美术
xak
Sometimes when I look at the world, i can see a line behind it.
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Albedo chart
General PBR infoPhysically based rendering (PBR) is a subset of computer-generated imagery that aims at production of pictures while making use of physically based shading.There's a lot of info about this theme written already, so I wouldn't copy-paste转载 2020-05-13 14:42:32 · 480 阅读 · 0 评论 -
Feeding a physically based shading model
Physically based rendering (PBR) require to use physical lighting setup and good spatially varying BRDF inputs (a.k.a textures) to get best results.Feeding the shading model with physically plausible data is in the hand of artists.There are many texture转载 2020-05-13 12:30:01 · 825 阅读 · 0 评论 -
PBR TEXTURE CONVERSION
https://marmoset.co/posts/pbr-texture-conversion/#spectometal转载 2019-07-18 18:08:33 · 291 阅读 · 0 评论 -
PBR贴图校验
注:Substance中在进行校验的时候,非金属的Albedo值校验的时候,灰度值计算使用的是:Gray = (Red * 0.299 + Green * 0.587 + Blue * 0.114)金属的Specular值校验的时候,灰度值计算使用的是:Gray = (Red + Green + Blue) / 3...原创 2019-07-26 16:10:25 · 867 阅读 · 0 评论