Sometimes when I look at the world, i can see a line behind it.
转载 Albedo chartGeneral PBR info Physically based rendering (PBR) is a subset of computer-generated imagery that aims at production of pictures while making use of physically based shading. There's a lot of info about this theme written already, so I wouldn't copy-paste2020-05-13 14:42:32 57 0
转载 Feeding a physically based shading modelPhysically based rendering (PBR) require to use physical lighting setup and good spatially varying BRDF inputs (a.k.a textures) to get best results. Feeding the shading model with physically plausible data is in the hand of artists. There are many texture2020-05-13 12:30:01 125 0
转载 PBR TEXTURE CONVERSIONhttps://marmoset.co/posts/pbr-texture-conversion/#spectometal2019-07-18 18:08:33 93 0
原创 PBR贴图校验注： Substance中在进行校验的时候，非金属的Albedo值校验的时候，灰度值计算使用的是： Gray = (Red * 0.299 + Green * 0.587 + Blue * 0.114) 金属的Specular值校验的时候，灰度值计算使用的是： Gray = (Red + Green + Blue) / 3 ...2019-07-26 16:10:25 232 0