2011-9-22 21:41:11
从surfaceHolder 中获取
/**
* Abstract interface to someone holding a display surface. Allows you to
* control the surface size and format, edit the pixels in the surface, and
* monitor changes to the surface. This interface is typically available
* through the {@link SurfaceView} class.
*
* <p>When using this interface from a thread different than the one running
* its {@link SurfaceView}, you will want to carefully read the
* {@link #lockCanvas} and {@link Callback#surfaceCreated Callback.surfaceCreated}.
*/
public interface SurfaceHolder {
/**
* Surface type.
*
* @see #SURFACE_TYPE_NORMAL
* @see #SURFACE_TYPE_PUSH_BUFFERS
*/
/** Surface type: creates a regular surface, usually in main, non
* contiguous, cached/buffered RAM. */
public static final int SURFACE_TYPE_NORMAL = MEMORY_TYPE_NORMAL;
/** Surface type: creates a suited to be used with DMA engines and
* hardware accelerators.
* @deprecated this is ignored, this value is set automatically when needed.
*/
@Deprecated
public static final int SURFACE_TYPE_HARDWARE = MEMORY_TYPE_HARDWARE;
/** Surface type: creates a surface suited to be used with the GPU
* @deprecated this is ignored, this value is set automatically when needed.
*/
@Deprecated
public static final int SURFACE_TYPE_GPU = MEMORY_TYPE_GPU;
/** Surface type: creates a "push" surface, that is a surface that
* doesn't owns its buffers. With such a surface lockCanvas will fail. */
public static final int SURFACE_TYPE_PUSH_BUFFERS = MEMORY_TYPE_PUSH_BUFFERS;
/**
* Exception that is thrown from {@link #lockCanvas} when called on a Surface
* whose is SURFACE_TYPE_PUSH_BUFFERS.
*/
public static class BadSurfaceTypeException extends RuntimeException {
public BadSurfaceTypeException() {
}
public BadSurfaceTypeException(String name) {
super(name);
}
}
/**
* A client may implement this interface to receive information about
* changes to the surface. When used with a {@link SurfaceView}, the
* Surface being held is only available between calls to
* {@link #surfaceCreated(SurfaceHolder)} and
* {@link #surfaceDestroyed(SurfaceHolder). The Callback is set with
* {@link SurfaceHolder#addCallback SurfaceHolder.addCallback} method.
*/
public interface Callback {
/**
* This is called immediately after the surface is first created.
* Implementations of this should start up whatever rendering code
* they desire. Note that only one thread can ever draw into
* a {@link Surface}, so you should not draw into the Surface here
* if your normal rendering will be in another thread.
*
* @param holder The SurfaceHolder whose surface is being created.
*/
public void surfaceCreated(SurfaceHolder holder);
/**
* This is called immediately after any structural changes (format or
* size) have been made to the surface. You should at this point update
* the imagery in the surface. This method is always called at least
* once, after {@link #surfaceCreated}.
*
* @param holder The SurfaceHolder whose surface has changed.
* @param format The new PixelFormat of the surface.
* @param width The new width of the surface.
* @param height The new height of the surface.
*/
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height);
/**
* This is called immediately before a surface is being destroyed. After
* returning from this call, you should no longer try to access this
* surface. If you have a rendering thread that directly accesses
* the surface, you must ensure that thread is no longer touching the
* Surface before returning from this function.
*
* @param holder The SurfaceHolder whose surface is being destroyed.
*/
public void surfaceDestroyed(SurfaceHolder holder);
}
/**
* Additional callbacks that can be received for {@link Callback}.
*/
public interface Callback2 extends Callback {
/**
* Called when the application needs to redraw the content of its
* surface, after it is resized or for some other reason. By not
* returning here until the redraw is complete, you can ensure that
* the user will not see your surface in a bad state (at its new
* size before it has been correctly drawn that way). This will
* typically be preceeded by a call to {@link #surfaceChanged}.
*
* @param holder The SurfaceHolder whose surface has changed.
*/
public void surfaceRedrawNeeded(SurfaceHolder holder);
}
/**
* Add a Callback interface for this holder. There can several Callback
* interfaces associated to a holder.
*
* @param callback The new Callback interface.
*/
public void addCallback(Callback callback);
/**
* Removes a previously added Callback interface from this holder.
*
* @param callback The Callback interface to remove.
*/
public void removeCallback(Callback callback);
/**
* Use this method to find out if the surface is in the process of being
* created from Callback methods. This is intended to be used with
* {@link Callback#surfaceChanged}.
*
* @return true if the surface is in the process of being created.
*/
public boolean isCreating();
/**
* Sets the surface's type.
*
* @param type The surface's memory type.
*/
public void setType(int type);
/**
* Make the surface a fixed size. It will never change from this size.
* When working with a {link SurfaceView}, this must be called from the
* same thread running the SurfaceView's window.
*
* @param width The surface's width.
* @param height The surface's height.
*/
public void setFixedSize(int width, int height);
/**
* Allow the surface to resized based on layout of its container (this is
* the default). When this is enabled, you should monitor
* {@link Callback#surfaceChanged} for changes to the size of the surface.
* When working with a {link SurfaceView}, this must be called from the
* same thread running the SurfaceView's window.
*/
public void setSizeFromLayout();
/**
* Set the desired PixelFormat of the surface. The default is OPAQUE.
* When working with a {link SurfaceView}, this must be called from the
* same thread running the SurfaceView's window.
*
* @param format A constant from PixelFormat.
*
* @see android.graphics.PixelFormat
*/
public void setFormat(int format);
/**
* Enable or disable option to keep the screen turned on while this
* surface is displayed. The default is false, allowing it to turn off.
* This is safe to call from any thread.
*
* @param screenOn Supply to true to force the screen to stay on, false
* to allow it to turn off.
*/
public void setKeepScreenOn(boolean screenOn);
/**
* Start editing the pixels in the surface. The returned Canvas can be used
* to draw into the surface's bitmap. A null is returned if the surface has
* not been created or otherwise can not be edited. You will usually need
* to implement {@link Callback#surfaceCreated Callback.surfaceCreated}
* to find out when the Surface is available for use.
*
* <p>The content of the Surface is never preserved between unlockCanvas() and
* lockCanvas(), for this reason, every pixel within the Surface area
* must be written. The only exception to this rule is when a dirty
* rectangle is specified, in which case, non dirty pixels will be
* preserved.
*
* <p>If you call this repeatedly when the Surface is not ready (before
* {@link Callback#surfaceCreated Callback.surfaceCreated} or after
* {@link Callback#surfaceDestroyed Callback.surfaceDestroyed}), your calls
* will be throttled to a slow rate in order to avoid consuming CPU.
*
* <p>If null is not returned, this function internally holds a lock until
* the corresponding {@link #unlockCanvasAndPost} call, preventing
* {@link SurfaceView} from creating, destroying, or modifying the surface
* while it is being drawn. This can be more convenience than accessing
* the Surface directly, as you do not need to do special synchronization
* with a drawing thread in {@link Callback#surfaceDestroyed
* Callback.surfaceDestroyed}.
*
* @return Canvas Use to draw into the surface.
*/
public Canvas lockCanvas();
/**
* Just like {@link #lockCanvas()} but allows to specify a dirty rectangle.
* Every
* pixel within that rectangle must be written; however pixels outside
* the dirty rectangle will be preserved by the next call to lockCanvas().
*
* @see android.view.SurfaceHolder#lockCanvas
*
* @param dirty Area of the Surface that will be modified.
* @return Canvas Use to draw into the surface.
*/
public Canvas lockCanvas(Rect dirty);
/**
* Finish editing pixels in the surface. After this call, the surface's
* current pixels will be shown on the screen, but its content is lost,
* in particular there is no guarantee that the content of the Surface
* will remain unchanged when lockCanvas() is called again.
*
* @see #lockCanvas()
*
* @param canvas The Canvas previously returned by lockCanvas().
*/
public void unlockCanvasAndPost(Canvas canvas);
/**
* Retrieve the current size of the surface. Note: do not modify the
* returned Rect. This is only safe to call from the thread of
* {@link SurfaceView}'s window, or while inside of
* {@link #lockCanvas()}.
*
* @return Rect The surface's dimensions. The left and top are always 0.
*/
public Rect getSurfaceFrame();
/**
* Direct access to the surface object. The Surface may not always be
* available -- for example when using a {@link SurfaceView} the holder's
* Surface is not created until the view has been attached to the window
* manager and performed a layout in order to determine the dimensions
* and screen position of the Surface. You will thus usually need
* to implement {@link Callback#surfaceCreated Callback.surfaceCreated}
* to find out when the Surface is available for use.
*
* <p>Note that if you directly access the Surface from another thread,
* it is critical that you correctly implement
* {@link Callback#surfaceCreated Callback.surfaceCreated} and
* {@link Callback#surfaceDestroyed Callback.surfaceDestroyed} to ensure
* that thread only accesses the Surface while it is valid, and that the
* Surface does not get destroyed while the thread is using it.
*
* <p>This method is intended to be used by frameworks which often need
* direct access to the Surface object (usually to pass it to native code).
* When designing APIs always use SurfaceHolder to pass surfaces around
* as opposed to the Surface object itself. A rule of thumb is that
* application code should never have to call this method.
*
* @return Surface The surface.
*/
public Surface getSurface();
}
/**
* Return the SurfaceHolder providing access and control over this
* SurfaceView's underlying surface.
*
* @return SurfaceHolder The holder of the surface.
*/
public SurfaceHolder getHolder() {
return mSurfaceHolder;
}
private SurfaceHolder mSurfaceHolder = new SurfaceHolder() {
private static final String LOG_TAG = "SurfaceHolder";
public boolean isCreating() {
return mIsCreating;
}
public void addCallback(Callback callback) {
synchronized (mCallbacks) {
// This is a linear search, but in practice we'll
// have only a couple callbacks, so it doesn't matter.
if (mCallbacks.contains(callback) == false) {
mCallbacks.add(callback);
}
}
}
public void removeCallback(Callback callback) {
synchronized (mCallbacks) {
mCallbacks.remove(callback);
}
}
public void setFixedSize(int width, int height) {
if (mRequestedWidth != width || mRequestedHeight != height) {
mRequestedWidth = width;
mRequestedHeight = height;
requestLayout();
}
}
public void setSizeFromLayout() {
if (mRequestedWidth != -1 || mRequestedHeight != -1) {
mRequestedWidth = mRequestedHeight = -1;
requestLayout();
}
}
public void setFormat(int format) {
// for backward compatibility reason, OPAQUE always
// means 565 for SurfaceView
if (format == PixelFormat.OPAQUE)
format = PixelFormat.RGB_565;
mRequestedFormat = format;
if (mWindow != null) {
updateWindow(false, false);
}
}
public void setType(int type) {
switch (type) {
case SURFACE_TYPE_HARDWARE:
case SURFACE_TYPE_GPU:
// these are deprecated, treat as "NORMAL"
type = SURFACE_TYPE_NORMAL;
break;
}
switch (type) {
case SURFACE_TYPE_NORMAL:
case SURFACE_TYPE_PUSH_BUFFERS:
mRequestedType = type;
if (mWindow != null) {
updateWindow(false, false);
}
break;
}
}
public void setKeepScreenOn(boolean screenOn) {
Message msg = mHandler.obtainMessage(KEEP_SCREEN_ON_MSG);
msg.arg1 = screenOn ? 1 : 0;
mHandler.sendMessage(msg);
}
public Canvas lockCanvas() {
return internalLockCanvas(null);
}
public Canvas lockCanvas(Rect dirty) {
return internalLockCanvas(dirty);
}
private final Canvas internalLockCanvas(Rect dirty) {
if (mType == SURFACE_TYPE_PUSH_BUFFERS) {
throw new BadSurfaceTypeException(
"Surface type is SURFACE_TYPE_PUSH_BUFFERS");
}
mSurfaceLock.lock();
if (localLOGV) Log.i(TAG, "Locking canvas... stopped="
+ mDrawingStopped + ", win=" + mWindow);
Canvas c = null;
if (!mDrawingStopped && mWindow != null) {
Rect frame = dirty != null ? dirty : mSurfaceFrame;
try {
c = mSurface.lockCanvas(frame);
} catch (Exception e) {
Log.e(LOG_TAG, "Exception locking surface", e);
}
}
if (localLOGV) Log.i(TAG, "Returned canvas: " + c);
if (c != null) {
mLastLockTime = SystemClock.uptimeMillis();
return c;
}
// If the Surface is not ready to be drawn, then return null,
// but throttle calls to this function so it isn't called more
// than every 100ms.
long now = SystemClock.uptimeMillis();
long nextTime = mLastLockTime + 100;
if (nextTime > now) {
try {
Thread.sleep(nextTime-now);
} catch (InterruptedException e) {
}
now = SystemClock.uptimeMillis();
}
mLastLockTime = now;
mSurfaceLock.unlock();
return null;
}
public void unlockCanvasAndPost(Canvas canvas) {
mSurface.unlockCanvasAndPost(canvas);
mSurfaceLock.unlock();
}
public Surface getSurface() {
return mSurface;
}
public Rect getSurfaceFrame() {
return mSurfaceFrame;
}
};
mSurfaceHolder.addCallback(this);
mSurfaceHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
mMediaRec.setPreviewDisplay(mSurfaceHolder.getSurface());
SurfaceView 还是View啊
final Surface mSurface = new Surface();
Surface 在构造的时候创建了一个画布
public Surface() {
if (DEBUG_RELEASE) {
mCreationStack = new Exception();
}
mCanvas = new CompatibleCanvas();
}
只是提供了一些宽高设置操作
自己启动服务
直接导出一个服务
不使用xml配置文件,也不使用相关资源 不与用户交互