inputIP.getText(); try{ if(connectServer(host,port)){ chatpad.chatLineArea.setText(""); controlpad.connectButton.setEnabled(false); controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); chesspad.statusText.setText("连接成功,请创建游戏或加入游戏"); } } catch(Exception ei){ chatpad.chatLineArea.setText("controlpad.connectButton:无法连接,建议重新启动程序 \n"); } } if(e.getSource()==controlpad.exitGameButton){ if(isOnChat){ try{ chatSocket.close(); } catch(Exception ed){ } } if(isOnChess || isGameConnected){ try{ chesspad.chessSocket.close(); } catch(Exception ee){ } } System.exit(0); } if(e.getSource()==controlpad.joinGameButton){ String selectedUser=userpad.userList.getSelectedItem(); if(selectedUser==null || selectedUser.startsWith("[inchess]") || selectedUser.equals(chessClientName)){ chesspad.statusText.setText("必须先选定一个有效用户"); } else{ try{ if(!isGameConnected){ if(chesspad.connectServer(chesspad.host,chesspad.port)){ isGameConnected=true; isOnChess=true; isClient=true; controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(true); chesspad.chessthread.sendMessage("/joingame "+userpad.userList.getSelectedItem()+" "+chessClientName); } }else{ isOnChess=true; isClient=true; controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(true); chesspad.chessthread.sendMessage("/joingame "+userpad.userList.getSelectedItem()+" "+chessClientName); } } catch(Exception ee){ isGameConnected=false; isOnChess=false; isClient=false; controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); controlpad.cancelGameButton.setEnabled(false); chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n"+ee); } } } if(e.getSource()==controlpad.creatGameButton){ try{ if(!isGameConnected){ if(chesspad.connectServer(chesspad.host,chesspad.port)){ isGameConnected=true; isOnChess=true; isServer=true; controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(true); chesspad.chessthread.sendMessage("/creatgame "+"[inchess]"+chessClientName); } }else{ isOnChess=true; isServer=true; controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(true); chesspad.chessthread.sendMessage("/creatgame "+"[inchess]"+chessClientName); } } catch(Exception ec){ isGameConnected=false; isOnChess=false; isServer=false; controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); controlpad.cancelGameButton.setEnabled(false); ec.printStackTrace(); chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n"+ec); } } if(e.getSource()==controlpad.cancelGameButton){ if(isOnChess){ chesspad.chessthread.sendMessage("/giveup "+chessClientName); chesspad.chessVictory(-1*chesspad.chessColor); controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); controlpad.cancelGameButton.setEnabled(false); chesspad.statusText.setText("请建立游戏或者加入游戏"); } if(!isOnChess){ controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); controlpad.cancelGameButton.setEnabled(false); chesspad.statusText.setText("请建立游戏或者加入游戏"); } isClient=isServer=false; } } public void keyPressed(KeyEvent e){ TextField inputwords=(TextField)e.getSource(); if(e.getKeyCode()==KeyEvent.VK_ENTER){ if(inputpad.userChoice.getSelectedItem().equals("所有人")){ try{ out.writeUTF(inputwords.getText()); inputwords.setText(""); } catch(Exception ea){ chatpad.chatLineArea.setText("chessClient:KeyPressed无法连接,建议重新连接 \n"); userpad.userList.removeAll(); inputpad.userChoice.removeAll(); inputwords.setText(""); controlpad.connectButton.setEnabled(true); } } else{ try{ out.writeUTF("/"+inputpad.userChoice.getSelectedItem()+" "+inputwords.getText()); inputwords.setText(""); } catch(Exception ea){ chatpad.chatLineArea.setText("chessClient:KeyPressed无法连接,建议重新连接 \n"); userpad.userList.removeAll(); inputpad.userChoice.removeAll(); inputwords.setText(""); controlpad.connectButton.setEnabled(true); } } } } public void keyTyped(KeyEvent e){} public void keyReleased(KeyEvent e){} public static void main(String args[]){ chessClient chessClient=new chessClient(); } }
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