If you're moving from coding tutorials into creating your own JavaScript projects, you'll want to become familiar with using a version control system like GitHub and benefiting from ES6 features to clean up your code and streamline your development process.
如果您正在从编码教程过渡到创建自己JavaScript项目,那么您将希望熟悉使用诸如GitHub之类的版本控制系统,并从ES6功能中受益,以清理代码并简化开发过程。
In this new video, we'll walk through cloning an existing repository from GitHub, creating your own local and remote repositories, utilizing node package manager (NPM) to install dependencies, creating a streamlined code base using ES6 classes, import/export modules, and arrow functions, and adding, committing, and pushing changes to GitHub.
在这个新视频中,我们将逐步从GitHub克隆现有存储库,创建自己的本地和远程存储库,利用节点包管理器(NPM)安装依赖项,使用ES6类,导入/导出模块创建简化的代码库,和箭头功能,以及向GitHub添加,提交和推送更改。
Plus, we'll talk through the basic file structure for a Phaser 3 project!
另外,我们将讨论Phaser 3项目的基本文件结构!
Check it out (50 minute watch):
检查一下(观看50分钟):
Happy coding!
编码愉快!
If you enjoyed this article, please consider checking out my games and books, subscribing to my YouTube channel, or joining the Entromancy Discord.
如果您喜欢这篇文章,请考虑查看我的游戏和书籍 , 订阅我的YouTube频道或加入Entromancy Discord 。
M. S. Farzan, Ph.D. has written and worked for high-profile video game companies and editorial websites such as Electronic Arts, Perfect World Entertainment, Modus Games, and MMORPG.com, and has served as the Community Manager for games like Dungeons & Dragons Neverwinter and Mass Effect: Andromeda. He is the Creative Director and Lead Game Designer of Entromancy: A Cyberpunk Fantasy RPG and author of The Nightpath Trilogy. Find M. S. Farzan on Twitter @sominator.
法赞(MS Farzan)博士 他曾为知名的视频游戏公司和编辑网站(例如,Electronic Arts,Perfect World Entertainment,Modus Games和MMORPG.com)撰写和工作,并曾担任《龙与地下城:龙骨无双》和《 质量效应:仙女座》等游戏的社区经理。 。 他是《 Entronancy:Cyberpunk Fantasy RPG》的创意总监和首席游戏设计师,并且是《 The Nightpath Trilogy》的作者。 在Twitter @sominator上找到MS Farzan 。