This was introduced in ES2015 to handle Unicode characters that cannot be represented by a single 16-bit Unicode unit, but need 2 instead.
ES2015中引入了此功能,以处理无法由单个16位Unicode单元表示但需要2个字符的Unicode字符。
Using charCodeAt()
you need to retrieve the first, and the second, and combine them. Using codePointAt()
you get the whole character in one call.
使用charCodeAt()
您需要检索第一个和第二个,并将它们合并。 使用codePointAt()
可以一次调用整个字符。
For example, this chinese character “𠮷” is composed by 2 UTF-16 (Unicode) parts:
例如,此汉字“𠮷”由2个UTF-16(Unicode)组成:
"𠮷".charCodeAt(0).toString(16) //d842
"𠮷".charCodeAt(1).toString(16) //dfb7
If you create a new character by combining those unicode characters:
如果通过组合这些unicode字符来创建新字符:
"\ud842\udfb7" //"𠮷"
You can get the same result usign codePointAt()
:
您可以使用codePointAt()
获得相同的结果:
"𠮷".codePointAt(0) //20bb7
If you create a new character by combining those unicode characters:
如果通过组合这些unicode字符来创建新字符:
"\u{20bb7}" //"𠮷"
More on Unicode and working with it in Unicode and UTF-8.
有关Unicode以及在Unicode和UTF-8中使用它的更多信息。