iOS笔记UI--生成二维码Demo(不是扫码,是根据字符串生成二维码)


/*
思路
1 把下面的生成二维码demo那一块复制到你要生成的View上面(或者视图控制器Viewcontroller)
2 把  生成二维码--应用这个写上去,它生成的图片就是二维码,就可以放到你需要展示的UIImageView上面了。
附上一个简单的demo参考 :http://download.csdn.net/detail/csdn_hhg/9375959
*/

 /*  生成二维码--应用  */
         UIImage *qrcode = [self createNonInterpolatedUIImageFormCIImage:[self createQRForString:@"specter_hhg is testing..."] withSize:250.0f];
                 QRImageView.image = qrcode;
 /*  生成二维码--应用end*/


/*  生成二维码Demo  */
#pragma mark - InterpolatedUIImage
- (UIImage *)createNonInterpolatedUIImageFormCIImage:(CIImage *)image withSize:(CGFloat) size {
    CGRect extent = CGRectIntegral(image.extent);
    CGFloat scale = MIN(size/CGRectGetWidth(extent), size/CGRectGetHeight(extent));
    // create a bitmap image that we'll draw into a bitmap context at the desired size;
    size_t width = CGRectGetWidth(extent) * scale;
    size_t height = CGRectGetHeight(extent) * scale;
    CGColorSpaceRef cs = CGColorSpaceCreateDeviceGray();
    CGContextRef bitmapRef = CGBitmapContextCreate(nil, width, height, 8, 0, cs, (CGBitmapInfo)kCGImageAlphaNone);
    CIContext *context = [CIContext contextWithOptions:nil];
    CGImageRef bitmapImage = [context createCGImage:image fromRect:extent];
    CGContextSetInterpolationQuality(bitmapRef, kCGInterpolationNone);
    CGContextScaleCTM(bitmapRef, scale, scale);
    CGContextDrawImage(bitmapRef, extent, bitmapImage);
    // Create an image with the contents of our bitmap
    CGImageRef scaledImage = CGBitmapContextCreateImage(bitmapRef);
    // Cleanup
    CGContextRelease(bitmapRef);
    CGImageRelease(bitmapImage);
    return [UIImage imageWithCGImage:scaledImage];
}

#pragma mark - QRCodeGenerator
- (CIImage *)createQRForString:(NSString *)qrString {
    // Need to convert the string to a UTF-8 encoded NSData object
    NSData *stringData = [qrString dataUsingEncoding:NSUTF8StringEncoding];
    // Create the filter
    CIFilter *qrFilter = [CIFilter filterWithName:@"CIQRCodeGenerator"];
    // Set the message content and error-correction level
    [qrFilter setValue:stringData forKey:@"inputMessage"];
    [qrFilter setValue:@"M" forKey:@"inputCorrectionLevel"];
    // Send the image back
    return qrFilter.outputImage;
}

#pragma mark - imageToTransparent
void ProviderReleaseData (void *info, const void *data, size_t size){
    free((void*)data);
}
- (UIImage*)imageBlackToTransparent:(UIImage*)image withRed:(CGFloat)red andGreen:(CGFloat)green andBlue:(CGFloat)blue{
    const int imageWidth = image.size.width;
    const int imageHeight = image.size.height;
    size_t      bytesPerRow = imageWidth * 4;
    uint32_t* rgbImageBuf = (uint32_t*)malloc(bytesPerRow * imageHeight);
    // create context
    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
    CGContextRef context = CGBitmapContextCreate(rgbImageBuf, imageWidth, imageHeight, 8, bytesPerRow, colorSpace,
                                                 kCGBitmapByteOrder32Little | kCGImageAlphaNoneSkipLast);
    CGContextDrawImage(context, CGRectMake(0, 0, imageWidth, imageHeight), image.CGImage);
    // traverse pixe
    int pixelNum = imageWidth * imageHeight;
    uint32_t* pCurPtr = rgbImageBuf;
    for (int i = 0; i < pixelNum; i++, pCurPtr++){
        if ((*pCurPtr & 0xFFFFFF00) < 0x99999900){
            // change color
            uint8_t* ptr = (uint8_t*)pCurPtr;
            ptr[3] = red; //0~255
            ptr[2] = green;
            ptr[1] = blue;
        }else{
            uint8_t* ptr = (uint8_t*)pCurPtr;
            ptr[0] = 0;
        }
    }
    // context to image
    CGDataProviderRef dataProvider = CGDataProviderCreateWithData(NULL, rgbImageBuf, bytesPerRow * imageHeight, ProviderReleaseData);
    CGImageRef imageRef = CGImageCreate(imageWidth, imageHeight, 8, 32, bytesPerRow, colorSpace,
                                        kCGImageAlphaLast | kCGBitmapByteOrder32Little, dataProvider,
                                        NULL, true, kCGRenderingIntentDefault);
    CGDataProviderRelease(dataProvider);
    UIImage* resultUIImage = [UIImage imageWithCGImage:imageRef];
    // release
    CGImageRelease(imageRef);
    CGContextRelease(context);
    CGColorSpaceRelease(colorSpace);
    return resultUIImage;
} /*  生成二维码Demo  end*/



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好的,这是一个手势解锁的Demo,你可以参考一下: ``` import UIKit class GestureLockViewController: UIViewController { // MARK: - Properties var buttons = [UIButton]() var selectedButtons = [UIButton]() var lines = [CAShapeLayer]() var touchPoint: CGPoint? var isTouching = false // MARK: - Lifecycle override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = .white let margin: CGFloat = 40 let distance: CGFloat = 80 let buttonWidth: CGFloat = 60 let buttonHeight: CGFloat = 60 let viewWidth = view.bounds.width let viewHeight = view.bounds.height for i in 0..<9 { let row = CGFloat(i / 3) let col = CGFloat(i % 3) let x = margin + col * (buttonWidth + distance) let y = margin + row * (buttonHeight + distance) let button = UIButton(frame: CGRect(x: x, y: y, width: buttonWidth, height: buttonHeight)) button.layer.cornerRadius = buttonWidth / 2 button.layer.borderWidth = 2 button.layer.borderColor = UIColor.lightGray.cgColor button.tag = i view.addSubview(button) buttons.append(button) } } // MARK: - Gesture Methods override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) { guard let touch = touches.first else { return } let point = touch.location(in: view) for button in buttons { if button.frame.contains(point) && !selectedButtons.contains(button) { touchPoint = button.center selectedButtons.append(button) isTouching = true break } } } override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) { guard isTouching, let touch = touches.first else { return } let point = touch.location(in: view) touchPoint = point for button in buttons { if button.frame.contains(point) && !selectedButtons.contains(button) { button.isSelected = true selectedButtons.append(button) let line = CAShapeLayer() line.strokeColor = UIColor.gray.cgColor line.fillColor = UIColor.clear.cgColor line.lineWidth = 3 view.layer.addSublayer(line) lines.append(line) break } } drawLines() } override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) { isTouching = false touchPoint = nil for button in buttons { button.isSelected = false } validatePassword() clearSelectedButtons() clearLines() } override func touchesCancelled(_ touches: Set<UITouch>, with event: UIEvent?) { isTouching = false touchPoint = nil for button in buttons { button.isSelected = false } clearSelectedButtons() clearLines() } // MARK: - Private Methods private func drawLines() { guard let point = touchPoint else { return } let linePath = UIBezierPath() linePath.move(to: point) for button in selectedButtons { linePath.addLine(to: button.center) } if let lastButton = selectedButtons.last, isTouching { linePath.addLine(to: lastButton.convert(lastButton.center, to: view)) } lines.last?.path = linePath.cgPath } private func clearSelectedButtons() { for button in selectedButtons { button.isSelected = false } selectedButtons.removeAll() } private func clearLines() { for line in lines { line.removeFromSuperlayer() } lines.removeAll() } private func validatePassword() { let password = selectedButtons.map { "\($0.tag)" }.joined() print("Gesture password: \(password)") } } ``` 这个Demo实现了一个3x3的手势解锁界面,使用了`UIButton`和`CAShapeLayer`来实现。当用户滑动手指时,会根据手指位置,自动连接之前选中的按钮,形成一条线。当用户抬起手指时,会根据选中的按钮的顺序,输出一个密码。

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