多点触控

实现图片缩放效果

package com.example.myandroid_test;

import android.os.Bundle;
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.view.Menu;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.Window;
import android.widget.ImageView;

public class MainActivity extends Activity {
    private int iX=0;
    private int iY=0;
    private SurfaceHolder holder=null;
    private int sWidth=0;
    private int sHeight=0;
    private int iWidth=0;
    private int iHeight=0;
    private Bitmap bitmap=null;
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        super.requestWindowFeature(Window.FEATURE_NO_TITLE);
        //获取屏幕的宽高
       this.sWidth =  super.getWindowManager().getDefaultDisplay().getWidth();
       this.sHeight=super.getWindowManager().getDefaultDisplay().getHeight();

       //图片对象
       this.bitmap=BitmapFactory.decodeResource(super.getResources(),R.drawable.android_book);
       //获取图片的宽高
       this.iWidth=this.bitmap.getWidth();
       this.iHeight=this.bitmap.getHeight();

       //得到图片起始位置的xy坐标
       this.iX=(this.sWidth-this.iWidth)/2;
       this.iY=(this.sHeight-this.iHeight)/2;

       super.setContentView(new MySurFaceView(this));

    }

    private class MySurFaceView extends SurfaceView implements SurfaceHolder.Callback{

        public MySurFaceView(Context context) {
            super(context);
            //获取控制器
            MainActivity.this.holder = super.getHolder();
            // 给SurfaceView当前的持有者一个回调对象。
            MainActivity.this.holder.addCallback(this);
            // 获得焦点,进行触摸事件
            super.setFocusable(true);
        }
         //在surface的大小发生改变时激发
        @Override
        public void surfaceChanged(SurfaceHolder holder, int format, int width,
                int height) {

        }
          //在创建时激发,一般在这里调用画图的线程。
        @Override
        public void surfaceCreated(SurfaceHolder holder) {
            MainActivity.this.setImage(1,350,500);

        }
        //销毁时激发,一般在这里将画图的线程停止、释放。
        @Override
        public void surfaceDestroyed(SurfaceHolder holder) {

        }

    }

    //设置图片的方法
    private void setImage(float scale,int width,int height)
    {
        //获得Canvas对象并锁定画布
        Canvas canvas = MainActivity.this.holder.lockCanvas();
        //创建画笔
        Paint paint = new Paint();
        paint.setAntiAlias(true);
        //绘制矩形
        canvas.drawRect(0,0,MainActivity.this.sWidth,MainActivity.this.sHeight,paint);
        //创建对图像处理的Matrix类,进行缩放交换,采用post方式(后乘)
        //post是后乘,因为矩阵的乘法不满足交换律,因此先乘、后乘必须要严格区分。后乘相当于矩阵运算中的左乘
        Matrix matrix = new Matrix();
        //等量缩放
        matrix.postScale(scale, scale);
        //创建缩放后的新图片
        Bitmap target = Bitmap.createBitmap(MainActivity.this.bitmap,0,0,width,height,matrix,true);

        //获取新图片的宽高
        this.iWidth = target.getWidth();
        this.iHeight= target.getHeight();
        //重新计算图片的xy坐标
        this.iX=(this.sWidth-this.iWidth)/2;
        this.iY=(this.sHeight-this.iHeight)/2;

        //平移到指定位置
        canvas.translate(this.iX,this.iY);
        //重新绘制图形
        canvas.drawBitmap(this.bitmap, matrix, paint);
        //解锁画布,并提交图像
        MainActivity.this.holder.unlockCanvasAndPost(canvas);

    }

    //触摸监听
    @Override
    public boolean onTouchEvent(MotionEvent event) {

        int pointCount = event.getPointerCount() ;
        if (pointCount == 2) {
            float pointA = event.getY(0) ;
            float pointB = event.getY(1) ;
            if(pointA < pointB) {
                float temp = pointA ;
                pointA = pointB ;
                pointB = temp ;
            }
            if(!(event.getAction() == MotionEvent.ACTION_UP)) {
                float scale = this.getScale(pointA, pointB);
                MainActivity.this.setImage(scale, 350, 500) ;
            }
        }
        return super.onTouchEvent(event);
    }
    private float getScale(float pointA,float pointB) {
        float scale = pointA / pointB ;
        return scale ;
    }

}
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