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若能掬起一捧月光,我选择最柔和的;若能捧起一泓清泉,我选择最甜的;若能摘下满天星辰,我选择最明亮的。生活中充满了各种选择,这些都需要我们自己做出选择。然而选择具有相对性,有了明确的判断后,我们才能做出正确的选择。
在路上遇到身陷困境的人,我一定会选择伸出援助之手;在金钱名利与国家利益面前,我告诉自己:永远是中国人,我的生命在中国;在正义与生命之间,我告诉自己,道德与气节是生命的精魂,人,不能没有灵魂,在幼稚与成长之间,我毅然选择成长。也许你会说,我的选择不明智,但,我的选择,没有理由,我只知道,这是我的心做出的选择,而我,不能背叛我的心。
以前的我在选择是总是那么的坦率、直接,然而现在的我来说,选择是痛苦的,每一次的选择都会让我很纠结,因为我肩负着家庭的重任。我感觉自己像是得了选择综合征似的。
来到向往已久的大学,听学长学姐讲述他们的'大学生活,我觉得大学的生活其实挺丰富多彩的。然而学校始终是学校,与现实的社会还是不一样的。未来我们是要迈出学校走向社会的,所以我们需要在社会中实践,多与社会接触。因此,是否做兼职成了我来到大学后的要做的第一个选题提。因为做兼职可以让我能有更多的机会与学校外面的世界多接触,能让我了解到更多外面的信息,也为我以后走向社会积累了经验,但选择做兼职这意味着我比别人学习的时间少很多,我需要更努力的听老师讲课,在别人玩时我不可以玩,在别人休息时,我还是不可以玩。这样的生活会很累,我是否可以做到这样的生活我很没有太大的信心,很矛盾、很纠结。
其次,选择怎样的目标作为我未来的发展方向成了第二个困扰我的选择题。以前自己的目标只是简单的考上重点中学、重点大学而已,然而到了大学,我们的目标不仅仅这样简单,这关系着我们的未来走向,关系着我们未来的生活,更严重一点的说这关系着我们的一生。于是,来到大学后我开始纠结了。我开始问我自己这样的问题:我以后到底想干嘛?我到底是要选择往哪方面发展呢?……一系列问题回绕在我的脑海里,让我有点喘不过气来。大学了,我们都已经成年,我们拿着父母的血汗钱来到这里学习,我们应该在未来的日子里好好的孝敬他们。而我们唯一能做的就是好好学习本领,以后找到好工作,让他们过好日子,这应该也是所有父母的愿望吧。所以,找准自己的目标对我们来说很重要,这需要我慎重的选择。
人生答卷上的选择太多,自己的那一份也许选的并不完美,但我用心做出的一切选择,我将永远相信,永不改变!我突然觉得自己应该更勇敢一点,做出选择并向选择的方向发展,快乐的选择,相信明天是光明的,相信自己是正确的。
Tomorrow!
It is Saturday tomorrow and I will be free. I decide to do somrthing interesting to enjoy myself.
I will go to the downtown to do some shopping with my good friend LiLei. After that, we plan to go to the cinema to see a good film. It's name is <KOngfu Panda》。Then at lunch time, we are going to have lunch at KFC. I love the fried the chicken very much. In the afternoon, We will go to playing basketball on the playgroud. Both of us are good at Playing basketball. I think we will have a good time tomorrow
By my experience i know that everything will be over, good or bad.by my faith i believe that tomorrow will be better, want or not.
everything will be over, tomorrow will be better.
明天是星期六,我将是空闲的。我决定要做有趣的事情,好好享受。
我要去商业区购物和我的好朋友李雷。在那以后,我们打算去电影院看一部好电影。它的名字是《功夫熊猫》在午餐时间,然后我们去肯德基吃午饭。我喜欢油炸鸡。在下午,我们要在操场上打篮球。我们俩都擅长打篮球。我认为我们将会有美好的明天。
根据我的经验,我知道一切都会过去,好的或坏的。事实上,我相信明天会更好,希望与否。
一切都会过去,明天会更好。明天,
是强者胜利的开端;明天,是弱者懒惰的敷衍;明天,是智者新生的璀璨;明天,是愚者惯用的谎言;面对明天,只有无愧于时间的人,才会坦然;面对明天,只有懂得生命价值的人,才不会躲闪;面对明天,碌碌无为,是入懦夫的表现;面对明天,应该做到无悔无怨,勇往直前!
今天,我们再次站在这里,目视着五星红旗在国歌声中冉冉升起,一分按捺不住的激动和自豪油然而生。回想我们刚刚走过的一九九八,心中不禁为祖国而自豪。香港回归祖国一周年,经济繁荣,政局稳定,让世人赞叹!在亚洲金融风暴中,中国以自己雄厚的经济实力和人民币不贬值的承诺,向世界证明了一条东方巨龙的存在。长江抗洪,亿万军民团结奋斗,龙的精神再一次在中华黄土地上沸腾!改革开改三十年,我国经济持续增长,综合国力显著增强。这一切都足以让我们对未来充满自信。九八年已经成为历史,更具挑战性的九九年也已经来临。这是二十世纪的最后一页。新世纪的曙光已经照向九洲,人类文明也将跨进一个崭新的时代。而我们将会是这新时代的主人。我们都是炎黄子孙,都是龙的传人。中华民族五千年的文明史要我们继承下去,我们要以最灿烂的文字填充它那空白的诗篇,我们要让东方巨龙真正地飞腾在世界之巅!这一切美好的憧憬展现在我们眼前。祖国在进步,世界在发展。要实现那些美好的愿望,要求我们掌握更多的科学文化知识。只有这样我们才不会被时代淘汰,才能主宰未来。明天我们所要面对的挑战会更多,但今天我们就要面对最现实的挑战——期末考试。期末考场就是我们同自己作战的战场,战胜了自己也就战胜了一切,把握住机遇,就能够获胜。愿我们每个人带着优异的成绩迎接新世纪的到来,为报效祖国而积蓄力量。我们的决心是坚定的,我们的步伐是坚实的,我们的声音是最响亮的,光明就在眼前,为了祖国,为了明天,让我们爆发全部的激情,冲向理想的彼岸吧!
<!DOCTYPE html> <html> <head> <title></title> <script src="js/jquery.min.js"></script> </head> <style> * { padding: 0; margin: 0; } html, body { height: 100%; padding: 0; margin: 0; background: #000; } .aa { position: fixed; left: 50%; bottom: 10px; color: #ccc; } .container { width: 100%; height: 100%; } canvas { z-index: 99; position: absolute; width: 100%; height: 100%; } </style> <body> <!-- 樱花 --> <div id="jsi-cherry-container" class="container"> <audio autoplay="autopaly"> <source src="renxi.mp3" type="audio/mp3" /> </audio> <img class="img" src="./123.png" alt="" /> <!-- 爱心 --> <canvas id="pinkboard" class="container"> </canvas> </div> </body> </html> <script> /* * Settings */ var settings = { particles: { length: 500, // maximum amount of particles duration: 2, // particle duration in sec velocity: 100, // particle velocity in pixels/sec effect: -0.75, // play with this for a nice effect size: 30, // particle size in pixels }, }; (function () { var b = 0; var c = ["ms", "moz", "webkit", "o"]; 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this.y *= length; return this; }; Point.prototype.normalize = function () { var length = this.length(); this.x /= length; this.y /= length; return this; }; return Point; })(); /* * Particle class */ var Particle = (function () { function Particle() { this.position = new Point(); this.velocity = new Point(); this.acceleration = new Point(); this.age = 0; } Particle.prototype.initialize = function (x, y, dx, dy) { this.position.x = x; this.position.y = y; this.velocity.x = dx; this.velocity.y = dy; this.acceleration.x = dx * settings.particles.effect; this.acceleration.y = dy * settings.particles.effect; this.age = 0; }; Particle.prototype.update = function (deltaTime) { this.position.x += this.velocity.x * deltaTime; this.position.y += this.velocity.y * deltaTime; this.velocity.x += this.acceleration.x * deltaTime; this.velocity.y += this.acceleration.y * deltaTime; this.age += deltaTime; }; Particle.prototype.draw = function (context, image) { function ease(t) { return --t * t * t + 1; } var size = image.width * ease(this.age / settings.particles.duration); context.globalAlpha = 1 - this.age / settings.particles.duration; context.drawImage( image, this.position.x - size / 2, this.position.y - size / 2, size, size ); }; return Particle; })(); /* * ParticlePool class */ var ParticlePool = (function () { var particles, firstActive = 0, firstFree = 0, duration = settings.particles.duration; function ParticlePool(length) { // create and populate particle pool particles = new Array(length); for (var i = 0; i < particles.length; i++) particles[i] = new Particle(); } ParticlePool.prototype.add = function (x, y, dx, dy) { particles[firstFree].initialize(x, y, dx, dy); // handle circular queue firstFree++; if (firstFree == particles.length) firstFree = 0; if (firstActive == firstFree) firstActive++; if (firstActive == particles.length) firstActive = 0; }; ParticlePool.prototype.update = function (deltaTime) { var i; // update active particles if (firstActive < firstFree) { for (i = firstActive; i < firstFree; i++) particles[i].update(deltaTime); } if (firstFree < firstActive) { for (i = firstActive; i < particles.length; i++) particles[i].update(deltaTime); for (i = 0; i < firstFree; i++) particles[i].update(deltaTime); } // remove inactive particles while ( particles[firstActive].age >= duration && firstActive != firstFree ) { firstActive++; if (firstActive == particles.length) firstActive = 0; } }; ParticlePool.prototype.draw = function (context, image) { // draw active particles if (firstActive < firstFree) { for (i = firstActive; i < firstFree; i++) particles[i].draw(context, image); } if (firstFree < firstActive) { for (i = firstActive; i < particles.length; i++) particles[i].draw(context, image); for (i = 0; i < firstFree; i++) particles[i].draw(context, image); } }; return ParticlePool; })(); /* * Putting it all together */ (function (canvas) { var context = canvas.getContext("2d"), particles = new ParticlePool(settings.particles.length), particleRate = settings.particles.length / settings.particles.duration, // particles/sec time; // get point on heart with -PI <= t <= PI function pointOnHeart(t) { return new Point( 160 * Math.pow(Math.sin(t), 3), 130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25 ); } // creating the particle image using a dummy canvas var image = (function () { var canvas = document.createElement("canvas"), context = canvas.getContext("2d"); canvas.width = settings.particles.size; canvas.height = settings.particles.size; // helper function to create the path function to(t) { var point = pointOnHeart(t); point.x = settings.particles.size / 2 + (point.x * settings.particles.size) / 350; point.y = settings.particles.size / 2 - (point.y * settings.particles.size) / 350; return point; } // create the path context.beginPath(); var t = -Math.PI; var point = to(t); context.moveTo(point.x, point.y); while (t < Math.PI) { t += 0.01; // baby steps! point = to(t); context.lineTo(point.x, point.y); } context.closePath(); // create the fill context.fillStyle = "#ea80b0"; context.fill(); // create the image var image = new Image(); image.src = canvas.toDataURL(); return image; })(); // render that thing! function render() { // next animation frame requestAnimationFrame(render); // update time var newTime = new Date().getTime() / 1000, deltaTime = newTime - (time || newTime); time = newTime; // clear canvas context.clearRect(0, 0, canvas.width, canvas.height); // create new particles var amount = particleRate * deltaTime; for (var i = 0; i < amount; i++) { var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random()); var dir = pos.clone().length(settings.particles.velocity); particles.add( canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y ); } // update and draw particles particles.update(deltaTime); particles.draw(context, image); } // handle (re-)sizing of the canvas function onResize() { canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight; } window.onresize = onResize; // delay rendering bootstrap setTimeout(function () { onResize(); 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}, re } } else { this.phi += Math.PI / (axis.y == this.thresholdY ? 200 : 500); this.phi %= Math.PI; } if (this.y <= -this.renderer.height * this.SURFACE_RATE) { this.x += 2; this.y = -this.renderer.height * this.SURFACE_RATE; } else { this.x += this.vx; this.y += this.vy; } return ( this.z > -this.FOCUS_POSITION && this.z < this.FAR_LIMIT && this.x < this.renderer.width * 1.5 ); }, }; $(function () { RENDERER.init(); }); </script>
《聊聊我的故事 |tomorrow》
于 2022-11-30 21:34:56 首次发布