<html xmlns:v="urn:schemas-microsoft-com:vml">
<head>
<meta http-equiv=Content-Type content="text/html; charset=GB2312">
<style>
v/:* {behavior:url(#default#VML);}
o/:* {behavior:url(#default#VML);}
x/:* {behavior:url(#default#VML);}
.shape {behavior:url(#default#VML);}
</style>
<xml>
<o:shapedefaults v:ext="edit" spidmax="1027"/>
</xml>
<xml>
<o:shapelayout v:ext="edit">
<o:idmap v:ext="edit" data="1"/>
</o:shapelayout></xml>
</head>
<body>
<p οnclick=movetox()>A Sin waving Circle...
<script>
//由width:10pt;height:10pt; 控制圆的大小
var r = 20;
var pi = Math.PI;
var aa = 0;
var a=0;
var str = "";
var fillcolor="#FF0000";
var strokecolor="#FF0000";
for(var a0=0;a0<=1440*2;a0=a0+10){
aa = 4 * (a + a0) * pi / 1440;
kx=2+a0*1/3;
ky=250 + 180 * Math.sin(aa);
str = str +"<v:oval id='_glc0"+a0+"' ";
str = str +"style='position:absolute;left:"+kx+"px;top:"+ky+"px;width:2px;height:2px;z-index:1;cursor:move' ";
str = str +"fillcolor='"+fillcolor+"' strokecolor='"+strokecolor+"' strokeweight='2px' strokecolor='windowText [64]'/>";
}
document.write(str);
function movetox() {
theTime = setTimeout("movetox()", 200);
var today = new Date();
var display= today.toLocaleString();
status=""+a+"-"+display;
for(var jj=0;jj<=1440*2;jj=jj+10){
obj2=eval("_glc0"+jj);
ab = 4 * (a + jj) * pi / 1440;
var yy=250 + 180 * Math.sin(ab);
obj2.fillcolor=getrandomcolor();
// obj2.strokecolor=getrandomcolor();
obj2.style.top=yy;
}
if(a>=1440*1) a = 0;
a=a+10;
}
//var x;
//x=getrandomcolor();
function getrandomcolor()
{
var r1,r2,r3;
r1=Math.round((Math.random()*256));
r2=Math.round((Math.random()*256));
r3=Math.round((Math.random()*256));
// document.write("随机数:"+r1+"."+r2+"."+r3);
// document.write("<br>");
return "#"+prefixzero(r1.toString(16),2,1)+prefixzero(r2.toString(16),2,1)+prefixzero(r3.toString(16),2,1);
}
//按要求的宽度输出字串,另上前缀零:
//
//flag: 1 - 如strg的宽度大于wdth,则输出strg (缺省)
// 2 - 如strg的宽度大于wdth,则输出前wdth个字符的strg
// 3 - 如strg的宽度大于wdth,则输出后wdth个字符的strg
function prefixzero(strg,wdth,flag)
{
var zero ="000000000000000000000000000";
var slen=strg.length;
var zlen=zero.length;
var prez;
if (slen>=wdth) {
if (flag == 2) {
return strg.substring(0, wdth)
} else if (flag == 3) {
return strg.substring(slen-wdth, slen)
} else //if (flag == 1)
{
return strg;
}
} else {
prez = zero.substring(0, wdth-slen)
return prez + strg;
}
}
</script>
</body>
</html>