padctrl.cpp
#include < pspkernel.h >
#include < pspdebug.h >
#include < pspdisplay.h >
#include < pspctrl.h >
#include < iostream >
PSP_MODULE_INFO( " Hello World " , 0 , 1 , 1 );
#define printf pspDebugScreenPrintf
using namespace std;
/* Exit callback */
int exit_callback( int arg1, int arg2, void * common) {
sceKernelExitGame();
return 0 ;
}
/* Callback thread */
int CallbackThread(SceSize args, void * argp) {
int cbid;
// Create callback
cbid = sceKernelCreateCallback( " Exit Callback " , exit_callback, NULL);
sceKernelRegisterExitCallback(cbid);
// Sleep thread but service any callbacks as necessary.
sceKernelSleepThreadCB();
return 0 ;
}
/* Sets up the callback thread and returns its thread id */
int SetupCallbacks() {
int thid = 0 ;
// Create a thread.
thid = sceKernelCreateThread( " update_thread " , CallbackThread, 0x11 , 0xFA0 , 0 , 0 );
if (thid >= 0 ) {
// Start a created thread.
sceKernelStartThread(thid, 0 , 0 );
}
return thid;
}
int main( int argc, char ** argv)
{
// Initialise the debug screen.
pspDebugScreenInit();
// setup callback;
SetupCallbacks();
// 按键struct
SceCtrlData pad;
printf( " Press [X] To Start the Timer " );
while ( 1 )
{
// Read buffer positive.
sceCtrlReadBufferPositive( & pad, 1 );
if (pad.Buttons & PSP_CTRL_CROSS)
{
printf( " you pressed X " );
break ;
}
// 清屏
pspDebugScreenClear();
}
// Sleep thread
sceKernelSleepThread();
return 0 ;
}
makefile
TARGET = padctrl
OBJS = padctrl.o
BUILD_PRX = 1
PSP_FW_VERSION = 371
# C编译器参数
CFLAGS = -O2 -G0 -Wall
# C++编译器参数
CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti
# 汇编编译器参数
ASFLAGS = $(CFLAGS)
# 引用的库 -l stdC++
LIBS = -lstdc++
EXTRA_TARGETS = EBOOT.PBP
PSP_EBOOT_TITLE = pad control
PSPSDK = $(shell psp-config --pspsdk-path)
include $(PSPSDK)/lib/build.mak
按键的枚举
接收按键需要一个while(1)来接受系统事件。
然后通过sceCtrlReadBufferPositive(&pad, 1); 来读取按键内容。