用c语言编写:数字金字塔_设计过程:金字塔

本文介绍了设计过程,通过一个金字塔模型,阐述了从理解项目使命、用户故事,到发展外观、执行设计和超越目标的五个阶段。强调了设计应始于项目的核心,以人为本,关注用户体验,最终创造出既实用又出彩的设计作品。
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用c语言编写:数字金字塔

by William Newton

威廉·牛顿

设计过程:金字塔 (The Design Process: A Pyramid)

在确定下一个设计项目之前要回答的问题。 (Questions to answer before nailing your next design project.)

Almost two years ago, I got to sit down with Ryan Germick, the lead of the Google Doodle team.

大约两年前,我和Google Doodle团队的负责人Ryan Germick坐了下来。

When I asked how his team kept shipping such great designs consistently, Ryan asked for my notebook, and drew a pyramid. He divided it into five layers, and he told me:

当我问到他的团队如何保持一贯的出色设计水平时,瑞安问我要笔记本,并画了一个金字塔。 他将其分为五层,并告诉我:

首先,从任务, 灵魂“为什么”开始。 (First, start with the Mission, the Soul, the ‘Why?’)

Understanding the soul of a project is the foundation upon which a complete design solution is built. It’s quite abstract, and can take some thought, but within the soul are the answers to your design problem.

理解项目的灵魂是构建完整设计解决方案的基础。 它是非常抽象的,可能需要一些思考,但是内心深处是您设计问题的答案。

Everything you design ties back to this idea, so identifying it is the first and most important part of the design process.

您设计的所有内容都与这个想法有关,因此识别它是设计过程中的第一个也是最重要的部分。

If your mission statement is too long, ask dumb questions and challenge your assumptions to whittle it down to its essence. The soul should elegantly answer the question “what is this for?”

如果您的任务说明太长,请提出愚蠢的问题并挑战您的假设,以使其精简。 灵魂应该优雅地回答“这是为了什么?”这个问题。

第二阶段:了解用户故事 (Phase Two: Understand the User Story)

A person’s life will never begin and end with your product/website/poster/hardware. There is context before, during, and after.

一个人的生活永远不会以您的产品/网站/海报/硬件开始和结束。 在前后,前后都有上下文。

Consider how a person feels, what they are primed for, and what they want before they interact with your design. Be as human-centric as possible. There are lots of ways to do this.

在与您的设计进行交互之前,请考虑一个人的感受,他们的追求以及他们想要的东西。 尽可能以人为本。 有很多方法可以做到这一点。

When a person interacts with your *thing*, what do they experience, and how does it relate to the mission and soul of the project?

当一个人与您的“事物”互动时,他们会体验到什么,它与项目的使命和灵魂有何关系?

The experience a person has using, listening to, seeing, and touching your *thing* should reinforce the soul of the design. In other words: how integrate ‘what the user does’ and ‘what the project does.’

一个人使用,聆听,看到和触摸您的“东西”的经历应该可以增强设计的精髓 。 换句话说:如何集成“用户做什么”和“项目做什么”。

Furthermore, when the user’s experience is ‘over’, what happens next?

此外,当用户的体验“结束”时,接下来会发生什么?

第三阶段:发展外观 (Phase Three: Develop the Look & Feel)

Now that you know why you’re making this thing and how people will interact with it, it’s time to answer the question: What does it look like?

现在您知道了制作这个东西的原因以及人们如何与之互动,现在该回答这个问题了: 它看起来像什么?

This layer is tertiary to the user story and the soul of the design, but it is commonly misunderstood as the ‘biggest’ or ‘most important’ part of a designer’s job.

该层对于用户故事和设计灵魂而言是第三层的,但通常被误解为设计师工作的“最大”或“最重要”部分。

Answering the first two questions makes it easy to design something that is fulfilling and resonates with people on a subconscious level.

回答前两个问题,可以轻松设计出令人满意的东西并在潜意识层面上引起人们的共鸣。

Using the soul and the story as a guide simplifies building visual design that is integrated in a profound way.

以灵魂和故事为指导,简化了以深刻方式整合的视觉设计。

第四阶段:我们如何执行? (Phase Four: How do we execute?)

The final component of a design is the implementation. If you’re a design-only type, it’s tempting to take a ‘hands off’ approach during this phase and let developers do their thing—but stay vigilant!

设计的最后一部分是实现。 如果您是仅设计类型的人员,那么在此阶段很想采取“放手”的方法,让开发人员做他们的事,但是请保持警惕!

This phase is flexible because there are many different ways to implement a design. Find the way that integrates with the soul, the user story, and the look & feel to create a cohesive whole.

此阶段非常灵活,因为有许多不同的方法可以实现设计。 找到与灵魂 ,用户故事和外观融为一体的方式,以创建一个具有凝聚力的整体。

Take an active part in ensuring no detail is spared. Dot your i’s and cross your t’s, measure twice, cut once, etc…

积极参与,确保不遗漏任何细节。 点一下您的i,然后越过t,测量两次,切割一次,等等……

Regardless if you’re doing the making yourself, make sure it’s made, and made right.

无论您是自己制作,还是要确保制作正确。

第五阶段:超越目标 (Phase Five: Go Over the Top)

So you’ve materialized an idea that solves the problem and works well. At this point, you’ve got a completed design.

因此,您已经实现了一个可以解决问题并且运作良好的想法。 至此,您已经完成了设计。

Most designers stop here. Don’t.

大多数设计师都在这里停下来。 别。

This is the part where you take it up a notch.

这是您将其升级的部分。

This is the difference between ‘good’ design and ‘great’ design.

这就是“好”设计和“好”设计之间的区别。

This step is where you can really unleash your creativity to take what you already have (which is solid) and make it shine with something unexpected and awesome.

在此步骤中,您可以真正释放自己的创造力,以充分利用已有的东西(坚实的基础),并通过意想不到的出色效果使其光芒四射。

Since you’ve designed your way from the soul, the user experience, the visual design, and through the execution, you are given a powerful opportunity to tie your project together with a magnificent star on top.

由于您已从灵魂 ,用户体验,视觉设计以及整个执行过程中进行了设计,因此,您将获得一个将项目与顶部宏伟的明星联系在一起的强大机会。

让我们回顾一下: (Let’s Recap:)

When building a pyramid, you’ve got to start at the bottom.

建造金字塔时,您必须从底部开始。

Your foundation is defining the mission and soul of the project.

您的基础是定义项目的使命和灵魂

From there, consider the user story and context.

从那里,考虑用户故事和上下文。

This leads you to a solid vantage point from which to create a visual design that looks and feels just right.

这将带您进入坚实的制高点,从中创建外观和感觉恰到好处的视觉设计。

Execute the design and build something you’re proud of.

执行设计并构建您引以为傲的东西。

Finally, put a cherry on top with surprising and delightful details that let the soul really shine all the way through.

最后,在樱桃上放上令人惊讶和令人愉悦的细节,让灵魂真正贯穿整个过程。

While my examples are software-related, these principles apply globally to all design-related arenas by replacing ‘user’ with ‘listener’, ‘viewer’, etc.

尽管我的示例与软件有关,但是这些原则在全球范围内都适用于所有与设计有关的领域,方法是将“用户”替换为“侦听器”,“查看器”等。

If you found this article helpful, sign up for my email list where I write about designing products! Thanks for reading!

如果您发现本文很有帮助,请注册我写有关设计产品的电子邮件列表 ! 谢谢阅读!

翻译自: https://www.freecodecamp.org/news/the-design-process-a-pyramid-c77135c177d4/

用c语言编写:数字金字塔

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