shader
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unity shader
Jo.H
Daily self reflection
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Image 模糊遮罩Shader
Shader "Custom/Vague" {Properties{_Color("Main Color", Color) = (1,1,1,1)_BumpAmt("Distortion", Range(0,128)) = 10_MainTex("Tint Color (RGB)", 2D) = "white" {}_BumpMap("Normalmap", 2D) = "bu...原创 2019-06-28 10:52:25 · 605 阅读 · 0 评论 -
Shader中RGB和HSV的相互转换
RGB中的xyz分别对应r(红色)g(绿色)b(蓝色)HSV中的xyz分别对应h(色调、颜色)s(饱和度)v(明度)RGB转化到HSV的算法:max=max(R,G,B);min=min(R,G,B);V=max(R,G,B);S=(max-min)/max;if (R = max) H =(G-B)/(max-min)* 60;if (G = max) H = 120+(B-R)/(max-min)* 60;if (B = max) H = 240 +(R-G)/(max-min)*原创 2020-07-02 10:54:23 · 1406 阅读 · 0 评论